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Author Topic: Mythic, can you fix legendary bows please? [Locked]
Lightingbird333
Posts: 31
Registered: 2009-7-24 16:58:43
Mystique777 posted:

Windwalkr posted:

Oh noes! The poor innocent VN lambs are playing the offended victims card!


As a programmer myself I can only say that the truth, as always, lies in between the extremes here. While it's somewhat unlikely that this is a huge problem to fix --or lets say that simply shouldn't be the case in a good software system-- it's also far from impossible that there are issues keeping such a fix from being simple or quick and most importantly without significant risk. This is an old old code-base that is frequently patched by more different programmers then even Mythic can keep count of at this point I imagine. I shudder to think what this code looks like, much less how stable any changes to it are. Considering that many times completely unrelated things simply seem to break when Mythic makes changes/fixes/enhancements, we can gather that it ain't a pretty sight.



Hah yeah. I'm a programmer too at a small games studio and I cam imagine exactly that.

I had a request from a publisher the other day to change all of the British Pound signs in a game to Euro symbols. He thought it was just a matter of replacing a line of code. In reality it wasn't anywhere near as simple as he originally thought and after imforming him of this it was struck off the 'Todo' list for the time being.



Hold up.

This is why people are saying BS. No one thinks or should guess that this would be easy work. Not at all. BUT...

We are not talking six months, a year, or even a larger time frame of work. Lets talk hypothetical. Lets say it was a job that would take six months. If it is was my business, I would make that issue a priority to resolve, by either redirecting resources, getting all of the programmers involved in order to get this done in a timely fashion, and I might even hire contractors depending on the urgency. None of us know what its like for them since they are owned by EA but I just don't see something like this lasting for years.

Unless...

No one has even thought twice about addressing it to make a actual correction. You two know I'm right. I work for a large company and we redirect programmers for projects all the time. Even hiring contractors and offshore contractors to get urgent projects completed. I could see if Mythic was privately owned still, broke, and only had say two or three programmers. Well kinda.

So I say again.

BS.

 

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Lord Blackzorro® - RR11 Lone Enforcer - 7 former scouts - 3 over RR9(Never using a bot)
Vet of EQ, DAOC, Warhammer, Age of Conan, Aion, Eve Online, WW2Online
and DC Online. - Slowly getting frustrated with SWTOR.
Retired from DAOC - for now...
elric_1977  1 star
Posts: 82
Registered: 2010-1-17 04:48:05
Mystique777 posted:

Windwalkr posted:

Oh noes! The poor innocent VN lambs are playing the offended victims card!


As a programmer myself I can only say that the truth, as always, lies in between the extremes here. While it's somewhat unlikely that this is a huge problem to fix --or lets say that simply shouldn't be the case in a good software system-- it's also far from impossible that there are issues keeping such a fix from being simple or quick and most importantly without significant risk. This is an old old code-base that is frequently patched by more different programmers then even Mythic can keep count of at this point I imagine. I shudder to think what this code looks like, much less how stable any changes to it are. Considering that many times completely unrelated things simply seem to break when Mythic makes changes/fixes/enhancements, we can gather that it ain't a pretty sight.



Hah yeah. I'm a programmer too at a small games studio and I cam imagine exactly that.


I had a request from a publisher the other day to change all of the British Pound signs in a game to Euro symbols. He thought it was just a matter of replacing a line of code. In reality it wasn't anywhere near as simple as he originally thought and after imforming him of this it was struck off the 'Todo' list for the time being.



Not a line of code no, if the coders had taken 10 minutes to account for localisation at the start of the project, it would be an extra properties file. If someone told me it would take them months to account for a localisation change like that, I'd make sure I never used them again.


That's all neither here nor there, the problem isn't just the nine months the bug has been left unfixed, it's the atrocious 'looking into solutions, can't say any more than that' message at least three seperate knights/former TL's have relayed back nine months and one continuously bumped thread later from Mythic.


Really, you can't say any more than that?

Will the sky fall and zombie nazis attack if you do?


And let's not touch the topic of actually choosing to release a bug that was reported on the test server onto the live servers, that results in an entire set of weapons and a tradeskill rendered useless.

 

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Awsten's wisdom.
How does 10% magic damage and 10% spell pierce add up to 23% more damage in poisons?
Hey genius, how about this, Point blank is a 3 sec spell and so is the nightshade nuke.
twizztd1
Title: DAoC Knight
Representitive of Hibernia

Posts: 6
Registered: 2003-12-15 08:56:43
elric_1977 posted:

That's all neither here nor there, the problem isn't just the nine months the bug has been left unfixed, it's the atrocious 'looking into solutions, can't say any more than that' message at least three seperate knights/former TL's have relayed back nine months and one continuously bumped thread later from Mythic.



Comments like this are why feedback is hard to come by at times. You get something and all you do is whine and complain about it.

There has not been a team of developers working on daoc for a very long time, and unfortunately we cannot describe much more without possibly breaking NDA. The comment you received is directly from the developer's mouth and what we, as Knights, were approved to provide. Your welcome for getting a comment so that you can whine about it.

 

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Nerf-Morgan LE Emerald Ridere Ranger The Black Company
Tel -- "ou can pretend I'm wearing a teddy bear suit and holding a pot of honey if it makes ya feel better."
New Ranger Guide & Vids:
http://www.pointblank-rangers.com
elric_1977  1 star
Posts: 82
Registered: 2010-1-17 04:48:05
twizztd1 posted:

elric_1977 posted:

That's all neither here nor there, the problem isn't just the nine months the bug has been left unfixed, it's the atrocious 'looking into solutions, can't say any more than that' message at least three seperate knights/former TL's have relayed back nine months and one continuously bumped thread later from Mythic.



Comments like this are why feedback is hard to come by at times. You get something and all you do is whine and complain about it.





Feedback has always been hard to come by

On the scale of nothing to something, 2nd hand non-commital vagueries are closer to the nothing side of the scale in my book


It's not hard, don't release content with bugs onto live that has been reported on the test server, and if you do, don't wait three quarters of a year to even acknowledge it second hand (apparently)

 

-----signature-----
Awsten's wisdom.
How does 10% magic damage and 10% spell pierce add up to 23% more damage in poisons?
Hey genius, how about this, Point blank is a 3 sec spell and so is the nightshade nuke.
elric_1977  1 star
Posts: 82
Registered: 2010-1-17 04:48:05
and a bump

 

-----signature-----
Awsten's wisdom.
How does 10% magic damage and 10% spell pierce add up to 23% more damage in poisons?
Hey genius, how about this, Point blank is a 3 sec spell and so is the nightshade nuke.
elric_1977  1 star
Posts: 82
Registered: 2010-1-17 04:48:05
Bump time

 

-----signature-----
Awsten's wisdom.
How does 10% magic damage and 10% spell pierce add up to 23% more damage in poisons?
Hey genius, how about this, Point blank is a 3 sec spell and so is the nightshade nuke.
Ironclad_Zeal
Posts: 5
Registered: 2010-8-31 07:55:50
Frianya posted:

elric_1977 posted:

A friednly bump until you at the very least, acknowledge this long standing bug.



They have not Acknowledged many bugs.
They haven't said anything about AoM (and other secondary tier resists INCREASING cc Duration, not decreasing it).
They have not acknowledged GTAoE Is unaffected by acuity.
They haven't acknowledged that Mastery of Str is near WORTHLESS for damage increase of melee (unlike acuity, which provides a noticeable increase)
They have QUESTIONABLY acknowledged WS/Con. I Personally tested it with frazier and he seen the issue.. over a month and half ago.

The list of bugs is huge.
Plus minor changes that would improve the game quality 100x, that go ignored.
Instead we get... epic armor stats...


This.
I don't know anymore, some days I find myself mad with frustration of the mismanagement of this game, even sometimes realmmates. Other days I feel full of childish delight and lost in the mythology, loving my characters and the world I get to experience. It's such a peculiar schism.
elric_1977  1 star
Posts: 82
Registered: 2010-1-17 04:48:05
Broken for 285 days

or if you prefer

40 Weeks and 5 days

any chance of a fix?

 

-----signature-----
Awsten's wisdom.
How does 10% magic damage and 10% spell pierce add up to 23% more damage in poisons?
Hey genius, how about this, Point blank is a 3 sec spell and so is the nightshade nuke.
angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
elric_1977 posted:

Broken for 285 days

or if you prefer

40 Weeks and 5 days

any chance of a fix?



It took them 2 years to fix the fumble bugs. They refused to believe it was a bug until we provided the data, doing their job for them.
elric_1977  1 star
Posts: 82
Registered: 2010-1-17 04:48:05
290 days old bug bump

 

-----signature-----
Awsten's wisdom.
How does 10% magic damage and 10% spell pierce add up to 23% more damage in poisons?
Hey genius, how about this, Point blank is a 3 sec spell and so is the nightshade nuke.

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