VaultNetwork.netVault Network Boards
Author Topic: Relics [Locked]
Sea_of_inK  2 stars
Posts: 488
Registered: 2004-10-18 12:57:37
Anyone else feel like these things are obsolete and need to go? or be changed somehow? They were a great concept back in the days of realm pride and when x-realming was rare and frowned upon. It used to be if one realm had all the relics, there was a sense of urgency in the other two realms to get them back. Now people just chase them.

I appreciate the purpose they give RvR, but they completely decimate realm balance and population anymore. Maybe make them 5% each osomething?

 

-----signature-----
newsguy99  1 star
Posts: 85
Registered: 2006-6-22 13:55:54
Sea_of_inK posted:

Anyone else feel like these things are obsolete and need to go? or be changed somehow? They were a great concept back in the days of realm pride and when x-realming was rare and frowned upon. It used to be if one realm had all the relics, there was a sense of urgency in the other two realms to get them back. Now people just chase them.

I appreciate the purpose they give RvR, but they completely decimate realm balance and population anymore. Maybe make them 5% each osomething?



Just make them RP and BP bonuses instead of Str and Power

 

-----signature-----
jhonto  1 star
Posts: 143
Registered: 2008-8-24 19:58:52
The point of having them have serious effects to the game balance, is to provide motivation for realms to go and retake them. If you nerf them to the point that all they do is affect RP scores etc, then you take away that incentive, and ensure the only thing affected is the folks RvRing rather than the whole realm. Losing your relics is supposed to hurt. Players are supposed to care, and if they are only inconvenienced slighly or unaffected entirely, then they won't care at all.

As it stands now - from the perspective of someone who has recently returned to the game (and thus admits ignorance) - it seems like control over the relics seems of little interest to the folks of Midgard at least. I haven't seen anyone discussing retaking them, all I have seen is folks looking for group members so they can do 8v8s. Now I did see a nice response from Midgard on retaking Bled and Nott today, I admit.

 

-----signature-----
Sneev (SM), Rhejan (Hunter), Skraeling (Warrior), Fulkk (Healer), Erlennd (RM), Hasting (SB), Nithling (Cave Shammy) - 50s
Hratlann (Skald), Grimstainn (Shaman), Sighildr (Valkyrie) - up and coming
Asarna's Arme
_skreWball_  1 star
Posts: 178
Registered: 2005-10-14 04:07:25
newsguy99 posted:

Sea_of_inK posted:

Anyone else feel like these things are obsolete and need to go? or be changed somehow? They were a great concept back in the days of realm pride and when x-realming was rare and frowned upon. It used to be if one realm had all the relics, there was a sense of urgency in the other two realms to get them back. Now people just chase them.

I appreciate the purpose they give RvR, but they completely decimate realm balance and population anymore. Maybe make them 5% each osomething?



Just make them RP and BP bonuses instead of Str and Power



This.

 

-----signature-----
Barandox
Posts: 6
Registered:
Problem is with realm hopping everybody plays that realm, they get all the relic bonuses and all the population, makes it near impossible to do anything against them. I mean look at Mid currently, the Albs had taken every keep and tower in Mid about 30 minutes ago to get their str relic from them, Mids are taking stuff back but only because they left to stop Hibs in Albion. Somebody in region commented that the Alb BG had over 200 people in it. Relics are outdated in the current system, they only promote realm hopping, the bonuses make the realm with them to powerful and overpopulated.
Errith_Kierkstak
Posts: 18
Registered: 2004-2-1 06:13:34
jhonto posted:

The point of having them have serious effects to the game balance, is to provide motivation for realms to go and retake them. If you nerf them to the point that all they do is affect RP scores etc, then you take away that incentive, and ensure the only thing affected is the folks RvRing rather than the whole realm. Losing your relics is supposed to hurt. Players are supposed to care, and if they are only inconvenienced slighly or unaffected entirely, then they won't care at all.

As it stands now - from the perspective of someone who has recently returned to the game (and thus admits ignorance) - it seems like control over the relics seems of little interest to the folks of Midgard at least. I haven't seen anyone discussing retaking them, all I have seen is folks looking for group members so they can do 8v8s. Now I did see a nice response from Midgard on retaking Bled and Nott today, I admit.



Back in the day before clustering, when the only way to play a different realm on the same server meant deleting all of your current toons, the concept of relics was dead on. Clustering, which brought crossrealming to the mainstream (no longer having to have another account just to do so), has corrupted the purpose of relics. As someone said, having the relics means your other realm's toons get a bonus. I agree having the relics the same way they were precluster does not seem reasonable. They should mean something, but simply changing the bonuses may not be solving the issue. Perhaps changing the mechanics altogether may be more appropriate.

 

-----signature-----
Resubbed and looking for a more permanent home.
PS. Maulers are gimp, no matter what the realm.
Why have I not tried a sorc before?
GrendelRex  1 star
Posts: 156
Registered: 2004-2-29 09:00:36
Keep the power/strength bonus but lower the rp/bp rate by the same amount for those that own them, in theory you should be winning more often with them to balance it out. Also make them a lot harder to defend the more you have, less/weaker guards, loss of porting to keeps containing them, loss of two levels per keep containing them for each pair owned so a realm with 6 would only have keeps with them in it at a max of level 6. The weaker keeps/guards should be offset by what are usually a greater defense force but at least the attacking realm won't have to deal with high level keeps and guards as well as defenders.


Could also add in some other benefits of owning them not directly related to RvR, lower free level times, more xp/coin, less towers needed to open DF, etc.
Chantilly_DO
Posts: 8
Registered: 2004-6-3 08:29:49
newsguy99 posted:

Sea_of_inK posted:

Anyone else feel like these things are obsolete and need to go? or be changed somehow? They were a great concept back in the days of realm pride and when x-realming was rare and frowned upon. It used to be if one realm had all the relics, there was a sense of urgency in the other two realms to get them back. Now people just chase them.

I appreciate the purpose they give RvR, but they completely decimate realm balance and population anymore. Maybe make them 5% each osomething?



Just make them RP and BP bonuses instead of Str and Power



This!

 

-----signature-----
>''< Furious Pantaloons >''<
Docmandu  1 star
Posts: 240
Registered: 2005-7-12 00:54:17
Give RP/BP bonus if you stick to your realm for a certain amount of time, ie 48 hours or even more (1 week? 2 weeks?)... that way people can play all realms, but get a bonus if they dedicate their time to 1 realm.
nwo6464
Posts: 1
Registered:
Just put them on a timer. Maybe after 5 days the relics reset. This way there could (in theory) be a constant battle to always take them.

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.