VaultNetwork.netVault Network Boards
Author Topic: Future Suggestions for Future patches. [Locked]
PowPowParn  2 stars
Posts: 374
Registered: 2005-6-12 19:11:48
NO TO NEW LOOT


but making DF epic encounters have ml10 loot tables would make getting DF something to work for again~

and it would be "safer" than ml10 as well so bigger incentive to capture it~

 

-----signature-----
(/ '-'/ From the windowwwww
('-' ) To the wall!!
(-(-(-(-(-(-( - . - )-)-)-)-)-)-) (^O^)/
Rum_N_Coke  1 star
Title: BOOM HEADSHOT
Posts: 50
Registered: 2010-2-9 05:51:32
And while we are at it... let warlocks chamber on the fly, fire on the fly, and allow for access to soj, so I can phase shift into the enemy, setup, and BOOOOOM

 

-----signature-----
**Dreako - Bubble Master - RR7 Balls of Doom**
->Now Everyone, Less QQ and Moar PEW PEW <-
**Splinterr - Slice and Dice Machine - 24 Savage**
**Rumn Erutaron - Shield Bearer - RR6 BG Warrior**
Ex-Camelot Vault Warlock Mentor
Kamlauaut  1 star
Posts: 84
Registered: 2010-8-19 10:40:13
I Agree with the DF upgrades Make Diamon Seal gear comparable to Dragonscale or ML10 Gear. It will really bring DF back also making Loot drop from the old bosses Comparable to Dragonscale or ML10 gear. it would really make DF Thrive agin
Nicaleh
Posts: 35
Registered: 2006-2-22 21:43:15
d_i_r_t_y posted:

Give DF some love.


DF is one of the best things about DAOC, it pains me that there's so little reason to go down there in the current game. One of my fondest memories of early DAOC is clearing out/defending DF after your realm captured/lost it. -- True


IMO remove most or all the steps leading up to each realm's port in point, leaving only a prescience node effect and a few group-killable realm guards near the zone in portal.

-- NO. Other than being able to camp defenceless people porting in, why would you want this?


Add dragonscale-level + ML10 items to princes loot tables and/or make items available from merchants using seals as currency. DF PVP best PVP.



Some good ideas mixed in with some ... questionable ones

 

-----signature-----
The Caitiff - Lance
God's final message to creation:
"We apologise for the inconvenience"
http://gimpchimp.etilader.com/s.php?u=Nicaleh
Khazargnomo
Posts: 12
Registered:
i have some suggetions for crafting skills.

i would like to see maybe gemcutting or a new tradeskill for crafting that makes jewelry crafted empty of stats for spellcraft filling, also there is needed SC to update for imbue new bonuses like stat caps or toa bonuses, it could be low bonuses like adding +1% casting speed (or stat buff bonus or healing bonus f.e) or 2%... that would polish templates
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Rum_N_Coke posted:

And while we are at it... let warlocks chamber on the fly, fire on the fly, and allow for access to soj, so I can phase shift into the enemy, setup, and BOOOOOM




LoL, funny =o) except banelord>all.

Changes:
Stealth game:
1) Infiltrator stun, lower the stun off evade at level 44 to 7 seconds, make the Flank a 5 second stun. There's no real reason that NS's/SB's get the stun off side, should be for Infi's too. Make it different from Merc DW; because Merc's definitely don't need anything.
2) Lower "to-hit" and overall growth styles in LA for SB's. I see a lot of SBs killing heavy tanks + Tanks + Hybrids with no stealth at all, just straight melee ripping people... which is cool... but it's like why play a tank class if I can play a stealthing tank.
3) Remove evade III from scouts, give them evade 1 and increase evade of rangers to 4 or give them parry line.
4) Player con poisons: when purged/cured, health should be returned; there's no reason that just because you're hit with a poison it automatically means 300-600 of your health is automatically gone, non dependent of anything else.
5) NS magic, increase cast speed to about 5 seconds; there's no reason that NS's should be out DPSing archers and some casters. Make the insta's targeting; I sometimes have issues targeting an NS... giving it time to spam 2 insta nukes and 2 casts before I even know where it is.
6) Fix engage; if a target is damaged by someone, this person should not be able to engage the target for 45 seconds waiting for slam to reup.
7) Stealth friends: the more stealthers a group contains, the lower effective stealth is in said group. No reason 8 people should be able to run around without making a sound in comparison to 1-2. Penalties start at 4 members and increase until maxing at 8; where 50% of normal stealth will be obtained.

big-boy game:
1) Chanter RR5 -> Garbage, change it into something less garbagey in nature. Like a 20 second ability (up every 15 minutes) called: Illuminate underhill. What it does, is the chanter conjures up magical equipment for its pet, during this period the pet deals great damage and is hard to kill.
2) BMs -> increase CDW FOR THEM ONLY, and maybe add some fun effects like zerks get. Also deal with 3ple wield, make is beastly, like 50% damage increase with 1:1 hand speed. So it's literally like you're hitting with another blade.
3) Reavers, remove parry line, they don't need more defense... and with ToA they definitely have enough offense.
4) Necro pets no long get double buffs. Make it once the pet is summoned, it is immune to buffs. So that a necro can recast a pet and will not lose anything in the process.
5) Warlock nerf! I play a lock and I'm tired of seeing locks everywhere just dumping chambers into people. 2 Chamber max -> increase Power on the UI; give meh my class back from all these kids playing it =o).
6) Wizard deeps, definitely need a little bit of a cool down... when you're playing a caster, you're literally 2 seconds away from eating 2 bolts and being face down. Time to tone it down just a bit rofl.
7)Remove Valkyrie charge; it's unneeded for the class, and is really not called for, for a chain tank usually with a large shield to bomb around.
8) Instant bard amnesia -> get rid of it, or make it normal range. It's really stupid when you have to feed a terrible 8 man your duo/trio rps, just because a bard won't stop spamming amnesia until they do catch you.


PvE side:
New campaign please, but without additional "must haves" included.
I.E, campaign outlining an "evil" figure entering each realm, but that has to due with mythology.
Midgard: "Ragnarökr Begins". You get cataclysmal events unfolding in the land of Midgard. Fenrisúlfr (actual figure) arises in Raumarik, although the heroes are well not powerful enough to deal with the figure itself, they are able to deal with minions and perform quests to help their Gods gain power. Literally the point behind this story is so the end of days does no occur. You can really delve into myth here, I think it'd be pretty awesome... as long as like... astral loot x 100 was not added.
Albion: "Spirit of Mordred" (and no, people from the server shouldn't be like "wooot Mordred". It's an actual character in Arthurian legend; and the plot of this campaign would be the emergence of "rightful heir" knights, who follow a leader (who is not present in Albion, perhaps in southern Europe, much like Fenrir, he's not a killable mob). The king of Albion is being tested, and there's work to be done. The baddies are all knight-like npc's, I think it would be pretty awesome.
Hibernia: "Elves Disgrace". The ancient elvish tree of life is beginning to die; which signifies a new age. The coastal Celts speak of the "trow" (Drow), whom are growing larger and gaining power. This storyline will pit Hibernians (woops, your king's elvish) against this Drow scourge. Drow will be dark elves. There are no "big bad guys" again, so there's no big mob that you can kill, a lot of minions and semi-bosses. But the main goal is kill trow and your realm will be saved, like a dark elf tree of life is blooming while hibs is fading and the players have to counter-act this.

I know people are like, ewww PvE... but there are no MMO's right now that are 100% PvP and... booming, most are in damage control as it is. If you want your pop to come back, have to increase peoples want to play. Or just give us DAoC II already!

 

-----signature-----
Davolica, Fru Norsewoman Warlock. AMO Officer
Hayziis, Bantiarna Lurikeen Mentalist. GM Aes Dana
Macrina, Phoenix Knight Briton Cleric.
http://www.boandterri.net/winlok%20guide.pdf <-- My Warlock Guide
Jumo_007  1 star
Title: Brehon Buddha
Posts: 138
Registered: 2006-7-11 08:09:31
Warriorperson posted:

slajzer posted:

How is the rr5 useless?

If the pet dies in the middle of a fight, you'd want to re-summon it fast, right?



When the pet dies, the necro is generally screwed beyond belief. If the rr5 was insta-cast it might save your bacon 1 out of 10 fights. A necro pet with no buffs doesn't scare anybody in any case. Unless you're fighting an incompetent low-rr stealther with no template, and then how did he kill your pet in the first place?



As it should be. The necro is different as a pet class since the pet IS the be all, end all of that specific class, because YOU the player will NEVER die as long as that pet is up, which is not true of other pet classes.

 

-----signature-----
Don't believe everything you read on the internet, that is how WWI got started.
~"I'm living the lifestyle of a rock star, Vatican assasin"-Charlie Sheen~
angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
change back to the original archery design.
Kamlauaut  1 star
Posts: 84
Registered: 2010-8-19 10:40:13
Vladasa posted:

Rum_N_Coke posted:

3)4) Necro pets no long get double buffs. Make it once the pet is summoned, it is immune to buffs. So that a necro can recast a pet and will not lose anything in the process.

PvE side:

New campaign please, but without additional "must haves" included.

I.E, campaign outlining an "evil" figure entering each realm, but that has to due with mythology.

Midgard: "Ragnarökr Begins". You get cataclysmal events unfolding in the land of Midgard. Fenrisúlfr (actual figure) arises in Raumarik, although the heroes are well not powerful enough to deal with the figure itself, they are able to deal with minions and perform quests to help their Gods gain power. Literally the point behind this story is so the end of days does no occur. You can really delve into myth here, I think it'd be pretty awesome... as long as like... astral loot x 100 was not added.

Albion: "Spirit of Mordred" (and no, people from the server shouldn't be like "wooot Mordred". It's an actual character in Arthurian legend; and the plot of this campaign would be the emergence of "rightful heir" knights, who follow a leader (who is not present in Albion, perhaps in southern Europe, much like Fenrir, he's not a killable mob). The king of Albion is being tested, and there's work to be done. The baddies are all knight-like npc's, I think it would be pretty awesome.

Hibernia: "Elves Disgrace". The ancient elvish tree of life is beginning to die; which signifies a new age. The coastal Celts speak of the "trow" (Drow), whom are growing larger and gaining power. This storyline will pit Hibernians (woops, your king's elvish) against this Drow scourge. Drow will be dark elves. There are no "big bad guys" again, so there's no big mob that you can kill, a lot of minions and semi-bosses. But the main goal is kill trow and your realm will be saved, like a dark elf tree of life is blooming while hibs is fading and the players have to counter-act this.


I know people are like, ewww PvE... but there are no MMO's right now that are 100% PvP and... booming, most are in damage control as it is. If you want your pop to come back, have to increase peoples want to play. Or just give us DAoC II already!



I enjoyed reading your post a lot of good ideas in there but. Necroman ers dont get double buffs the only get my 101 dex stats and the base buffs from bot ( no 25% addition)

Edit: before i get raged on for being dumb i know they get nearly all my stats i was just givigin an example.
Kamlauaut  1 star
Posts: 84
Registered: 2010-8-19 10:40:13
angryranger posted:

change back to the original archery design.



I liked the original Archery Design but i do belive that it needed some upgrades i agree mythic went a little off the wall with the new archery designs.

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.