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Topic:
EggiSohwyn's UI v1.10
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Date Posted:
1/1/00 12:00am
Subject:
EggiSohwyn's UI v1.10
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Belkiolle posted:
ein_stein2000 posted:
eggi541 posted:
I am still trying to find a work around on the -1s
I've tried to find an easy way to fix but have given it up ... it seems like mythic is returning -1 instead of 0 for "null"/no data/nothing selecte/or you wanna call it since the last patch and I have no idea how to catch that
That's exactly what they're doing and I'm not sure how to fix nor do I have any clue why they would make that change.
there is no way to fix it without mythic helping us
I think they did a code review along the implementation of the new training window and there they changed it without knowing what side effects they will cause ...
I think they used to return 0 instead of null when there was nothing to display (no object/no selection) and during the review they changed it to -1, what's a common way to return when "nothing is there". I can think of 2 ways to fix it: either they return again 0 or they give us a way to handle it, for example they add a <DontDrawWhenMinusOne>-tag
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Date Posted:
1/1/00 12:00am
Subject:
EggiSohwyn's UI v1.10
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This is what I have for the Scalar Label. There is a line that states to not draw when zero I tried changing the word zero to -1, negativeone, and minusone. Neither worked.
<ScalarLabelDef>
<ControlId></ControlId>
<Position>
<X>57</X>
<  >13</Y>
</Position>
<Alignment>
<TopLeft>true</TopLeft>
</Alignment>
<FontName>font_11</FontName>
<Adapter>group_health0</Adapter>
<ColorAdapter></ColorAdapter>
<Width>19</Width>
<Height>12</Height>
<MaxCharacters>8</MaxCharacters>
<Color>
<R>255</R>
<G>255</G>
<B>255</B>
<A>255</A>
</Color>
<Data></Data>
<EndAligned>false</EndAligned>
<TextCentered>false</TextCentered>
<DontDrawWhenZero>true</DontDrawWhenZero>
</ScalarLabelDef>
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Date Posted:
1/1/00 12:00am
Subject:
EggiSohwyn's UI v1.10
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like I mentioned before, mythic has to provide us a way to react on the -1, we can do nothing except wait on a quick fix  I'll try to mention it Friday, during the live event
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Date Posted:
1/1/00 12:00am
Subject:
EggiSohwyn's UI v1.10
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I uploaded your .Zip to another mirror. Maybe it is faster for some users using your UI.
Click here, Hotfile.com
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Date Posted:
1/1/00 12:00am
Subject:
EggiSohwyn's UI v1.10
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smooth_08052 posted:
dont know if its a issue but the attributes section only shows 3 digits for the hits, (says my warlock has 193 hits instead of 1937).
It is the font style chosen in the options chooser. I am working on cleaning that up.
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Date Posted:
1/1/00 12:00am
Subject:
EggiSohwyn's UI v1.10
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I hate to ask a noob question, but why do the fonts appear different when in-game? I picked Callibri for its clarity and smoothness and then when I get into the game, it looks all jagged and annoying.
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Date Posted:
1/1/00 12:00am
Subject:
EggiSohwyn's UI v1.10
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Never mind. Switching to a targa font seemed to fix the problem.
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Date Posted:
1/1/00 12:01am
Subject:
EggiSohwyn's UI v1.10
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when i use the specialty armour and trade skill info i get a blank screen its pink and wont change on armour but on trade skill when i nav away from info it goes away and i can read whats its say nut when i go back to info tab big pink screen no words i am running win7 no sure if that makes a different but on my xp machines it works like its suppose too
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therinS
Title: Camelot Vault Staff
Artist
Posts: 161
Registered: 2006-1-4 04:27:28
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Date Posted:
1/1/00 12:01am
Subject:
EggiSohwyn's UI v1.10
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When I had those sort of pink window problems, a fresh download of the UI was required for me to get it fixed.
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Eggi/Sohwyn custom ui download site
BETA http://www.4shared.com/archive/LllGqvhe/eggisohwyn1110dbeta_1_.html
(:^
I will stop procrastinating tomorrow.
DAoC desktop calender collection http://db.tt/GnHh5Sc
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Date Posted:
1/1/00 12:01am
Subject:
EggiSohwyn's UI v1.10
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I should have another update for the ui within the next couple of weeks. Hopefully sooner.
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