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Author Topic: Additional comments about WAR and DAOC [Locked]
jojobonojo  1 star
Posts: 78
Registered: 2002-12-20 19:19:26
Treekicker posted:

Juhala posted:

My favourite early ToA moment was when the BG was stuck on a ML step, I went out, drove 15 minutes, got a haircut, drove back 15 mins and did not miss a single step of the ML.

The entire BG was in the same damn spot for over 45 minutes. Classic!


That being said, I actually enjoyed ToA when it was tough. I guess I am a masochist.



Or someone who enjoys the sense of accomplishment that accompanies overcoming challenges .


So many people have said that games that are super easy with no challenge become boring quickly but gaming companies just won't listen to them.

I know everyone likes to blame it on the younger generation as having no stomach for anything difficult but that's just a cop out.

Pretty much every generation in the history of man has been calling the following one lazier.


It's the game companies that have become lazier...making shallow eye candy for a quick buck instead of building depth and challenge to hold people's interest.


Although having so many people whine that they basically just want a lvl 50 handed to them now because they hate pve and it's a pvp game IS NOT HELPING...

This is an MMORPG not a FPS shooter, if you don't want to build your character YOU ARE IN THE WRONG GENRE...I know many don't want to hear that but well....sorry (not).

The irony is, however, that the biggest whiners ARE the oldschool players...probably same one's who blame it all on the younger players .


FFS during that XP weekend a little while back, just for a goof I leveled a toon from 0-50, templated him, and got him to r4, on hib where I have zero funds. All I had to help was a broke untemplated 50 Ranger. In like 15 hours played all that.

That is a complete JOKE for a MMORPG. A JOKE .

Edit to add - The answer to having old stale pve content in an MMORPG is not to let everyone skip pve ffs, it's to build new challenging and enjoyable pve. Mythic has it all backwards.... . Like I said it's the game companies that have become lazy .



I disagree with you on many levels. A casual player will be able to put at most an hour or 2 a night. If it took you 15 hours knowing the tricks of the trade this could easily be weeks for a casual player. Thats quite a bit of time to get to the real game. I'd say things are right about where they should be. The more you go on about PVE being the core of this game just goes to show how much you don't get it.

 

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angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
Burkuagh posted:

The funny thing is that everyone I played with didn't mind ToA at all. In fact we spent the majority of our time, outside of RvR, in ToA and enjoyed the game immensely. In fact I have never talked to anyone inside the actual game that really hated ToA. Lots of people were sick of going on bugged raids and all that stuff but liked the content. The only people I have ever talked to that actually hate ToA for what it introduced to the game are on the VNboards and most of those people quit right after it came out, and even before in many cases, and never really experienced it once some of the bugs were worked out and it became basically functional, never mind all of the nerfs and patches to balance out the content that happened over the years.


Most people that cry about ToA are just repeating the same crap that has been on these boards for years and most of them have no idea what they are even talking about. Case in point... How many threads have people vehemently blaming the loss of the game's population directly on ToA? How many have said for years that the game's population disappeared directly after ToA was released? This has been shown to be absolutely wrong and incontrovertibly contradicted by the numbers yet people still cling to this idea.


Honestly I know more people that quit the game because of SI than anything else. Animists and bonedancers in their pre-nerf fashion drove away more people that I knew personally in the game than anything else except maybe warlocks and bainshees. I have never played with a single person in the game that quit because of ToA.



I disagree on so many levels. TOA was a shiny penny with arsenic buried inside it. It looked nice at first, and it took months for the horrific effect on rvr balance to become obvious. People who never wanted to do more pve figured out that they either had to bow to the requirement to do TOA or quit. Many quit. The mere thought of being zephyred, grappled, or hit with some other gay toa ability sickens me. That's probably the second biggest reason I won't come back.
Cydoc  4 stars
Title: Final Fantasy Vault SM
Blobfish-dono

Posts: 1,175
Registered: 2008-9-23 19:33:50
Burkuagh posted:

Honestly I know more people that quit the game because of SI than anything else.





Either you knew 2 people and since those 2 people left you didn't know anyone during ToA and that is why "more people left for SI" or you are trolling because that is a ridiculous statement.

 

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Burkuagh  1 star
Posts: 66
Registered: 2004-8-24 14:49:11
A lot of people that left because of SI additions didn't even leave during SI. I knew more than a dozen people that quit over the years because of bonedancers alone. And at least as many that left over animists. I personally canceled my account for a while when bonedancers became very popular in NF because I was sick of dealing with the bullshit.

But like I said... I personally know nobody that left because of ToA. You can say you disagree with me but that doesn't make sense at all. I am making a personal observation not posting an opinion. You may very well have had a different experience so I will assume that's what you mean.

 

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I don't play MMOs to make friends...
I play MMOs to make enemies!
Jumo_007  1 star
Title: Brehon Buddha
Posts: 138
Registered: 2006-7-11 08:09:31
Burkuagh posted:

A lot of people that left because of SI additions didn't even leave during SI. I knew more than a dozen people that quit over the years because of bonedancers alone. And at least as many that left over animists. I personally canceled my account for a while when bonedancers became very popular in NF because I was sick of dealing with the bullshit.

But like I said... I personally know nobody that left because of ToA. You can say you disagree with me but that doesn't make sense at all. I am making a personal observation not posting an opinion. You may very well have had a different experience so I will assume that's what you mean.



Always enjoyed your postings, you always came across as a level headed person, but many did in fact leave due to ToA. This is ironic in a sense because, pre-ToA, Mythic asked the community what they wanted, and many responded with 'large scale type encounters'. Something that would take a battlegroup to do. Mythic gave people what they wanted and it backfired in a way. DAoC has been around for ages, as you know, and soo many things can be blamed for loss of subs:

LA nerf
CD nerf
Archery nerf.
OP'd animist and bains and bonedancers.
OP'd Warlocks, I mention them seperate because they really pissed off so many people.
Needing 2 accounts due to Bot buffs being that effective.
ToA
Release of WoW
Release of WAR, Aion, etc.
Cross realming, and killing of community with crafting in houses and task dungeons are also factors.

All of the above caused people to leave. Ultimately, I think the element of time and people always searching for a better, different MMO experience hurt more than anything. 'The grass is greener' on the other side of the hill syndrome.
I think if many could go back in time, and knew what we know today, DAoC would be a much more populated game. We had a great thing and in some ways, didn't realize it. Speaking for myself, I would done less realm hopping-stayed in one home/realm/server. I would have skipped WAR and Aion, etc.

 

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albybum
Posts: 3
Registered: 2002-8-15 01:25:42
I think imbalances from ToA gear in RvR had less of a direct negative impact on the game than the change in player end-game mentality.

ToA really brought out the loot-lust / gear elitism mentality in players more than any other gear addition (like SI dungeons) and it really hurt the community. Our guild split at the time because half the guild wanted the extreme gear progression and others vehemently rejected it. This mentality caused a lot of inner-realm conflict and hostility.

When I started DAoC on Percival in 2002, it was ridiculous at how many random people would come up to me (as an obvious newbie) and offer me random gold and hand-me-down gear to help me get started. In ToA era, that had all but disappeared. It also killed roleplaying.


RvR elitism and New Frontiers played another big role. I loved NF for the first few weeks purely because it was something different, but I grew to hate it. There should never have been additional objective points beyond what we had in OF.

I don't think the ToA gear imbalance really played as much of a factor as people like to believe. It was the affect on the community.

 

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Stroadt/Galnar <Rune> of Percival
http://www.runeguild.net
Great_Pumpkin  1 star
Posts: 62
Registered: 2001-12-14 11:18:43
It wasn't just the gear. It was many things, like a thousand small cuts. And, not just TOA. Overpowered and broken classes, WoW, radar, bugs, the red headed stepchild status, etc...etc...etc...

 

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Burkuagh  1 star
Posts: 66
Registered: 2004-8-24 14:49:11
Don't get me wrong. I know people did in fact quit over ToA, probably a lot at that. What I am saying is that there were a few people early on that made posts about quitting over ToA and it caught on and became a popular attitude on these boards and people just started copy and pasting the sentiment because it was the popular thing to do rather than because it was their actual experience. People would bash ToA and get a resounding amount of support and praise on these boards. I have seen many people posting this sentiment over the years that turned out to have never played the game during ToA at all and others that never played the game before ToA came out, when you get to talking to them.

For years and years everyone just assumed it was true that ToA killed the game's population until someone actually did the research and showed everyone the graphs that actually showed that ToA had the game's highest population for a year after release and that the game didn't go downhill in that regard util WoW and Catacombs came out. At that point the argument took a strange turn and no longer did ToA kill the population... it killed the spirit of the game and everyone just happened to quit because of ToA a year later when WoW came out.

I have also had many conversations with people on these boards that say they quit because of ToA and when you talk to them it was becasue of bots, or clustering opening up crossrealming and relic hopping, and other issues that happened during or after ToA that weren't necessarily able to be directly attributed to the expansion itself.

Really what I am trying to say is that the attitudes on these boards sometimes vary wildly from the actual attitudes of people in-game and are often poisoned by people that have not even played this game for years that are bitter about something or just here to entertain themselves. I never seem to meet people in-game that hate ToA with even an iota of the hatred expressed on the VN. But once again I am not saying they don't exist or are even small in number. I am just expressing a personal experience.

 

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Revenant ~ Nimue
I don't play MMOs to make friends...
I play MMOs to make enemies!
albybum
Posts: 3
Registered: 2002-8-15 01:25:42
Burkuagh posted:

Don't get me wrong. I know people did in fact quit over ToA, probably a lot at that. What I am saying is that there were a few people early on that made posts about quitting over ToA and it caught on and became a popular attitude on these boards and people just started copy and pasting the sentiment because it was the popular thing to do rather than because it was their actual experience. People would bash ToA and get a resounding amount of support and praise on these boards. I have seen many people posting this sentiment over the years that turned out to have never played the game during ToA at all and others that never played the game before ToA came out, when you get to talking to them.

For years and years everyone just assumed it was true that ToA killed the game's population until someone actually did the research and showed everyone the graphs that actually showed that ToA had the game's highest population for a year after release and that the game didn't go downhill in that regard util WoW and Catacombs came out. At that point the argument took a strange turn and no longer did ToA kill the population... it killed the spirit of the game and everyone just happened to quit because of ToA a year later when WoW came out.

I have also had many conversations with people on these boards that say they quit because of ToA and when you talk to them it was becasue of bots, or clustering opening up crossrealming and relic hopping, and other issues that happened during or after ToA that weren't necessarily able to be directly attributed to the expansion itself.

Really what I am trying to say is that the attitudes on these boards sometimes vary wildly from the actual attitudes of people in-game and are often poisoned by people that have not even played this game for years that are bitter about something or just here to entertain themselves. I never seem to meet people in-game that hate ToA with even an iota of the hatred expressed on the VN. But once again I am not saying they don't exist or are even small in number. I am just expressing a personal experience.



I think everyone knows VNBoards have always been the vocal minority and an amplifier of issues. "VNBoards, we know drama"

I think some would argue that Mythic has been guilty of listening to that vocal minority sometimes when they shouldn't have. And, they have not listened when they needed to. It's a balance that every company like this struggles with.

 

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Stroadt/Galnar <Rune> of Percival
http://www.runeguild.net
ororo7
Posts: 3
Registered:
Both games are a ton of fun. Realm wars and 8v8 are unmatched in DAoC, and scenario after scenario are awesome in WAR. Isn't the real issue a dispersion of players across too many games right now? Aion looks great, WoW continues to have large numbers and Cataclysm will cause a population issue for a while in other games. Heck I even want to open good old EQ sometimes. Then there is the console draw. So as more and more new games come out, and people evolve, how do you maintain what once was...probably can't do it forever.

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