jhonto posted:
I agree these are the two biggest factors, although I would argue the current difficulty in templating is a third obstacle.
[color
urple] Trouble with tempating is a symptom of a bigger problem, Min/Max. If Min/Max were fixed then tempating would be much easier. [/color]
. . . .The difference between being templated and not templated are so extreme, its practically mandatory.
[color
urple] Templating should be practically mandatory but if the Min/Max were not as much of a problem then players who had great templates would not have such a huge advantage over players who only had mediocre templates. Also, if Min/Max were not as much of a problem then players would be able to fill templates with a larger variety of gear, making the filling of a template much easer and less expensive.
The underlying problem is Min/Max. Fixing Min/Max would solve many game problems, including templating.[/color]
So IMHO, we have a still great game, hampered by the lack of a PvE game to speak of (almost no one is interested in PvE grouping these days except in TDs where most people want to be PLed anyways), tremendous barriers to participating in the end game, . . .
[color
urple] This game has huge amounts of unused/underutilized PvE. The entire original game world maps, all of SI is a huge world, TOA is a huge PvE area, Catacombs, etc.
The game needed coordinated expansions. With each expansion more of the old PvE areas were made obsolete so that going to the old areas was mostly for sightseeing (a min of "ahhhhhh"
and then back to real leveling grind. With Catacombs came the stupidity of TDs and many players never even enter any PvE areas other than TDs.
Along with the eclectic and hodgepodge expansions are other problems. Early on in the game, even before SI, I often saw groups disband when some noob would get the group killed a few times. It did not take many deaths for the members of a group to lose an entire days experience. Players often found it safer to level only with friends, only with known skillful players or solo. The root of this problem, which lead to many grouping challenges in the game, was the stupid, self-destructive, moronic death experience penalty.
Yes the game needs a death penalty but not one that has groups quickly turn a new player, who is in need of help and instruction, into a pariah. The game needs penalties but not penalties that promote cliquish and snobbish behavior. (sorry I sometimes get into rants when I write about Mythic stupidity).
Mythic has never had much of a clue. Even today they do not seem to grasp that which they need to have a firm handle of. [/color]
and a requirement that means a massive amount of grinding to be on an even vaguely even field. If you aren't templated, your screwed. If you aren't high RR, you are likewise also screwed but can eventually get to the point where its less of a barrier.
[color
urple] This is more of the Min/Max challange.[/color]
The ultimate problem is that Mythic - and they are hardly alone in this - listened to the hardcore PvPers and changed the game accordingly.
[color
urple] Sorry but Mythic almost never listened to the players. They never cared what players wanted. If they ever pretended to listen to players, it was pretend and only to hasten their own agenda.
Just because we can find some post somewhere that preceded every stupid thing that Mythic implemented, it does not mean Mythic ever even saw the post.
What we do know is Mythic cared so little about the TL reports (reports that were supposed to be the best and highest priority ideas for improvements that players could compile) that Mythic department heads had to be forced to listen to someone read the reports to them or the reports would never even be read or responded to. Once Mythic people were forced to listen to the reports, Mythic’s responses were trite, condescending, rude, often indicated that Mythic had no clue or did not even play the game, etc. . . .
Sorry but all evidence points to Mythic only rarely listening to player and the evidence points to things being totally coincidental when a change to the game happened to follow some players stupid request on the boards.
Yes there were a few times when Mythic did listen, but not often. Mostly Mythic does not care much about the players. I am sure they think they care but when someone truly cares they do not act the way that Mythic acts. [/color]
. . . . The players who are solely focused on PvP may scream the most and be the most active in providing feedback . . .
[color
urple] As there is ample evidence that Mythic does not really listen to what players want, the actual answer is, Mythic people who have the most control of the direction of the game are themselves PvP/RvR centric and because of this most changes to the game are PvP/RvR centric and PvE damaging. Add to the above a bit of self-destructive selfishness and it is no wonder the PvE part of DAoC has been mostly destroyed. [/color]
Insolent_Ant posted:
The fundamental problem in DAoC is that powerleveling killed all on-level grouping so they had to convert to a purely solo, ezmode leveling experience.
[color
urple] It is true that PLing has caused huge harm to the game but Mythic did not convert to ezmode leveling because of PLing.
Mythic has always been a bit psychotic when it comes to evaluating what the typical MMO gamer needs. Mythic put in ezmode leveling because they stupidly think DAoC is only about the frontier RvR and the PvE part of the game is a distraction.
If you look at the changes they have been making to the game they seriously believe the big money, and the survival of DAoC, will come from almost instant level 50s being shoved into the frontiers.
They do not have a clue.[/color]
Powerleveling and buffbotting, the two exploits that Mythic never addressed and slowly leeched this game's population and community away.
[color
urple] I agree that PLing and buffbots created two huge problems in the game but neither started the game dieing. Do not get me wrong, both are game killers but back when the game first started dieing, neither PLing nor botting were a big problem in the game.
If you look at the graphs back then, the game population leveled out about 9-12 months after launch. 9-12 months after launch players began leaving the game as fast as new players were subbing up, that is when the game began dieing.
9-12 months after launch neither PLing nor Bots were a huge problem in the game. Even though PLing and Bots are huge problems today and both will/would/could cause the death of the game, there are other grevious and insidious problems. [/color]
The fundamental problem in DAoC is that powerleveling killed all on-level grouping so they had to convert to a purely solo, ezmode leveling experience.
[color
urple] It is true that PLing has caused huge harm to the game but Mythic did not convert to ezmode leveling because of PLing.Mythic has always been a bit psychotic when it comes to evaluating what the typical MMO gamer needs. Mythic put in ezmode leveling because they stupidly think DAoC is only about the frontier RvR and the PvE part of the game is a distraction.
If you look at the changes they have been making to the game they seriously believe the big money, and the survival of DAoC, will come from almost instant level 50s being shoved into the frontiers.
They do not have a clue.[/color]
Powerleveling and buffbotting, the two exploits that Mythic never addressed and slowly leeched this game's population and community away.
[color
urple] I agree that PLing and buffbots created two huge problems in the game but neither started the game dieing. Do not get me wrong, both are game killers but back when the game first started dieing, neither PLing nor botting were a big problem in the game.If you look at the graphs back then, the game population leveled out about 9-12 months after launch. 9-12 months after launch players began leaving the game as fast as new players were subbing up, that is when the game began dieing.
9-12 months after launch neither PLing nor Bots were a huge problem in the game. Even though PLing and Bots are huge problems today and both will/would/could cause the death of the game, there are other grevious and insidious problems. [/color]
I agree these are the two biggest factors, although I would argue the current difficulty in templating is a third obstacle.
[color
urple] Trouble with tempating is a symptom of a bigger problem, Min/Max. If Min/Max were fixed then tempating would be much easier. [/color]. . . .The difference between being templated and not templated are so extreme, its practically mandatory.
[color
urple] Templating should be practically mandatory but if the Min/Max were not as much of a problem then players who had great templates would not have such a huge advantage over players who only had mediocre templates. Also, if Min/Max were not as much of a problem then players would be able to fill templates with a larger variety of gear, making the filling of a template much easer and less expensive.The underlying problem is Min/Max. Fixing Min/Max would solve many game problems, including templating.[/color]
So IMHO, we have a still great game, hampered by the lack of a PvE game to speak of (almost no one is interested in PvE grouping these days except in TDs where most people want to be PLed anyways), tremendous barriers to participating in the end game, . . .
[color
urple] This game has huge amounts of unused/underutilized PvE. The entire original game world maps, all of SI is a huge world, TOA is a huge PvE area, Catacombs, etc.The game needed coordinated expansions. With each expansion more of the old PvE areas were made obsolete so that going to the old areas was mostly for sightseeing (a min of "ahhhhhh"
and then back to real leveling grind. With Catacombs came the stupidity of TDs and many players never even enter any PvE areas other than TDs.Along with the eclectic and hodgepodge expansions are other problems. Early on in the game, even before SI, I often saw groups disband when some noob would get the group killed a few times. It did not take many deaths for the members of a group to lose an entire days experience. Players often found it safer to level only with friends, only with known skillful players or solo. The root of this problem, which lead to many grouping challenges in the game, was the stupid, self-destructive, moronic death experience penalty.
Yes the game needs a death penalty but not one that has groups quickly turn a new player, who is in need of help and instruction, into a pariah. The game needs penalties but not penalties that promote cliquish and snobbish behavior. (sorry I sometimes get into rants when I write about Mythic stupidity).
Mythic has never had much of a clue. Even today they do not seem to grasp that which they need to have a firm handle of. [/color]
and a requirement that means a massive amount of grinding to be on an even vaguely even field. If you aren't templated, your screwed. If you aren't high RR, you are likewise also screwed but can eventually get to the point where its less of a barrier.
[color
urple] This is more of the Min/Max challange.[/color]The ultimate problem is that Mythic - and they are hardly alone in this - listened to the hardcore PvPers and changed the game accordingly.
[color
urple] Sorry but Mythic almost never listened to the players. They never cared what players wanted. If they ever pretended to listen to players, it was pretend and only to hasten their own agenda.Just because we can find some post somewhere that preceded every stupid thing that Mythic implemented, it does not mean Mythic ever even saw the post.
What we do know is Mythic cared so little about the TL reports (reports that were supposed to be the best and highest priority ideas for improvements that players could compile) that Mythic department heads had to be forced to listen to someone read the reports to them or the reports would never even be read or responded to. Once Mythic people were forced to listen to the reports, Mythic’s responses were trite, condescending, rude, often indicated that Mythic had no clue or did not even play the game, etc. . . .
Sorry but all evidence points to Mythic only rarely listening to player and the evidence points to things being totally coincidental when a change to the game happened to follow some players stupid request on the boards.
Yes there were a few times when Mythic did listen, but not often. Mostly Mythic does not care much about the players. I am sure they think they care but when someone truly cares they do not act the way that Mythic acts. [/color]
. . . . The players who are solely focused on PvP may scream the most and be the most active in providing feedback . . .
[color
urple] As there is ample evidence that Mythic does not really listen to what players want, the actual answer is, Mythic people who have the most control of the direction of the game are themselves PvP/RvR centric and because of this most changes to the game are PvP/RvR centric and PvE damaging. Add to the above a bit of self-destructive selfishness and it is no wonder the PvE part of DAoC has been mostly destroyed. [/color]-----signature-----
The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato



. Utter complete negligence is what it is.