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Author Topic: I miss DAOC =( [Locked]
krothic2001
Posts: 7
Registered: 2009-3-5 11:17:25
So, for ~10 years I played DAOC. I guess that makes me one of the few "lifers" of the game, but finally I got tired of seeing nothing new except for an occasional overpowered ability added to an already overpowered class. What did I do? Went to Rift. BUT, for SOME reason, I miss DAOC more than I missed my first dog when it died.

First, I'd like to touch on things about DAOC that frustrated me (and countless others) to no end:
1. Relics - Stupid reward, imo. Any realm who captures relics did so because they had numbers (most likely), and now that zerg is 20% stronger. The bonuses need to be changed or lowered.
2. Population problems - Not always the biggest annoyance, as there were 2 realms that could always counter the one "overpopulated" realm.
3. Class balance - again, not always the biggest problem for me personally, as every class has a bane.
4. NEVER any new content - speaks for itself... and when new content would be added it would just piss the community off even more, thus subscriptions would drop.
5. Complete lack of passion from the developers... Once population dropped, there was no effort to rebuild it, just to keep the current subs happy.
6. Gear - It really WAS annoying that, to be viable, you basically needed the same set of gear that everyone else had (i.e. ml10 roffle-procs. etc).
7. PVE - While they needed new content and experiences, all they did was make the "grind" to 50 take literally 2 days (for some, less). This truly destroyed DAOC for me.
8. PVP - As noted on #7, it was all made WAY too easy. You could go out as a rr7+ and fight a rr1-3 with the same MLs, CLs, and gear as you (and half the time get stomped). My nightshade, at rr3, would DESTROY rr10+s all the time (even tanks) without landing a Perforate or Backstab.

Now, I'll list some things that I love about DAOC, and that NO other game has even come close to rivaling.
1. 3 realm dynamic - It wasn't all about finding the enemy faction and f***ing them up. Strategy was required, and the unexpected always happened.
2. Smooth interaction with your character, such as; movement, abilities, etc. Sure there were glitches occasionally, but welcome to MMOs.
3. This is personal... NEVER in a MMO have I had so much fun as when my void eld (rr6) would duo with a rr6 bard and DESTROY entire groups because we played well together.
4. Class Balance - as listed in the "Cons list", every class had it's bane, and a skilled player could successfully take out any class, as long as they knew their class, whereas in games like Rift, if you're a DPS -vs- a Cleric, they will DPS the hell out of you while keeping themselves full health, and unless you're a class with stun and silence you lose, no matter your skill level.
5. Community - Never have I made so many true friends ONLINE. There are several people that I met on DAOC, that I now consider some of my oldest, dearest friends. In no other MMO have I been able to make this type of connection.
6. PVP - Keeps, seige, water battles, bridges - there was really no end to the fun you could have in the Frontier, and while the zergs were often a problem for those of us who preferred to duo or smallman, there was always SOMETHING we could do. DAOC pioneered and invented the term Realm-vs-Realm, whereas other games have always (and continue) to rely on battlegrounds, arenas, or warfronts.
7. Functionality - DAOC pioneered the best combat system I have ever seen. SO much better than a timered stick and smack. The use of positionals, strafing, and combat tactics in general were integrated flawlessly.
8. Game content - FLAWLESS realm lore and storyline for anyone who cares to follow it. Hibernia's Celtic legends, Midgard's Norse mythology, and Albion's Arthurian setting were done perfectly and beautifully.
9. Strategy - Enough said - If your "raid" is well put together, you will have stealthers watching and sending you intel, so you know where to most effectively strike next, etc, etc..
10. Expansions - It's been a while, but as far as the PVE aspect of the expansions (SI, TOA, Cata, LOTM), the new content was, once again, beautifully determined and executed. The legends of Atlantis were all there, with an interesting spin for epic encounters and new items. For Shrouded Isles, ach realm is called to assist a smaller allied realm against a large enemy (Fomorians, Drakorans, Morvalt), and discover amazing new areas that were, sadly, under-appreciated and under-explored.

---------------

All in all, DAOC is still the best MMO experience I have ever had. Sadly, times have changed and modern entertainment is all about the eye-candy. Games like Aion, Warhammer, Age of Conan, Vanguard - they all were visually stunning, but had no real content, thus failed very quickly. DAOC was an extremely powerful name in the MMO world for so long, but alas times change. From 2004 to 2008, subscriptions dropped from 250,000 to 50,000. As of June this year, about 5,000 estimated open accounts remain. For this, I DO mostly blame the developers (Mythic, EA/Mythic, Bioware/Mythic). Nothing has been done to resurrect DAOC. There is no marketing, no significant updates (save those to keep the current population happy). I guarantee that if Mythic were to release the fabled "DAOC 2" with new graphics, new content, new everything, the name alone would bring so many people running and screaming to subscribe.

I guess the point of this post was just to lament the loss of not only a form of entertainment that kept me involved for 10 years, but also for a name... DAOC brought me friendships, imagination, and entertainment. To see it all but dead, especially to me, is nothing short of depressing.

 

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b0xy  2 stars
Posts: 314
Registered: 2009-3-21 20:06:56
I miss it too. It's just so hard to log on to WoW knowing that DAoC still exists, but RvR just sucks.

 

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[3:23:33 PM] Bogle: i like playing wow i dont have to worry about positioning or if theres people on me or casting any other spell other than a heal
Konnig
Posts: 21
Registered: 2003-3-17 09:32:34
just come back to the light.... DAoC will last long enough for some game designer out there to realize it's greatness and then we can all enjoy DAoC 2!

 

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Konnig, Zabrak Assassin
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Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Playing most of today, I can tell you... this game is sooo hit or miss.

I mean, I leave my computer, when I get back... I'm like "Feeling some DAoC man, gonna have some fun!". Little to say, 30 minutes later, I'm happy there are no children around, because I would straight dropkick one.

Zergs aren't even the problem. I can deal with the zergs, that's not an issue. Avoid them, easy.
I can't avoid the 4-12 man sneak groups on every bridge, the FGs that won't let you solo (I mean, I know you go out there 1vX... but it's ridiculous the length some groups will go to kill a solo; tonight I ran a mid group around for 30 seconds until I jumped into about a dozen aggro worms/barguests, the of course jumped on me... then cleared aggro for literally 3 minutes), the zergs whose idea of "tactic" is cutting every single port so you can't port... then sit in towers or disappear creating NO action.

And of course with this newest transfer... came two massive problems.
1) More RR12s than I can even count, or RR10+s that have the ability to A)Stealth zerg you down B) Visible zerg you down
2) If you log on... Noon Eastern time (not my time zone, but probably the easiest for the majority people reading), English won't be spoken until about 4PM. I don't have a problem with it... it's just soooo annoying that you can't understand if someone is saying "Help, we're being attacked!" or "Hey man, how was your day?" (apart from the ? & ! =o)) And please don't call me an ignorant bastard or anything, because I generally support the non-NA players... It's just like... you get a full chat log of German... and you're like, "...fuck me"

It IS the best Player vs. Player system in all of MMOs... just it has been left to decay... instead of being taken care of.

As for the original poster, most of his stuff can be QFT.

 

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b0xy  2 stars
Posts: 314
Registered: 2009-3-21 20:06:56
Vladasa posted:

It IS the best Player vs. Player system in all of MMOs... just it has been left to decay... instead of being taken care of.



For me, DAoC PvP was better in its prime (and even in the long slide downwards to its ultimate demise) than RvR ever was or will be.

 

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[3:23:33 PM] Bogle: i like playing wow i dont have to worry about positioning or if theres people on me or casting any other spell other than a heal
Athenaswrath
Posts: 5
Registered: 2002-10-11 14:04:16
And what's even more frustrating to me is that people now regard PVP as wow-style Fishbowl fighting in arenas. They have no concept of what was, or more importantly, could be well designed PVP.

I wish, with all my heart, the gods that be would say "HERE WRATH, TAKE DAOC AND CREATE PART 2". If that happened, I would add new things to the game while keeping what made it classic.

It doesn't have to have 10 million subscribers to be successful. A 10 year running game is a success, but unless some new life is breathed in it, it's over.

 

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Athenaswrath/Ignunt/Wrath(y)
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poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
Well it had a good run. I had some great times when ppl were friendly and there were no PL spam. The quests were good and the game had an underlying sense of humor I enjoyed.

 

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Chilliconcarvy  1 star
Posts: 92
Registered: 2008-8-2 03:23:46
Quit whining and resub!
Vayze
Posts: 7
Registered:
Check this game out, I'm in your boat but this one has me pumped.


primeonline.com
EmerraldX
Posts: 19
Registered: 2002-7-23 11:16:33
Ydna

I gave up on DAoC ever getting that magic back after Lori left and all hopes of an Origins server were dead and buried. I've pinned all my dreams on Guild Wars 2 filling the void since no other game since I quit a few years back has come close.

They still haven't released much PvP info for Guild Wars 2 yet but I'll be at PAX again this year to give the newest demo a whirl and the community is hoping for PvP to be part of the big reveal planned there. Until then there is a nice fan made summary here that ought to feel pretty familiar to any DAoC fan.

I am hoping one of the worlds (servers) becomes a haven for DAoC ex-patriots so I can reconnect with all those long lost gamer buddies from the good ole days. Hope to see you guys all there.

 

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~ * ~ * ~ * Xylla PariahX * ~ * ~ * ~
{insert random emoticon extravaganza here}
|| DAoC || WAR || Aion ||
|| Guild Wars || Guild Wars 2 ||

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