| Author |
Topic:
New PvP Server Inc!!!! [Locked] |
PowPowParn Posts: 374
Registered: 2005-6-12 19:11:48
|
Date Posted:
1/1/00 12:00am
Subject:
New PvP Server Inc!!!! |
CrzyHawk posted:
The problem is not and never has been the ability of the dev team to make changes, the problem is there has been a lack of direction on which changes should be made. Just because some players like an idea, does not mean it's a good idea to implement. Mythic's problem has been there was no real vision for what the game SHOULD be past release.
If anything, Mythic has listened to the player base TOO much, and implemented garbage that players wanted, but were not well thought out, tested and implemented.
this
remember when alb all cried about smite clerics? that everyone ran smite and there were no healers or buffers for their realm? so they nerf smite to the ground. which is usually the case for mythic.
they either ignore the players for the most part, or when they listen, they take way to dramatic results to remedy the situation.
but lets give credit where its due. sometimes they get it right, like with the lock nerf and the left axe nerf~
but the DW block rate nerf was a little overboard. in 1 patch it made rangers, once top of the food chain, into garbage due to qqs from sheild users~
-----signature-----
(/ '-'  / From the windowwwww
('-' ) To the wall!!
(-(-(-(-(-(-( - . - )-)-)-)-)-)-) (^O^)/
|
CrzyHawk Posts: 250
Registered: 2002-2-14 07:53:08
|
Date Posted:
1/1/00 12:00am
Subject:
New PvP Server Inc!!!! |
PowPowParn posted:
CrzyHawk posted:
The problem is not and never has been the ability of the dev team to make changes, the problem is there has been a lack of direction on which changes should be made. Just because some players like an idea, does not mean it's a good idea to implement. Mythic's problem has been there was no real vision for what the game SHOULD be past release.
If anything, Mythic has listened to the player base TOO much, and implemented garbage that players wanted, but were not well thought out, tested and implemented.
this
remember when alb all cried about smite clerics? that everyone ran smite and there were no healers or buffers for their realm? so they nerf smite to the ground. which is usually the case for mythic.
they either ignore the players for the most part, or when they listen, they take way to dramatic results to remedy the situation.
but lets give credit where its due. sometimes they get it right, like with the lock nerf and the left axe nerf~
but the DW block rate nerf was a little overboard. in 1 patch it made rangers, once top of the food chain, into garbage due to qqs from sheild users~
Yes, I was a pre-nerf smite cleric. The smite nerf was all about crybabies who wanted heal bots but didnt want to roll one of their own. There was nothing overpowered about smite clerics that wouldnt have been fixed with the CC immunity timer that went in the SAME DAMNED PATCH. But im not bitter or anything. And my cleric is STILL smite. F the haters.
-----signature-----
Jaziza - Tristan, Dragon Knight;
Tricksyn - Akatsuki
Aerendar/Aziza - Tristan, retired
Solve a man's problems with violence, help him for a day.
Teach a man to solve his problems with violence, help him for a lifetime. - Belkar, OOTS
|
DarkPCK Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
|
Date Posted:
1/1/00 12:00am
Subject:
New PvP Server Inc!!!! |
b0xy posted:
Again, points are being missed here. No one wants to take any given freeshard and make that into live DAoC that we have to pay for. Freshards are buggy and bad. The point is that if shard coders have the resources to make desired changes to the game (along with stupid changes, but that's not what we're talking about) then why can't Mythic/EA/Bioware/Whoever the hell is in charge now make the same desired changes?
Do you expect people to get gold stars for getting something half right? The point is they make a few changes that work, but sweep many mistakes under the rug. Having known the people that ran the server I previously cited, they admitted that the screwed up mechanics were unintended and that they could not figure out how to emulate live.
-----signature-----
http://tinyurl.com/l6vz3g
DakRT: And 4 Scouts makes a [stealth] zerg huh?
Zyzyg: What anytime snare are you talking about?...Your anytime style should be Polar Rift. Clearly you don't play a Shadowblade.
Steot: Its fact, I just dont have proof.
|
b0xy Posts: 314
Registered: 2009-3-21 20:06:56
|
Date Posted:
1/1/00 12:00am
Subject:
New PvP Server Inc!!!! |
DarkPCK posted:
b0xy posted:
Again, points are being missed here. No one wants to take any given freeshard and make that into live DAoC that we have to pay for. Freshards are buggy and bad. The point is that if shard coders have the resources to make desired changes to the game (along with stupid changes, but that's not what we're talking about) then why can't Mythic/EA/Bioware/Whoever the hell is in charge now make the same desired changes?
Do you expect people to get gold stars for getting something half right? The point is they make a few changes that work, but sweep many mistakes under the rug. Having known the people that ran the server I previously cited, they admitted that the screwed up mechanics were unintended and that they could not figure out how to emulate live.
Ok, you're still not getting me here. The mistakes and unintended bugs that freeshards have made have absolutely no bearing on this discussion whatsoever. Freeshards have always suffered from the fact that they've been built up from scratch in an attempt to emulate live DAoC. As such, there are always going to be bugs that differentiate shards from live. I mean, skalds didn't even have a second DD until like the second or third year of freeshard existence (when you had to use dolloader because daocportal didn't exist, and most shards weren't even online 24 hours a day).
There are bugs.
They exist.
It's inherent in the system that there are going to be differences from live, some better some worse.
The fact still remains that live doesn't have to worry about the issues you cited. They don't have to deal with things like 6 second interrupts and bugs with the ML system. Those things don't need fixing because they aren't broken. So, to take it back to my original point, how does fixing something like porting in combat on Mordred interfere in any way with the basic mechanics of the game? It doesn't. Fixing those issues isn't going to suddenly cause bugs in the ML system or the interrupt system to spring up. And the point is, if shard coders were able to fix those issues in their spare time for free, why can't Mythic, who has actual resources and workers at their disposal, do the same?
-----signature-----
[3:23:33 PM] Bogle: i like playing wow i dont have to worry about positioning or if theres people on me or casting any other spell other than a heal
|
Toughest Posts: 31
Registered: 2004-7-23 12:23:06
|
Date Posted:
1/1/00 12:00am
Subject:
New PvP Server Inc!!!! |
kxsleeper posted:
-Damaja- posted:
It's actually funny how Devs om Free shards can implement stuff on a shard that is simply awesome where an entire company on Mythic could not even think of it, more less make it go live lol. That says VOLUMES about Mythic. VOLUMES.
Mythic, if you read what we say here, just sell DAoC off to someone who gives a damn about the game AND it's player base.
This isn't a bad sugg at all 
Aye. But how many people can a free shards server hold? Are they basically the same type of server that can hold a few thousand people to stress test these changes?
I doubt EA would sell anyways because they're dumb.
-----signature-----
Ens~ Return to DAoC?!?
Emancipate yourselves from mental slavery. None but ourselves can free our minds.
<3 > *
|
|
|
Date Posted:
1/1/00 12:00am
Subject:
New PvP Server Inc!!!! |
|
Pretty sure EA has 98% control over DAOC. They would probably not want to put in any more money into such an old game. I also doubt they will sell it, they just kind of put it on the backburner. Really it sounds like there might not be a true leader who has control over the game. Its probably a roundtable of devs that do not care too much about the game and therefor don't change it.
No vision, no change.
Its nice having everyone on 1 server. Feels like a strong population even though its 1 server total, lol.
Thats pretty much what brought me back.
|
poidragon Posts: 28
Registered: 2009-5-3 04:43:23
|
Date Posted:
1/1/00 12:00am
Subject:
New PvP Server Inc!!!! |
|
coming from a newish player who tried the Mordred server when I first subscribed to the game, it was a bit overwhelming and frustrating to play there without being an experienced player. Worse part about that experience was, that no matter where I had logged out from, 5 minutes after logging in game, I would find myself either dead or hugging the ck's to get anywhere without dying. Any open ground was a cause for becoming paranoid, as every player of equal or higher level was out to stomp your butt, dead for a few realm points.
In my opinion what mythic should have considered doing is opening up Mordred to player's who have or had at least on lvl 40 character on their account; as Mordred was not a a good server for the newbie or uninitiated player to jump into and get the feel of the game. For the experienced player into free for all pvp, Mordred would have been the bomb to play on, for me it was a pepto bismal moment...........urp!
|
Mrtag25 Posts: 118
Registered: 2004-6-7 10:03:04
|
Date Posted:
1/1/00 12:00am
Subject:
New PvP Server Inc!!!! |
poidragon posted:
coming from a newish player who tried the Mordred server when I first subscribed to the game, it was a bit overwhelming and frustrating to play there without being an experienced player. Worse part about that experience was, that no matter where I had logged out from, 5 minutes after logging in game, I would find myself either dead or hugging the ck's to get anywhere without dying. Any open ground was a cause for becoming paranoid, as every player of equal or higher level was out to stomp your butt, dead for a few realm points.
In my opinion what mythic should have considered doing is opening up Mordred to player's who have or had at least on lvl 40 character on their account; as Mordred was not a a good server for the newbie or uninitiated player to jump into and get the feel of the game. For the experienced player into free for all pvp, Mordred would have been the bomb to play on, for me it was a pepto bismal moment...........urp!
Im pretty sure you had to accept a warning on what you were about to encounter on the mordred server. sounds like you just couldn't handle the heat and got yo azz out of the kitchen!
-----signature-----
too many
|
CrzyHawk Posts: 250
Registered: 2002-2-14 07:53:08
|
Date Posted:
1/1/00 12:00am
Subject:
New PvP Server Inc!!!! |
^^
And this is exactly the problem with the attitudes of people that played there. You talk crap about how people couldn't take the heat out of one side of your mouth then complain about population on the other. Regardless of what the "vets" say about what killed the server, the mentality of the players who played there WAS the problem. If you hadn't had the "heat" up so much, more people would have stayed. Now you get to sleep in the bed you made.
-----signature-----
Jaziza - Tristan, Dragon Knight;
Tricksyn - Akatsuki
Aerendar/Aziza - Tristan, retired
Solve a man's problems with violence, help him for a day.
Teach a man to solve his problems with violence, help him for a lifetime. - Belkar, OOTS
|
Bahz2 Posts: 37
Registered: 2003-4-7 09:56:17
|
Date Posted:
1/1/00 12:00am
Subject:
New PvP Server Inc!!!! |
Actually, I always assumed that I was fighting someone who also knew what they had signed up for by picking Mordred as a server choice. Wasn't up to me to make sure that they had read the bright green warning screen that poped up before you could log into Mordred. If I was a lvl 25 running around Hib NF on my mid, what kind of reception could I expect? Yup, stomped flat and no one would want to hear me whining.
-----signature-----
|
|