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Author Topic: Melee Cheats [Locked]
poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
angryranger posted:

lolhammer had worse lag exploit issues.

thanks

Remove facing as a factor in determining line-of-sight. You're in range and I cast or swing then I hit you regardless of which way I'm facing. Yeah, sure, people could then decide to fight everybody facing backwards. Ooooo scary! Considering how juicy back positionals are I don't see how that would be an issue.

 

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jhonto  1 star
Posts: 143
Registered: 2008-8-24 19:58:52
poenadare posted:

angryranger posted:

lolhammer had worse lag exploit issues.

thanks

Remove facing as a factor in determining line-of-sight. You're in range and I cast or swing then I hit you regardless of which way I'm facing. Yeah, sure, people could then decide to fight everybody facing backwards. Ooooo scary! Considering how juicy back positionals are I don't see how that would be an issue.



The problem with this is that you can't have positionals if the game doesn't check your position and facing relevant to the other person. They would have to re-engineer the entire combat system.

What I hate is the jumpers. I hate that that has any effect other than making the person look like a moron. I would like to see two things with regards to this: a) if I click close to your position, regardless of whether or not you are jumping, I should select you; b). Every time you jump you should lose 20% of your endurance, any attack you do should automatically be a miss.

I am sure they could put in some code to detect the window dragging exploit and provide an ingame punishment as well - i.e. every time you do it you lose 20% of your health or something similar. People will stop exploiting really fast then

(Personally I would prefer code that subtracts realm points from your character if you are code using an exploit like this, its got to be something that would really affect players or they wont stop. There is a sizable percentage of MMO players who are not in the least bit interested in a fair fight, all they want to do is win, and if cheating wins then its good enough for them to give them that fuzzy feeling. Cheating should hurt. The game should announce in the system chat "X has just been penalized for Y exploit and has lost ZZ Realm Points. Another instance of this exploit will result in a week's ban" or something like that).

 

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poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
jhonto posted:

The problem with this is that you can't have positionals if the game doesn't check your position and facing relevant to the other person. They would have to re-engineer the entire combat system.

Sorry I was unclear then:
Quote:

Remove facing as a factor in determining line-of-sight.

(Positional checks are not line-of-sight checks.) Example:

Simpson Shammy and Porky Paladin are in a fight. Does Simpson Shammy have line-of-sight to Porky Paladin even though he has his back turned. Yes, because we removed facing from this one particular combat check. Can Porky Paladin smack Simpson Shammy in the back with a positional? Yes, because when it comes to calculating if a positional is valid the positions of the players are taken into account.

More understandable?

 

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Thak0r  1 star
Posts: 170
Registered: 2009-7-21 02:56:50
poenadare posted:

...Simpson Shammy and Porky Paladin are in a fight. Does Simpson Shammy have line-of-sight to Porky Paladin even though he has his back turned. Yes, because we removed facing from this one particular combat check. Can Porky Paladin smack Simpson Shammy in the back with a positional? Yes, because when it comes to calculating if a positional is valid the positions of the players are taken into account.

More understandable?



i don't get your logic. if you remove the facing check, how will the game know if porky is standing behind simpson or in front of him? and wouldn't his encourage even more runthrough fun?

 

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poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
Thak0r posted:

if you remove the facing check, how will the game know if porky is standing behind simpson or in front of him? and wouldn't his encourage even more runthrough fun?

Before a swing can start or a spell be cast there are multiple independent and some dependent validity checks that are performed.

Can you see him? Is one of the first check that's performed becuase an overwhelming majority of the time the answer is No and this saves computing power by getting this issue out of the way first. (Also, Do you have a weapon? Do you have Power/End? Are you currently dead? Are you moving?)

Then after the simple initial checks there is more complicated stuff like What is your target's facing relative to your current position? (Please note, this is not the same as asking What is your target's facing relative to your current facing?.)

So the essence of a positional check has nothing to do which way you are facing. All the game cares about is the xyz of you, the xyz of your target, and the facing of the target.

How will this help?

If Terry Thane runs through me and the game doesn't care if I'm not facing any particular direction then just about any damn positional I want to use will be considered valid! Note: this only is true for run-thoughs because positionals have a "window" of opportunity that is non-instant. A guy that runs through you, in rapid succession, presents his front face, then his side face, and lastly his back. Take your pick of which positional you want to clobber him with. It doesn't matter that he's behind you now you are still allowed to strike at him. I would suggest turning around though to protect your back.

I could easily explain this by writing some pseudocode but I don't think most people would get it.

In a nutshell: trust me I'm here to help.

The guy who makes the run through on you will benefit from the same change in rules, unfortunately. But at least you will never ever be prevented from trying to strike someone nearby because they magically hopped to the other side.

If someone else here gets what I'm saying, please feel free to jump in and expand on it.

 

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Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
I think I get your idea but what about casters? It's been the same exploit that you start a cast in LOS run thru and lose it.

And if you remove LOS checks does that mean you can hit thru walls/doors assuming you can acquire a target etc?

 

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poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
The only part of the "standard LoS check" that is changed is sub-part that tests to see if the caster is looking in the right direction. (The facing component)

You run inside. I can't see you. (Door and Wall blocks LoS)

You run through me. I still can see you. (For this type of check only we ignore the caster's facing)

OK Here I got it.

You know there are single target spells in DAoC that do not require correct facing? Buffs I think for one. My bot can be parked facing a wall and when I come over he can cast buffs on me all day long without turning around.

That is an example of a friendly spell that has no facing check.

Say I act crazy in Thid and run around like a weirdo while my bot buffs me. I run behind my bot, I run through my bot. DAoC doesn't care. I still get buffed. No directional LoS check there? Getit?

 

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Nydirech1  1 star
Posts: 57
Registered: 2009-5-4 15:34:57
dannica posted:

poenadare posted:

Mythic built DAoC for high latency which makes this kind of BS easier to do.



If this were true, the game wouldn't close on you after only few seconds lag. WoW waits about 5 minutes before completely booting you from the game.

The explanation for this bug is that Mythic took (takes?) ignores bugs like this (pet and mob pathing bugs make me insane - and they have not been corrected in over one decade) because it is not something that people are not vocal enough about it and, apparently, do not vote with their feet.



DAoC only requires your comp to report once ever 15 sec so YES its built for high latency.

 

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poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
Nydirech1 posted:

DAoC only requires your comp to report once ever 15 sec

I wonder if the servers would throw up if your client started requesting updates every 2 sec? And if they didn't, would it really change anything anyway?

 

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dannica  1 star
Posts: 109
Registered: 2003-1-16 22:53:10
Nydirech1 posted:

DAoC only requires your comp to report once ever 15 sec so YES its built for high latency.



Quote:

Citation needed

 

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