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Author Topic: EA to blame for no Golden Age of Camelot??????? [Locked]
Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
josh21193 posted:

Wasn't Mark Jacobs whole problem like trying to make a "WOW Daoc hybrid clone"?

[colorurple] No. [/color]


He ditched Daoc so fast when he seen the succes of WOW......

[colorurple] WoW came out shortly after TOA but long before TOA (before SI) there was a lot known about WoW. Remember that WoW had a very long beta.


Also, There were many expansions after WoW came out so I would not say that MJ ditched DAoC after WoW was seen to be a success. [/color]


I mean hell Warhammer online was order and destruction.... wow is horde alliance... how much of a clone are you trying to make?

[colorurple] WarHammer was made based on a very popular board game.

www.games-workshop.com/gws/content/article.jsp?aId=9300005

There were some things MJ copied from WoW and some that MJ made up for the MMO but a great deal in WH came from the board game.

[/color]


Warhammer was a massive fail... even though it hit 1 mil copies sold.... it was down to 300k subs after like the first month or 2.


I really hate the "post WOW MMORPG game world".


My 2 cents~~~~~~



MJ has many problems.


First, the only reason to copy WoW is if you do not know what players need. If you know what players need, you create it. If you know what players need there is no need to copy, you lead instead.


Second, MJ always seemed to have a self-destructive psychosis and his ego would not allow him to see his own errors.


Third, MJ’s management style fostered anarchy and inaction at Mythic.


Combine the above challenges of MJ and it is no wonder that such a great concept as DAoC is failing and it is no wonder that WH did so poorly.

 

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CrzyHawk  2 stars
Posts: 250
Registered: 2002-2-14 07:53:08
Semi4 posted:

ArkadyTepes posted:

Groooovechampion posted:

I think the mystery on Daoc2/Gaoc (lol) is even bigger than Duke Nukem Forever , as DNF is coming after all (or at least even dared to be announced).

And Daoc"2" wouldn't even need much. It's just a damn old engine. It can't be that hard to just clone the game itself to viable engines while ignoring WoWification.



DAoC 2 would fail...

do you know how we know this... because history tells us so

sequals to western MMO's dont work, not a single one of them...

eq still has a larger population then eq2...

weres Asherons call 2 at these days? ... oh thats right it failed, horrible... but Asherons call 1 is still up and running...

so DAoC 2 Would go nowhere at all... its better to work on and improve the current one then try to make a sequal...

and... DAoC engine *ISNT* old.. its been updated many times over the years ... check out the new MMO Rift.. same game engine as DAoC is currently running...



I mostly agree. Sequels to western MMO’s do not work and with the existing mindset of the typical game developer, DAoC 2 would go nowhere.

But, and I have no proof as this is just an opinion but the opinion is based on what is actually happening in the game world, the reason that sequels fail is because the makers of the sequel have no clue what the customers need. One reason developers make a sequel is because they do not know what to make and are hoping to cash in a bit on the original title. If the game makers ever actually figured out what the customers need in a MMO, then the paradigm shifts.

Also, there is such a huge quantity of change that is needed to make DAoC viable again the only way to implement the massive amount of change, and the only viable way to get players to accept the massive changes/rollback of problem features (no bots, no PLing, etc. . . ), would be to have players start over on a new set of servers in a new iteration of the game.

The new game need not be promoted as DAoC 2. It would be better if it were advertised as a new game that just happened to contain those features from DAoC that developers found were the most loved by players. The game could be called “The Golden Age of Camelot” or “Arthur’s Legacy” or The Battle for Camelot” or etc. . . .

If we leave reality behind just a tiny little bit and give Mythic more insight and intelligence than they actually have, an iteration of DAoC (if called something completely different) could actually be a viable and very profitable/popular game. DAoC done correctly still has huge potential because no company has yet to do it correctly.

But in today’s reality, you are completely correct that there do not seem to be any game developers that have the necessary insight into what the customer needs and consequently any attempt to make DAoC2 would fail.



Honestly they would be better served by kicking the Arthurian legend to the curb, and using their own mythology based on whatever they might choose...which might include Arthunian based stuff but re-branded.

 

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wretchedwombat
Posts: 1
Registered:
i think the closest thing to DAOC2 will be Prime. DAOC in space anyone? LOL they even hired Sanya

primeonline.com

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