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Author Topic: I miss DAOC =( [Locked]
Vayze
Posts: 7
Registered:
Hey Xylla good to see ya! That guild wars 2 video was awesome, thanks for posting that. Hadn't seen any of those details yet since I've been spending most my time looking at prime and spending it on the forums.


Which races make up the different "worlds" in guild wars 2. Or is it even set up that way?
Rodann
Posts: 25
Registered: 2002-1-11 22:58:48
yeah how does the 3 world thing play out? and Instances and arena are /yawn to me. I think I like Prime better so far.

 

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EmerraldX
Posts: 19
Registered: 2002-7-23 11:16:33
Word is the 5v5 arena PvP demo will be the only way to test out PvP at Gamescon & PAX the end of this month but there is a good chance we will get a lot more PvP details around that time. Should be a ton of new info flooding youtube the last week of August. Looking forward to watching Feller floundering around in the PvP demo since he usually adjusts to new games a lot more quickly than I do. I will just stick to testing out how adorably neko I can make my charr or how leafy green a sylvari can be. The last thing I need is to speand hours on the character creation screen like in Aion.

I think the WvWvW element of Guild Wars 2 is going to be very similar in many ways to DAoC RvR since the devs have publicly stated that was were they drew most of the inspiration from. Worlds are basically servers so all of the 5 races will be working together (not necessarily getting along but not killing each other either) and be matched up against other worlds of similar standing for 2 week long (current plan anyways) battle bouts to determine rankings. So imagine it like if Pellinor, Gawaine and Kay got to fight it out for 2 weeks in RvR and then at the end of that time whichever had the highest combination of relic/keep takes & average RPs would be sent on to battle 2 other more distinguished server like Merlin & Lancelot. Something like that anyways. Not sure exactly how the game lore will explain things but similar to Guild Wars, most PvP events take place in The Mists where players battle for the glory before their gods. Apparently there will be mechanisms in place to make it easy to switch between worlds to find your friends but you wont be able to join the current WvWvW match until the battle resets to avoid the realm hopping plague. Keep yours eyes out for more details at they become known. ANET is one of the few I would trust to do this right so I am excited to see their vision. I think there will be something for pretty much every play style except maybe the hardcore Mordred fans.

It sounds like Prime is on the right track and I hope it does well but pushing for such a short turn around time makes me nervous. Long gone are the days where company's can release incomplete games and add to them after the fact like Dark Ages of Camelot did. People just don't have the patience for that anymore, just look what happened to AoC and WAR. Could have been pretty decent games if they were worked on another year before launch. Watching Guild Wars 2 closely in development for 2 years and knowing there was 2-3 years of work before info when public has helped teach me patience but it has also made me a bit overly anxious because I would have been happy enough playing the demo from last year. Another 6-12 months might be more than my fandom can handle.

 

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~ * ~ * ~ * Xylla PariahX * ~ * ~ * ~
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|| DAoC || WAR || Aion ||
|| Guild Wars || Guild Wars 2 ||
Araydon
Posts: 41
Registered:
I don't miss the current DAoC. I miss the old DAoC, with 3-4k people on Guin, OF, running around as a level 44 newb with green gear and still getting groups in the zerg.
Durandle  1 star
Posts: 75
Registered: 2002-7-17 02:14:55
Uthgard

 

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Vayze
Posts: 7
Registered:
Tried it... not enough people in rvr at my play time and takes way too long to level up. By the time I got to 50, which took a couple months, finally got to go rvr and there just wasn't enough action to make me stay awake while online (believe the server is german, although language is english). Not to mention all the weird little differences/bugs compared to the retail game.
xDeath-n-Decayx  1 star
Posts: 73
Registered: 2010-10-27 13:50:07
Vladasa posted:

it's just soooo annoying that you can't understand if someone is saying "Help, we're being attacked!" or "Hey man, how was your day?" (apart from the ? & ! =o)) And please don't call me an ignorant bastard or anything, because I generally support the non-NA players... It's just like... you get a full chat log of German... and you're like, "...fuck me"



I laughed so hard IRL when I read this.. I literally have been at those moments before, and have said the exact same thing in vent.

 

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tboxed
Posts: 3
Registered:
krothic2001 posted:

So, for ~10 years I played DAOC. I guess that makes me one of the few "lifers" of the game, but finally I got tired of seeing nothing new except for an occasional overpowered ability added to an already overpowered class. What did I do? Went to Rift. BUT, for SOME reason, I miss DAOC more than I missed my first dog when it died.

First, I'd like to touch on things about DAOC that frustrated me (and countless others) to no end:
1. Relics - Stupid reward, imo. Any realm who captures relics did so because they had numbers (most likely), and now that zerg is 20% stronger. The bonuses need to be changed or lowered.
2. Population problems - Not always the biggest annoyance, as there were 2 realms that could always counter the one "overpopulated" realm.
3. Class balance - again, not always the biggest problem for me personally, as every class has a bane.
4. NEVER any new content - speaks for itself... and when new content would be added it would just piss the community off even more, thus subscriptions would drop.
5. Complete lack of passion from the developers... Once population dropped, there was no effort to rebuild it, just to keep the current subs happy.
6. Gear - It really WAS annoying that, to be viable, you basically needed the same set of gear that everyone else had (i.e. ml10 roffle-procs. etc).
7. PVE - While they needed new content and experiences, all they did was make the "grind" to 50 take literally 2 days (for some, less). This truly destroyed DAOC for me.
8. PVP - As noted on #7, it was all made WAY too easy. You could go out as a rr7+ and fight a rr1-3 with the same MLs, CLs, and gear as you (and half the time get stomped). My nightshade, at rr3, would DESTROY rr10+s all the time (even tanks) without landing a Perforate or Backstab.

Now, I'll list some things that I love about DAOC, and that NO other game has even come close to rivaling.
1. 3 realm dynamic - It wasn't all about finding the enemy faction and f***ing them up. Strategy was required, and the unexpected always happened.
2. Smooth interaction with your character, such as; movement, abilities, etc. Sure there were glitches occasionally, but welcome to MMOs.
3. This is personal... NEVER in a MMO have I had so much fun as when my void eld (rr6) would duo with a rr6 bard and DESTROY entire groups because we played well together.
4. Class Balance - as listed in the "Cons list", every class had it's bane, and a skilled player could successfully take out any class, as long as they knew their class, whereas in games like Rift, if you're a DPS -vs- a Cleric, they will DPS the hell out of you while keeping themselves full health, and unless you're a class with stun and silence you lose, no matter your skill level.
5. Community - Never have I made so many true friends ONLINE. There are several people that I met on DAOC, that I now consider some of my oldest, dearest friends. In no other MMO have I been able to make this type of connection.
6. PVP - Keeps, seige, water battles, bridges - there was really no end to the fun you could have in the Frontier, and while the zergs were often a problem for those of us who preferred to duo or smallman, there was always SOMETHING we could do. DAOC pioneered and invented the term Realm-vs-Realm, whereas other games have always (and continue) to rely on battlegrounds, arenas, or warfronts.
7. Functionality - DAOC pioneered the best combat system I have ever seen. SO much better than a timered stick and smack. The use of positionals, strafing, and combat tactics in general were integrated flawlessly.
8. Game content - FLAWLESS realm lore and storyline for anyone who cares to follow it. Hibernia's Celtic legends, Midgard's Norse mythology, and Albion's Arthurian setting were done perfectly and beautifully.
9. Strategy - Enough said - If your "raid" is well put together, you will have stealthers watching and sending you intel, so you know where to most effectively strike next, etc, etc..
10. Expansions - It's been a while, but as far as the PVE aspect of the expansions (SI, TOA, Cata, LOTM), the new content was, once again, beautifully determined and executed. The legends of Atlantis were all there, with an interesting spin for epic encounters and new items. For Shrouded Isles, ach realm is called to assist a smaller allied realm against a large enemy (Fomorians, Drakorans, Morvalt), and discover amazing new areas that were, sadly, under-appreciated and under-explored.

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All in all, DAOC is still the best MMO experience I have ever had. Sadly, times have changed and modern entertainment is all about the eye-candy. Games like Aion, Warhammer, Age of Conan, Vanguard - they all were visually stunning, but had no real content, thus failed very quickly. DAOC was an extremely powerful name in the MMO world for so long, but alas times change. From 2004 to 2008, subscriptions dropped from 250,000 to 50,000. As of June this year, about 5,000 estimated open accounts remain. For this, I DO mostly blame the developers (Mythic, EA/Mythic, Bioware/Mythic). Nothing has been done to resurrect DAOC. There is no marketing, no significant updates (save those to keep the current population happy). I guarantee that if Mythic were to release the fabled "DAOC 2" with new graphics, new content, new everything, the name alone would bring so many people running and screaming to subscribe.

I guess the point of this post was just to lament the loss of not only a form of entertainment that kept me involved for 10 years, but also for a name... DAOC brought me friendships, imagination, and entertainment. To see it all but dead, especially to me, is nothing short of depressing.



Regardless of how fast you level up there is a huge gear up grind and RR grind which effectively makes you stuck for a while at a lower level. There is definitely a constant battle with rewarding players for rvr success but not rewarding them too much.

The daoc core template is pretty solid and I enjoyed it and still do but in a more limited capacity. What they should do is make a doac 2 for sure and try to stick to some of the core features that make the game unique and enjoyable. Warhammer although not daoc 2 tried to make RVR better but they totally screwed it up. Like by making the RVR areas too small and making 0 delay to return to the battle and just 2 sided etc.

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