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Author Topic: @ Mythic Dev who will actually read this board since Andy Gone. [Locked]
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Vyxar posted:

he was around quite awhile couldn't say exactly... but my point is (and you sort of made it for me) is that CSR responsibilities don't translate to these other positions..



Hickman was promoted to producer in 2005, WAR was released in 2008, Hickman would moved over there early in the design stages and was teamed with Paul Barnett for most of the design and production of WAR, mythic announced working on WAR may of 2005.... so if Hickman was promoted to producer in 2005, that means even if he was promoted in january its only a max of 4 months before he went to the WAR team...

so no, he wasnt around as producer for quite awhile.. he was around as a CSR for a long time... but his impact as producer on DAoC is negligible.. because he wouldnt of been in the position for long enough to make any real diffrence..

 

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-=no pity for the majority=-
Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
ArkadyTepes posted:

Vyxar posted:

he was around quite awhile couldn't say exactly... but my point is (and you sort of made it for me) is that CSR responsibilities don't translate to these other positions..



Hickman was promoted to producer in 2005, WAR was released in 2008, Hickman would moved over there early in the design stages and was teamed with Paul Barnett for most of the design and production of WAR, mythic announced working on WAR may of 2005.... so if Hickman was promoted to producer in 2005, that means even if he was promoted in january its only a max of 5 months before he went to the WAR team...

so no, he wasnt around as producer for quite awhile.. he was around as a CSR for a long time... but his impact as producer on DAoC is negligible.. because he wouldnt of been in the position for long enough to make any real diffrence..



Are you an idiot? He didn't/hasn't moved back to being a CSR Manager for WAR he still is a producer. Need I remind you that WAR was more or less a flop that not only sucked for WAR but also because it cannibalized the daoc team so much dramatically hurt an already existing profitable game. This is like promoting the office secretary/medical records clerk to being the doctor. You wouldn't do it. Promoting from within is great and all but the people have to have the right skill sets to do the job.

 

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Vyxar
Master Eldritch
Shadow Legacy
12,11,11,11,10,10,10,9,8,7,7,7,6,6,6,6,5 etc...
Marubaloobalah - "Mediocre people that don't know they are mediocre are like the homosexual to your hate crime."
Nabdya
Posts: 34
Registered: 2006-12-4 22:15:47
^^^ This guy is like a Dung-Beatle, he really knows his Sh!t !



***Edit was in referance to Arkady
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Vyxar posted:

Are you an idiot? He didn't/hasn't moved back to being a CSR Manager for WAR he still is a producer. Need I remind you that WAR was more or less a flop that not only sucked for WAR but also because it cannibalized the daoc team so much dramatically hurt an already existing profitable game. This is like promoting the office secretary/medical records clerk to being the doctor. You wouldn't do it. Promoting from within is great and all but the people have to have the right skill sets to do the job.



i didnt say he wasnt the producer of WAR, i was saying him becoming producer of DAoC had no impact on DAoC, because he didnt hold the position for long enough...

how do you know the new guy doesnt have the skills? ... have you looked at his resume?

promote the office secretary to a doctor can work.... if while being the secretary she's been going to medical school...

the new guy while being a CSR could of easily been learning the skills required to be a developer...

Jeff Hickman wasnt the sole problem with WAR, infact i'd say he wasnt even remotely the problem... cause Hickman was just incharge of figuring out the mechanics.. it was Paul Barnett who was in charge of the creative aspecs, and it was Paul Barnett who dictated what Mythic could do with the Warhammer IP, how the world was shaped, what parts they could use... Hickman was only incharge of figuring out how to get Barnett's ideas and things to work...

and by most peoples accounts, the game mechanics themselves are not what people hated about WAR, infact, most of the game mechanics are exactly like WoW's mechanics.. wich is an undeniable success... its the content, and structure of that content that made WAR a failure... and that was the sole domain of Paul Barnett.

Paul Barnett being Mythic's link to Games workshop the people that make and own the rights to the Warhammer game franchise...

from an interview with Hickman "

Paul and I work hand in hand. Paul is the crazy vision guy, I'm the guy that says that's great, but how are we going to do it? He and I work really well together. What you see shows really how we work together. He throws everything against the wall, and we say... how about this? Then he helps to make sure that what happens really works for the game."

the creative side of it, the content, the classes/races to use, the factions, the story lines all that was the design of Paul Barnett, Jeff Hickman's job was to figure out the mechanics of it...

you give someone shit ideas, with very little control over what they can do you cant exactly blame them for the product failing, so it wasnt exactly Hickman's fault WAR didnt do better
(Games Workshop holds a very tight reign on there IP and removed the rights from other game studios in the past when they didnt work within those limits)
(Games Workshop revoking video game rights to its franchise is where Warcraft came from in the first place, it was originaly under development as a Warhammer game, but GW pulled the license, and Blizzard modified the story to be its own, and released the game as Warcraft)

 

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-=no pity for the majority=-
angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
Zyzyg posted:

poenadare posted:

http://www.camelotherald.com/news/news_article.php?storyid=4214


Ladies and Gentlemen, a profile in COURAGE!


Quote:

Friends and Realm-mates:


My name is Talal Saad, but many of you have known me these past 5 years as Eldariian who has served the three realms faithfully as a senior CSR with the In-Game Support team. I have been given the opportunity to continue my service to Dark Age of Camelot in a new role as a Developer.



Talal, good luck.



No offense either, but how does one go from CSR to developer? Isn't that like taking the front desk girl at the dentist office and suddenly letting her drill fillings?



LOL. I think the janitor is now the head developer!
jojobonojo  1 star
Posts: 78
Registered: 2002-12-20 19:19:26
At many companies its typical to have a support team recruit the new people and move them into developer positions as their skills mature. At this point you have no idea what is involved with being a csr except the text they type to you. They may handle feedback, attempt to locate bugs in the code base or do a dozen other things to help the developers zero in on issues more quickly. Not to mention you have no damn idea how intensive his interview was. It's like you guys are just assuming he came to work one day and they had a note on his disk that he had a new job or something.

And the guy talking shit about 'broken english', get over yourself. You had more issues with your tiny response than his whole introduction.

 

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no
newsguy99  1 star
Posts: 85
Registered: 2006-6-22 13:55:54
jojobonojo posted:

At many companies its typical to have a support team recruit the new people and move them into developer positions as their skills mature. At this point you have no idea what is involved with being a csr except the text they type to you. They may handle feedback, attempt to locate bugs in the code base or do a dozen other things to help the developers zero in on issues more quickly. Not to mention you have no damn idea how intensive his interview was. It's like you guys are just assuming he came to work one day and they had a note on his disk that he had a new job or something.

And the guy talking shit about 'broken english', get over yourself. You had more issues with your tiny response than his whole introduction.



and, its people like you, that have made this world a worse place to live.

You think you know EVERYTHING, yet, no nothing of life.

 

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Silver_Songman  1 star
Posts: 59
Registered: 2010-8-31 08:58:59
newsguy99 posted:

You think you know EVERYTHING, yet, no nothing of life.



Know?
elric_1977  1 star
Posts: 82
Registered: 2010-1-17 04:48:05
Silver_Songman posted:

newsguy99 posted:

You think you know EVERYTHING, yet, no nothing of life.



Know?



I think that 'broken english' he was whining about earlier is contagious.


Cover you're mouth everyone!

I meant your, oh no, I have it to!

I mean too!

aghhhhhhh

 

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Awsten's wisdom.
How does 10% magic damage and 10% spell pierce add up to 23% more damage in poisons?
Hey genius, how about this, Point blank is a 3 sec spell and so is the nightshade nuke.
Lasraik  2 stars
Title: Chasing the tail of dogma
Posts: 277
Registered: 2003-11-13 00:14:47
And you wonder why Mythic employees don't post here.

 

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http://www.furiant.org/ (formerly http://www.perforateartery.com )
Former DAoC guild/community moving to Guild Wars 2, looking to add more

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