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Author Topic: Very noobish questions [Locked]
armoredgimp  1 star
Posts: 106
Registered: 2002-11-11 17:22:08
Araceil was packed up but i don't recall on whom.
the house would have been converted into gold once the toon was moved to Ywain.

Did i miss what realm you rolled on?

your toons are still there and can be transfered to ywain, you do a quest that will give you ML5, talk to the king to start your CL's and go farm glass, use the glass to get your ML's / Artifacts and farm more glass leveling your gear.
You can use BP's inleu of glass so your shaman can outfit your entire group i bet.

anyway welcome back, its zerg vs zerg now but if you try you can find fights, safe hunting

 

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JaggedOne
Posts: 17
Registered:
One thing that I have not seen mentioned in this thread when talking about gear to level up with is the BGs. With the new BG quests that give aurulite, you not only can get to 40 in a couple of nights, but you absolutely DO NOT have to worry about gear at all anymore. The BG quests give you enough auru to get complete sets of level 10, 20, and 40 auru armor, including jewelry and shield, bracer, neck, belt, everything (don't forget that your trainer will give you a 100% quality chest and weapon every 5 levels up to 30, iirc). All you have to do is level to 10 in the newbie area, which btw also will give you a full set of armor, then go to the first BG.

Be sure to do your epic quests every 5 levels as you get them. Each installment will give you a very nice 100% quality piece of jewelry (or belt, bracer, cloak, w/e) as well. That way, when you hit 45, you will be ready to do your epic 9, which will give you your epic armor, also New&Improved. This will easily take you to 50.

There is absolutely NO reason to worry about armor anymore, nor any need to get DF armor, unless you just wanna go to DF for a change, but even at 40, why bother with DF armor when you will be wearing a complete set of level 40 auru armor, and will be getting epic armor in 5 more levels?

As for 40-50, run DTF. I don't remember if it starts at 40, 41, or 42, so you may have to do a TD or two (Castle Sauvage taskmaster), but once you start DTF, if you get in a Sojo group, which most guilds and alliances run pretty much every night, you can hit 40 in two nights easy, and have several plat in your pocket as well (each DTF turn-in pays 110 gold).

Welcome back and hope this helps....
JaggedOne
Posts: 17
Registered:
Isoke wrote:

"A few comments through the lens of someone who's been away for a long time (I left right after ToA, then returned for a brief and glorious stint on the Classic servers): It's been interesting to me as a former dedicated DAOC player to see how very difficult it's been for my little group (including myself) to make the transition back."

Lol...that is exactly what I did... I know what you mean about getting started again. You mentioned "qbind" - I played a couple of *months* before someone finally mentioned it, and I was like OMG I forgot about that - how could I be playing w/o it!!! Another one was "groundset" - I almost went nuts figuring out not only the command, but how to move that dang yellow/black square - everyone kept saying just use the cursor keys to move it, and mine wouldn't move for love nor money. Finally, someone said oh, you have to hold down the F5 key while you use the cursor keys to move it. Doh...now it works fine, but oh, the angst and frustration!!

DAoC is easily the hardest game to play well that I have ever played. After having been back for 4 months or so, I still spend a couple of hours most days just reading on the boards and researching things that are giving me problems or that I am having trouble doing or remembering (I have put in probably 12-15 hours over this past weekend on archer specs - I have a 50 in each realm, and spent a *huge* amount of time figuring out the difference between, and the finer points of spec'ing, Hybrid vs. Sniper, not to mention 50 Bow vs. 48 Bow vs. 47 Bow).

Couple of things I left out in my first post:

1. After making perhaps 10 new toons since I returned, I just found out a week or so ago that you should go to the 3rd town in the starter area (yes, I saw it on the map, but just never went there). Not only are there some more quests, making it even easier to get to 10 (or even better, 11, so that when you go to the first BG, everything won't be red to you), but you will also get your free horse there, so you don't have to do the run-around quest in the cap city to get it.

2. Get CharPlan - it has all the info about skills, RAs, styles, etc, built in. www.classesofcamelot is also really good for this info, esp. spell lines and expansion info (Champion stuff, for example).

3. Don't forget to do the "Saving Zarees" quest between level 7 and 10. It gives you the Foil Hat of Swirling Thoughts, which will teleport you to SI, and it has no CD (RuT) - if the GIGANTIC usefulness of that doesn't impress you now, get one and start to use it and you will understand. The ability to port any time you want to a place that has speed, portal, trainers, merchants, teleport NPCs, and a complete crafting area cannot be explained - it must be experienced. Playing the game w/o the Hat is not just more trouble, it is downright stupid!!

4. It's pretty hard to cover spec'ing in one place. Some classes are easy - most casters just pick one line and put all points in it till you start getting mini-dings at 40.5. Sorcs are an exception, since you have to know exactly how much to put into Mind to continue to be able to charm mobs as you level up (I found my old 3-ring notebook I made from original DAoC, and it still had my notes on Sorc leveling, which saved me on that class). Some classes are a pain, like assassins. It also makes a big diff whether you level solo or with friends - if solo, you might wanna level a Shammy pure Cave, then when you hit 40 or 50, respec him to his end-game configuration. I solo-leveled a Mid Healer in the old days by spec'ing her pure Aug on the way up - it was painful, but I did it. But rather than getting universal guidelines in a thread like this, it is best to approach each class separately as you need the info, then ask here plus the in-game sources, plus your own research on the Net, even asking a 50 of that class in-game if you have to. I guess it depends on your personality - some people will find that process irritating, but I find it challenging and fun. I don't understand people that want to rush to 50...I enjoy the leveling and the class research as a part of the game which is as much fun in its own way as the end-game is.

In closing, be persistent with your questions - I usually ask in /advice first, then /region if no help. Get in a good, friendly guild - in addition to all the obvious perks, having /as to ask your questions in is a big help, and usually faster, more friendly, and more accurate than the other two sources. If you are an Alb, Adventurers of old DAoC will be glad to take you - we were formed by a returning couple, and returning players are our specialty.

Good luck - hope to see you in-game!!!
poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
Dear Camelot Vault:

Please write a newbie guide about how to get around in DAoC.


newbie zone

Quote:

movement, sprinting, and endo

hastener

horse taxis

dying and respawning

leaving by channeler


channelers

Quote:

capital city

housing

toa

frontiers


foil hat of swirling thoughts


stones

Quote:

personal bind recall stone

personal house recall stone

guild house recall stone


horse

Quote:

newbie horse

basic horse

advanced horses


classes with transportation talents

Quote:

main speed classes

secondary speed classes

endo regenerating classes

toa master level abilities


transportation enhancing RAs


transportation enhancing equipment


hastening gems


what else?

 

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