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Author Topic: You have to Like the Effort of this Patch [Locked]
Aswakhtor  1 star
Posts: 135
Registered: 2005-1-18 16:44:43
spec det 9... fight stun/gun caster... collect your rps

 

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Morgash  1 star
Posts: 141
Registered: 2003-1-28 20:53:00
Yes, because all classes spec Det9

Makes perfect sense to me!

 

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Preparing For Impending Hyper-Inflation
Coming to a realm near you
E > P+DAOC
Tarmaniel
Posts: 36
Registered: 2010-4-29 16:59:53
You could put together a not-shitty template so you don't die in the duration of a stun. Resist pierce doesn't work on stun so with CL buff it's like a 5-second stun. The dangerous casters are the ones that know how to kite, and they'd kill you just as dead without stun.
ckgreed  1 star
Posts: 99
Registered: 2005-11-28 14:39:22
Alaxx. posted:

ckgreed posted:

BlackElitistShawn posted:

ckgreed posted:

Tipztoe posted:

but hibs still have baseline stun

hahaha



when did it go out of style to not complain about hibernia's casters debuffing their own damage type as well?



Cabby can debuff its own damage type, runemaster can debuff its own damage type.

Next



when did cabbies and runemasters pick up baseline stun?

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Soo since Hibs have base line stun why are they the under populated realm? Oh and when is the last time a Hib can rememeber their stun lasting a full 9 sec?

You act like it's a game changer and it's not because if it was ALL YOU BUCKETHEAD ALBS WOULD BE PLAYING HIBS.......SO PLEASE DO ME THE FAVOR AND SHUT THE...>>>>>>>>>>>> FRONT DOOR!


hi, I play hib these days.

my original post was noting the irony about how four years ago everyone complained about not only baseline stun for hibernia casters, but that some of the hibernia casters with baseline stun could debuff their own damage type.

after dying to an air theurg's stunlock on my bard last night I'm never playing my albs again.

 

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inevitably, invariably back to darkfall
past games: the realm‡uo‡ac‡ao‡daoc‡coh‡eq2‡wh‡rift
Aswakhtor  1 star
Posts: 135
Registered: 2005-1-18 16:44:43
Morgash posted:

Yes, because all classes spec Det9

Makes perfect sense to me!




all the important classes can!

 

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Meddyck24  1 star
Posts: 223
Registered: 2010-11-5 10:58:36
10 years of effort to change the duration of one style from 9 seconds to 5 seconds. Ok I guess I like that.

 

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GW 2: Next!
DAOC [retired]: Meddyck R11 Cleric / Meddyck R11 Druid / Alysson R11 Minstrel / Alyssen R9 Eldritch
Other cancelled MMOs: WAR, SWTOR
Windwalkr  1 star
Title: Camelot Vault Staff
Senior Mentor

Posts: 180
Registered: 2002-7-26 11:47:42
Tarmaniel posted:

You could put together a not-shitty template so you don't die in the duration of a stun. Resist pierce doesn't work on stun so with CL buff it's like a 5-second stun. The dangerous casters are the ones that know how to kite, and they'd kill you just as dead without stun.



True RP doesn't affect CC, but Duration does and it is capped at 25% and not 10%.

Thus, factoring in 25% Duration...

9s * 1.25 * .64 = 7s

So it's up to 7s stun against 36% resists, and that my friend is a guaranteed death to anyone but a pure tank class if Purge is down.


It is simply bad game design to put stun-type CC on a class with high DPS.

It just plain is, and has nothing to do with anyone whining, etc.


Dieing to a single attacker, from 100% down to death, while you're unable to move or do anything constructive the entire time, is just plain lame and involves exactly zero player-skill.

The victim is completely pulled out of his suspension of disbelief by this act, and can not possibly enjoy this experience as either fun or constructive. If you die in a fight where you get to act & react to your opponents moves, it's still fun to die. If you die in a situation where you feel you could have done something better, it's a learning-experience and that's fun too. If you die to a poor game mechanic, you're not having fun and thus get pulled out of your suspension of disbelief of the game. (And that usually leads to /region or VN whines, which often pull more players out of their suspension of disbelief of the game. If you're having fun you don't whine/complain nearly as much, because you're engrossed in the game you're playing and the fun you're having! So clearly, this mechanic is simply bad game design.)

Stun->DPS was lame on Scouts, is lame on tanks still (when you're caught by one, which slightly balances it at least), is lame on Assassins when they PA->CD gib a Caster (but it at least requires some measure of skill to land the PA!), etc.

In GvG this is not an issue, because it also requires the failure of another part (or parts) of the team, but it also wouldn't hurt GvG at all to nerf all of this silliness in order to make 1v1 and small-scale a little less ridiculous. So much of those sub-games revolve around stuns that it just takes away from the skill factor, and that in turn means a detriment to the fun-factor as well.


Just my 2 cents on this old dead horse debate...

 

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Windwalker
DAoC Research Wiki: http://tinyurl.com/35564tf
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PasswordLLOTH  3 stars
Title: i can haz title
Posts: 517
Registered: 2007-6-13 17:45:05
think of daoc like a puzzle you're putting together.
you might not understand where, why, or how a piece fits,
yet it ends up being part of such a beautiful picture in the end.
stun is that piece in the puzzle you don't understand yet.

 

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"Password, you and I both know your posting style is quintessential of baiting/trolling." - Chanell
"never listen to anything Password says, he is a creature devoted to chaos and misery. " - Pentegarn

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