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Author Topic: The Lore of Camelot [Locked]
Robocodd
Posts: 44
Registered: 2010-5-18 13:07:39
To my defense of OF, I quit when TOA came around. I never played OF with TOA. Also, there were very few buffbots (at least on iseult) so that wasnt a factor.

Like I said, it had its flaws. Im not asking for it to come back. Did I say that somewhere? But I would like some aspects of it. Mainly, make NF smaller.

As an alb, I always had fun in emain, always had fun when the realms decided to go invade Mid. Funny how it had to be organized to actually get people into mid lol.


As for Lore to keep this on topic...TOA definitly had an enormous amount of thought and research. I applaud that, always will. Whether it is true to lore or not, sometimes I hate going to a mob with a cool name, like Cetus, and then seing that its a whale/dinosaur thing lol.

 

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Codds
Robcodd - One of the first level 50 cabalists on Iseult
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Robocodd posted:

As for Lore to keep this on topic...TOA definitly had an enormous amount of thought and research. I applaud that, always will. Whether it is true to lore or not, sometimes I hate going to a mob with a cool name, like Cetus, and then seing that its a whale/dinosaur thing lol.



Of course it did. I mean, when you look at it, that was a HUGE expansion. That being said, I don't think it belonged in Dark Age unfortunately. If it was an EQ expansion, no ToA itself but a clone fitting their story line, it could have been considered good (maybe).
Too much PvE, that didn't stick to the original story line. However, that seems to happen to most game expansions.

 

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angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
toa was the single worst thing to happen to this game - from so many angles.
Thak0r  1 star
Posts: 170
Registered: 2009-7-21 02:56:50
good thing about old fronts was, that the different playstyles could establish their own playgrounds without disturbing each other too much. on the first server i played (avalon, eu), the zergtards hit emain 24/7, 8v8 players went to hadrians wall and many soloers chose the mid fz. so there was much less assjamming and leeching as there is nowadays.

 

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asilithiel
Posts: 43
Registered: 2003-6-12 08:37:15
1. Plenty of people enjoyed TOA. It still to this day has the most interesting high-level PvE content in the game, when I'm in the mood for big game hunting. Plus, by the end of SI, it was very easy to make an "optimal" template which sacrificed nothing -- the equipment game was effectively over. All the new bonuses, procs, charges, etc. (which were overpowered and too hard to get for the first couple of months, sure, but adjusted to essentially present-day levels soon after) made templating interesting again, with actual trade-offs.

2. New Frontiers is vastly superior to OF for all the reasons mentioned above. So much of the fighting was at ONE choke point, which if you couldn't get through, you were out of luck. I have to assume the "30 minutes to find action" post was a troll, because that's simply a lie. Maybe OF was better if you wanted to camp one choke point and farm everyone who ran with smaller numbers than you. Too bad for you that so many players hated that; Mythic didn't remove that design by accident.

So much of the "conventional wisdom" on this game is written by forum trolls, and just wrong. I played continuously from 2002 to 2008, and again since this last fall -- the thing that hurt Camelot's subscription base more than anything was when World of Warcraft came out. After that, going for years without adding obvious features (mail, a decent market explorer) or sufficiently improving the interface (i.e. learning from what WoW actually did better than DaoC) didn't help. There was no mass exodus with TOA, or NF, despite how anyone wants to rewrite history.

 

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Robocodd
Posts: 44
Registered: 2010-5-18 13:07:39
mass exodus? how about the 'classic' servers. if so many people didnt hate toa how did they gain pop so fast? ya it died down again, some went back to toa. The classic servers may have even hurt the game, splitting up the pop. But you cant deny that alot of people resubbed, at least at first, to have the possibilty of no TOA. If some of the other issues were fixed like you mentioned, classic may have kept going even longer. People get something to new to try out, then they see daoc still has the same basic flaws once again. then leave again. its quite a mix of things really.


and 30 minutes may have been an exaggeration. ya you can go camp your own bridge thats a minute away. but if u wanna go to another land, get ready for a boring arse boat ride. or wait for stupid rez sick

 

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Codds
Robcodd - One of the first level 50 cabalists on Iseult
haeosi  1 star
Posts: 96
Registered: 2005-3-29 15:17:33
angryranger posted:

toa was the single worst thing to happen to this game - from so many angles.


That was in 2003, time to let it go.

 

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Petiro
Posts: 16
Registered: 2008-12-26 11:33:42
No, Toa was bad only from one angle.

It was great PvE content and it had very difficult encounter (12h for 2.10 on my first raid).
The one thing that toa messed up beyond everything was: It was f**ing mandatory to compete in rvr.

All the uber items, new gear, artis, abilities etc ... you couldn't rvr without it and so everyone was forced to do it just to get the same amount of rvr-fun they had before toa (maybe less)

If toa were powered down reward wise, it were a a really great expansion for guildevents on weekends or just for small excursions with a few frinds.

but forcing ppl to do the ml run with 5-10 toons was overkill.
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Vladasa posted:

Robocodd posted:

As for Lore to keep this on topic...TOA definitly had an enormous amount of thought and research. I applaud that, always will. Whether it is true to lore or not, sometimes I hate going to a mob with a cool name, like Cetus, and then seing that its a whale/dinosaur thing lol.



Of course it did. I mean, when you look at it, that was a HUGE expansion. That being said, I don't think it belonged in Dark Age unfortunately. If it was an EQ expansion, no ToA itself but a clone fitting their story line, it could have been considered good (maybe).
Too much PvE, that didn't stick to the original story line. However, that seems to happen to most game expansions.



toa belonged just fine... look at most of albion, its got romans everywhere.. well the romans had dealings with egypt and cleopatra... so TOA's basis around egyptian myths fit just fine with the romans already in albion, TOA fit the enviroment alot more then midgard SI did...

 

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Grimarre
Posts: 36
Registered: 2010-1-24 22:35:01
OF > NF

nuff said

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