Vyxar posted:
Are you an idiot? He didn't/hasn't moved back to being a CSR Manager for WAR he still is a producer. Need I remind you that WAR was more or less a flop that not only sucked for WAR but also because it cannibalized the daoc team so much dramatically hurt an already existing profitable game. This is like promoting the office secretary/medical records clerk to being the doctor. You wouldn't do it. Promoting from within is great and all but the people have to have the right skill sets to do the job.
i didnt say he wasnt the producer of WAR, i was saying him becoming producer of DAoC had no impact on DAoC, because he didnt hold the position for long enough...
how do you know the new guy doesnt have the skills? ... have you looked at his resume?
promote the office secretary to a doctor can work.... if while being the secretary she's been going to medical school...
the new guy while being a CSR could of easily been learning the skills required to be a developer...
Jeff Hickman wasnt the sole problem with WAR, infact i'd say he wasnt even remotely the problem... cause Hickman was just incharge of figuring out the mechanics.. it was Paul Barnett who was in charge of the creative aspecs, and it was Paul Barnett who dictated what Mythic could do with the Warhammer IP, how the world was shaped, what parts they could use... Hickman was only incharge of figuring out how to get Barnett's ideas and things to work...
and by most peoples accounts, the game mechanics themselves are not what people hated about WAR, infact, most of the game mechanics are exactly like WoW's mechanics.. wich is an undeniable success... its the content, and structure of that content that made WAR a failure... and that was the sole domain of Paul Barnett.
Paul Barnett being Mythic's link to Games workshop the people that make and own the rights to the Warhammer game franchise...
from an interview with Hickman "
Paul and I work hand in hand. Paul is the crazy vision guy, I'm the guy that says that's great, but how are we going to do it? He and I work really well together. What you see shows really how we work together. He throws everything against the wall, and we say... how about this? Then he helps to make sure that what happens really works for the game."
the creative side of it, the content, the classes/races to use, the factions, the story lines all that was the design of Paul Barnett, Jeff Hickman's job was to figure out the mechanics of it...
you give someone shit ideas, with very little control over what they can do you cant exactly blame them for the product failing, so it wasnt exactly Hickman's fault WAR didnt do better
(Games Workshop holds a very tight reign on there IP and removed the rights from other game studios in the past when they didnt work within those limits)
(Games Workshop revoking video game rights to its franchise is where Warcraft came from in the first place, it was originaly under development as a Warhammer game, but GW pulled the license, and Blizzard modified the story to be its own, and released the game as Warcraft)
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-=no pity for the majority=-