therinS posted:
The problem I see with depending on having a bot to group and ungroup for a timered buff is that by the time you get to a fight (if you are boating especially), the buff is allready 1/2 gone. Unless you have are staying very near a port location (like keep roaming), that Arms/Pally is going to run out of that buff before he can get into more than a couple of fights.
This would be a "lolab" thing mainly but will work well around keeps and bridges.
therinS posted:
Should an 8man use the Friar buff-bot situation, they are going to lose the buff shortly into thier roaming time and will remain Friar buffless for the rest of thier roaming (short of staying close to a port to get the bot to buff em again).
This is more of a solo and small man issue as these buffs will have minimal impact on a 8v8 etc.
therinS posted:
This limits where they can go if they are depending on that buff to be up. +25% duration to a 20 minute buff is still only 5 more minutes, might be one or possible 2 more fights if they are quick.
Again this would be for lab,bridge camping and around keeps situation.
therinS posted:
No, I have never knowingly witnessed the multi-heal proc situation you describe outside of actually having a friar IN the group.
Wait till you finally bump into a pally/arms etc with heal proc suit and friar heal proc its fairly ridiculous.
therinS posted:
I see what you are saying, but this is just a side effect of giving Friars something to make them useful to groups. I only 1/2 like the idea of the timered group buffs becoming range-dependant, like conc-based buffs were on Classic. I like using the timer buffs myself from my BG buffbot, but again, its too short of a duration to get many meaningful fights out of it.
The issue is the buffs should of been chants instead of timered buffs IE skald has endo redux that is a chant and requires said skald to be in group as a example the situation changes with the friar because you don't need to group him to have the same effect and can solo with the same boosts.
Also there are 0 heal proc buffs in the other 2 realms all together and alb has 2 classes with this "sticky" buff.
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