strafe, also know that you can hit someone even after they pass through you because of game delay. Remember that if on your screen you see them passing through you, on their screen they've already restuck you and are facing your back. Since stick works on your side, your sticking a target that is about 1 sec delayed but could be worse if you are over seas.
Now the to-hit code reads on both sides. So if you want to hit them, and they are already behind you on their screen, but still running through on yours, even if you see them infront of you the to-hit code shows them behind you so you get the message target is not in view.
Its all basic ping times between you and your opponent. Here is an example. If you have two computers in the same room, as I do, and have both start running at the same time, each computer will show themselves ahead of the other, because your computer reaches out to the server in VA and then returns back to your other comp. While both chars are techniquely neck and neck in the race, both will show themselves ahead.
Now to counter this first know that this is like a dance. You can lead, or you can be lead. First walk backwards. This will keep your to-hit code up longer, but it will also decrease their to-hit as they pass through you. Secondly learn to strafe. Not just in one direction. The idea is as they pass through you they are not stuck, so as you strafe your going to side step their charge like a bull. This will give you full view of their side and until they restick, you wont be hittable. Next learn to strafe and run through, or run through then strafe. This move while making it hard on you to focus on the fight, will generally give you lead in the dance and allow you to control the movement of the dance.
Just a few possible starting points. Always remember to restick your target after every move to ensure you refocus your direction to keep your to-hit rate high
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