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Author Topic: The Lore of Camelot [Locked]
Vault_News  3 stars
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 982
Registered: 2005-10-18 12:53:17
Good afternoon Camelot players!

As more and more of our friends come back to enjoy the end-game realm vs realm battles across the frontier, it's important to remember what got us there. Yes, there is a back-story! Have the time to spare for a story or two?

The Herald has collected quite a few stories and we invite you to reacquaint yourself with what makes the game not just fun, but interesting, deep, and meaningful. Take a moment and reintroduce yourself with the lore of Camelot and the back-stories which make this game rich and entertaining.

Looking for a good book about Camelot? The Camelot Herald contains a comprehensive listing of materials that the creators of Dark Age of Camelot used as inspiration.

So what is your favorite Camelot inspired literary work? The vault would like to know!


Posted from Camelot Vault
poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
No, you go first.

 

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What kind of god would admit to creating us?
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Robocodd
Posts: 44
Registered: 2010-5-18 13:07:39
Ah yes back story...Old frontiers, where you didnt need to travel for half an hour to find action, only to get rolled soon after. Yes it had its problems, but NF just doesnt appeal to a casual player. Hello battlegrounds! Speaking of, I miss the old battlegrounds. Caledonia, old Thid, good times. The keeps were different, brought different play styles. Yes one realms keep sucked to defend, hib maybe? But that kept it interesting. The big spiral hib ramp like in Cathal, loved it.


Traveling in newly released Shrouded Isles, found an orc camp, which I ae dot'd to death. Later to be found by necros *sigh*

Those appleseed guys that plant the trees and grow, only to meet your axe again. awesome!


Making your way out of Lethantis Association...only to be killed by a level 0 wolf cub because you couldnt figure out how to attack. Then grinding for hours to get 5 silver for a horse to get the hell out of camp forest!


I know I totally missed the point of the thread... but I dont care lol

 

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Codds
Robcodd - One of the first level 50 cabalists on Iseult
angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
Go read Pendragon, The Once and Future King, The Taliesin Cycle, and Le Morte de Artur.
Windwalkr  1 star
Title: Camelot Vault Staff
Senior Mentor

Posts: 180
Registered: 2002-7-26 11:47:42
Robocodd posted:

Ah yes back story...Old frontiers, where you didnt need to travel for half an hour to find action, only to get rolled soon after. Yes it had its problems, but NF just doesnt appeal to a casual player.



It's amazing how time can cloud ones memories...

This game in general, and RvR specifically, has never been more casual gamer friendly then it is now.


The way I remember it was:

1) The Hib perspective. Run through open terrain down a single reasonable path --usually loaded with stealthers or roaming visi FGs-- for at least ~8 minutes to get to the AMG (no realm speed)...only to get ganked by a FG of stealthers (usually Albs) waiting there invisibly. (10-15 minutes if you do it stealthed)

2) The Alb perspective. Wait for 10+m for portal ceremony only to get insta-gibbed right outside of the portal keep by either a level 47 Archer, or multiple Assassins lying in wait all along the path towards the single choke point of hell called the AMG.

3) The Mid perspective. See Alb perspective.

4) The stealther perspective. Either join the turds at the AMG, or head out solo and often waiting 10-15m just to safely pass AMG (or another portal ceremony if you fail), and then stealthing your arse at crawl speed to a decent location where once every blue moon some solo dude is actually not baiting and gives you a 1v1 fight.

And lord forbid you weren't A) playing the FoTM 1-shotting class, and/or B) wearing gear that took 50+ hours of PvE raiding to obtain. (*cough* ToA *cough*) Let's not even talk about the buff-bot disparity. (Not entirely solved by any means, but it's gotten much much better with first pots, and now realm buffers in NF.)


I dunno what servers you're all from, the people that keep hanging onto this idealistic vision of OF, but I played on 3 different ones and it was pretty much the above 90% of the time. I think you just enjoyed the game more then because it was fresh and new, and nothing like it existed, and you miss that feeling.

I can understand that, I feel the same way about UO. Talk about delusional! However, in my mind early UO was the best MMO ever.

 

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Windwalker
DAoC Research Wiki: http://tinyurl.com/35564tf
Minstrel Mentor Column: http://tinyurl.com/2uog2ur
AngharadMacsen  1 star
Posts: 155
Registered: 2003-3-11 08:41:31
Windwalkr posted:

Robocodd posted:

1) The Hib perspective. Run through open terrain down a single reasonable path --usually loaded with stealthers or roaming visi FGs-- for at least ~8 minutes to get to the AMG (no realm speed)...only to get ganked by a FG of stealthers (usually Albs) waiting there invisibly. (10-15 minutes if you do it stealthed)



Oddly enough, I used to run from Druim Ligen to Dun Crunchy on my 21st level Bard in order to get tier 9 and 10 crafting materials. Closest I had to problems (most days) was the occasional SB leaping out of the forge to kill me.

In other words, it really wasn't all that hard to go from DL to DC without being ganked. You just had to avoid doing the obvious....

 

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Angharad Macsen, Legendary Smith
Alfwyn MacLlyr, LGM everything
Jaelithe Tregarthe, LGM everything
Elfwine Llyrsdottir LGM SC, WC, Fletcher, Siege
Zansobar
Posts: 29
Registered: 2006-1-28 15:14:35
AngharadMacsen posted:

Windwalkr posted:

Robocodd posted:

1) The Hib perspective. Run through open terrain down a single reasonable path --usually loaded with stealthers or roaming visi FGs-- for at least ~8 minutes to get to the AMG (no realm speed)...only to get ganked by a FG of stealthers (usually Albs) waiting there invisibly. (10-15 minutes if you do it stealthed)



Oddly enough, I used to run from Druim Ligen to Dun Crunchy on my 21st level Bard in order to get tier 9 and 10 crafting materials. Closest I had to problems (most days) was the occasional SB leaping out of the forge to kill me.

In other words, it really wasn't all that hard to go from DL to DC without being ganked. You just had to avoid doing the obvious....



Of course you played a speed class...

 

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Connoisseur of MMORPG's
elric_1977  1 star
Posts: 82
Registered: 2010-1-17 04:48:05
Robocodd posted:

Ah yes back story...Old frontiers, where you didnt need to travel for half an hour to find action, only to get rolled soon after.



Ever see Koyaanisqatsi?

The vignette with the sausages and escalators?

That's old frontiers.

 

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Awsten's wisdom.
How does 10% magic damage and 10% spell pierce add up to 23% more damage in poisons?
Hey genius, how about this, Point blank is a 3 sec spell and so is the nightshade nuke.
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
This OF-NF debate has been going on since the launch of NNF; and will never change. Back on subject I go however!

Literary work wise; seems like everything fantasy novel or short story I read somehow reminds me of playing this game. Not playing this game as I do now; Caring about how many kills I got in this fight, or if I got a solo for someone or how I got rolled by a zerg and how bad they are.... But playing this game years back when I really didn't care about any of that and was more along the lines of defend Midgard! Meeting new people in game, and of course just having a fun time playing my character (I remember I wasted some cats time, when I got my SM to level 20; and was like: I should look at the frontier!!).

I don't know about a lot of you out there (I might be playing to the wrong crowd), but when I watch a Movie (like Robin Hood (any)) I always feel compelled to play DAoC. Same thing goes for certain documentaries on TV, on historical battles or on classic mythology, or even certain TV shows (Merlin) I just feel like I should play this game.

The lore in this game is really beautiful, a LOT of time and effort went into designing the original game, including monsters, names, areas and lore. I feel that right after ToA, the game lost a lot of its flavor. We went from this epic tale of Norse vs Briton vs Celt all wrapped in their own wonderful lore... to like...
"ugh, we need some Greek crap.. stat!"
I always wished that the developers of this game continued solely on that storyline, instead of adding in these "guess what?... MINOTAURS!" tangents.
The SI expansion was... ish great to the game, Hibernia was perfectly adjusted to the expansion, Tree-folk and research was done in regards to the main baddies of SI for Hib. Although I really loved it added a lot more story and a few more classes... I really though the addition of the Reaver and the Necromancer to Albion really went against the original story. If anyone remembers the Church epic quests... you were stomping out heresy, and then you get two classes who are sworn to Arawn (no likey). And of course, I think Midgard was a bit too much pre-historic (I like the idea of something like TG, but really really hate seeing Dinosaurs walking around).
ToA of course ruined this game, catacombs could have been good, if there wasn't like 100 loading screens and if more research would have been put into the additional classes (Warlocks with the Wicca symbol, should have been a class of Albion if anything. Gerald Gardner was using that symbol in like the 40's... ~thousand years older than the timeline of the game; the lore of the class didn't fit, at all).
DR was okay, should have been split up into three different story lines per realm... seemed sort of lazy. And of course Labyrinth was a mess.

I like recalling the good old days of this game, it was rich with lore and was so interesting to play.

 

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Davolica, Fru Norsewoman Warlock. AMO Officer
Hayziis, Bantiarna Lurikeen Mentalist. GM Aes Dana
Macrina, Phoenix Knight Briton Cleric.
http://www.boandterri.net/winlok%20guide.pdf <-- My Warlock Guide
angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
good point. why did they add atlantis? LOL.

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