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Author Topic: Now is the time to bring back Mastery Of Arms [Locked]
Kraskil
Posts: 32
Registered: 2005-1-19 08:28:29
Don't know about that...it simply make assist trains more lethal than they already are.

Also, 2-H tanks and assassins would become more LOL, face roll...please don't turn this game into Warhammer 2.

As it has already been mentioned, just remove MoM, problem solved.

 

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Walker_ID  3 stars
Posts: 673
Registered: 2002-5-29 10:20:09
AngharadMacsen posted:

Walker_ID posted:

with the insane boosts to assassins lets bring back dodger and complete the trifecta!



That wouldn't help assassins. Assassins basically have capped evade at 50, between their temps, bots and the hard cap on evade rate.

The people that would be helped by bringing back Dodger are people like song classes, archers, light tanks.



it would help assassins keep capped evade when fighting multiples...it would definitely help them

 

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Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Svartmetall posted:

Vladasa posted:

Just make sure my casters can spend points into a RA, that rises my defense from... ugh... 0% block/parry/evade to a certain amount.



You mean...like Physical Defence, and being a long way out of melee range? Casters have Wild Power, Mastery of Magery and Physical Defence; Melees have Mastery of Pain and Avoidance Of Magic but no equivalent of Mastery of Magery. That's a clear, undeniable imbalance.



They also get mo block/parry which again rises the total defense of the class (simply because most cannot cap their defenses no matter what kind of template/spec their running)

Oh yeah, and I'm down with being a long way out of melee range. Because it's not like every tank in the game doesn't have one of the following to close distance with mages:

Charge
Instant ranged interupts
Fury/free magic resists
Champ disease

Oh wait, they all do. Apart from maybe a speed warp immunity RA, no love needed.

 

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b0xy  2 stars
Posts: 314
Registered: 2009-3-21 20:06:56
Lets bring back mastery of the art too so I can have my eldritch that can cast while moving.

The last thing this game needs is faster ways to kill people.

 

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Nicaleh
Posts: 35
Registered: 2006-2-22 21:43:15
If we are making direct comparisons here between casters and tanks would it be appropriate to ask where the castable melee resists are on the buffing classes?

Since you can now get either 10% resists from cl's or 24% from players where is the equivalent for melee?

The truth is tanks don't have to deal with up to 50% (primary not secondary tier) melee resists whereas casters often have to deal with up to that level of magic resists.

 

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McThompson
Posts: 32
Registered: 2002-10-13 11:26:50
Bring back SEVER THE TETHER before any of this nonsense. Then we'll talk.

 

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Lacunar
Posts: 40
Registered: 2008-6-8 07:55:44
Majestic Will!

 

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