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Author Topic: IMHO on current state of game [Locked]
slajzer  1 star
Posts: 196
Registered: 2006-9-22 14:59:56
^^ Well you could argue that sandbox MMOs like Darkfall Online etc does way more than that

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Anonymous posted:

Regardless of what you think about the current state of the game, you will never find another game like DAOC.


No other game will give you;


3 realms (3 different sides)


14 crafting professions (7 being sub-class)


18 different races (excluding the minotaur)


44 different classes (excluding the mauler)


Able to template your character to fit your needs.


True battlegrounds (not WoW & WaR Instances)


True endgame RvR with frontiers. (not WaR Tiers)

While that is all mostly true, most of it has little to do with why a player picks a game or why a player stays with a game.


Once the number of crafting professions passes more than 3 or 4 most MMO players do not count and say, “I was thinking of trying out that new game but decided not to because I heard it only has 5 crafting professions . . . .” or “I know that I will love that new game because I heard it has 12 crafting professions”. Sorry but no. Most people are more generic than that.


For most people it is not the number of crafting professions that is important but things like “I heard that the new games crafting was well integrated, well thought out, that the crafted items were valuable in the game and that a player could build a reputation as a great crafter in the game.”


Almost no one looks at a games crafting and even cares much about how many professions.


It is the same with the number of races. After players hear there are a 'bunch' and that many of the 'bunch' are fun to play, no one really cares if there are 12 races, 5 races or 18 races.


What is important to the prospective player is the “fun” report they get from others, not the report about numbers of races or the number of classes or the number of. . . . . .


Also, though the statements “True battlegrounds (not WoW & WaR Instances)” and “True endgame RvR with frontiers. (not WaR Tiers)” are true and help the game of DAoC stand apart from other games, if we look at what attracts and what keeps players playing other popular games, those two things are not what makes for a great subscriber base.


Little of what you posted as important/significant for DAoC is truly important/significant to the typical MMO player. All the typical player is concerned with is, “it is a fun game to play” or “the game (or game company) just pisses me off” but not “that game has 5/12/18/44 <insert item>”.

 

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GrendelRex  1 star
Posts: 156
Registered: 2004-2-29 09:00:36
Considering there are 45 classes DAoC is one of the most balanced games there is, some games with half a dozen classes can't even get that right. Besides, the game isn't balanced by class, it's an RvR game. That Necro might beat 6 stealthers but might not do so well against one caster.
Nydirech1  1 star
Posts: 57
Registered: 2009-5-4 15:34:57
I agree with alot of things there were needed changes made. I can see that. But I also see changes that are STILL needed and are not being made. Vamp claw spam( with new charge in their RA) its beyond OP thus so many High RR vamps. With charge they can kill the primary way to kill them from before I left and that is range. Thurg pets acting as neither bolts nor pets nor dd's but some insane combo of all.

Not being able to nock an arrow will ALWAYS top my list of things that need to be returned.

BD pets did get some love.

and as for the reasons DAoC is an epic game I totally agree thats why I came back there is NOTHING on the market like it. The Rift hole will be filled I tested the game its another WoW/WaR combo that will not satisfy the DAoC crowd.

 

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CrzyHawk  2 stars
Posts: 250
Registered: 2002-2-14 07:53:08
GrendelRex posted:

Considering there are 45 classes DAoC is one of the most balanced games there is, some games with half a dozen classes can't even get that right. Besides, the game isn't balanced by class, it's an RvR game. That Necro might beat 6 stealthers but might not do so well against one caster.



And none of this balance came until the style and spell lines were more or less normalized between the realms...which leaves the oddball expansion classes as really the only OP classes around.

 

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CrzyHawk  2 stars
Posts: 250
Registered: 2002-2-14 07:53:08
Nydirech1 posted:

I agree with alot of things there were needed changes made. I can see that. But I also see changes that are STILL needed and are not being made. Vamp claw spam( with new charge in their RA) its beyond OP thus so many High RR vamps. With charge they can kill the primary way to kill them from before I left and that is range. Thurg pets acting as neither bolts nor pets nor dd's but some insane combo of all.

Not being able to nock an arrow will ALWAYS top my list of things that need to be returned.

BD pets did get some love.

and as for the reasons DAoC is an epic game I totally agree thats why I came back there is NOTHING on the market like it. The Rift hole will be filled I tested the game its another WoW/WaR combo that will not satisfy the DAoC crowd.



Vamps, Savages and Valks should never have gotten charge.

 

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Jaziza - Tristan, Dragon Knight;
Tricksyn - Akatsuki
Aerendar/Aziza - Tristan, retired
Solve a man's problems with violence, help him for a day.
Teach a man to solve his problems with violence, help him for a lifetime. - Belkar, OOTS
NochnoyDozor  1 star
Posts: 93
Registered: 2010-2-15 08:43:22
Anonymous posted:

Gervaise 1 posted: (not to be confused with the above poster


The biggest difference is the lack of players. And at the moment the Rift beta has tore a hole in those that are left.


As for Mythic balancing by realm - to a degree yes, but imo they also seemed to take realm population into account. Almost as though they were trying to get people to play one relam ove another.



i sence anonymous Mythic employee trying to keep the, already declining, playerbase from dropping to 0. thats my IMHO.

 

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Nabdya
Posts: 34
Registered: 2006-12-4 22:15:47
Nydirech1 posted:

Its been five years since I left. Just got back in Late Dec. and there are DEFINITE problems I see that have been made worse since I left.

Class balance's Since I have left Mid has seen nerf after Nerf AFTER NERF. mid casters seem to have gotten the worst of it. BD life tap nerfed to a 10 sec timer. Warloc's chambers on a 8 sec timer a MAJOR rearrange of their spell lines and not for the better IMHO. yet Vamps still run around with 1.5 sec claw spam for over 500 With virtually true sight from OF. Necros can tank full groups of stealthers.

Still after countless suggestions no way to Hold a shot on an archer class.

The dumbing down of song classes. it used to take skill to twist songs now you get to run 2 songs only way to make it a challenge is to twist 4 songs.

As of last patch the return of the "" double attack"" spam on dual wield classes( atleast in mid)

They did FINALY fix savages. thumbs up on this < took you long enough >

As I dont play the other realms I have no opinion on changes made there but from what I have seen since my return they have not seen much in the down side in the past 5 years please inform me if I am incorrect.



I support this opinion

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