etilader posted:
My point about the stealthers not to say that stealthers can't be part of the community. What I was trying to say is that if you roll up brand new or come back after years of being gone then a stealther is probably the worst choice you could choose. You wont be able to group up easily at low rr to get higher and you wont be able to get in pve groups to get the good loot/plat. That is a fact and I'm sorry that is how it is but after 10 years I really don't see this aspect changing. Next time I do an RvR feedback report be sure to mention it in the thread and I would be happy to include if there is sufficient response.
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urple]I totally agree that a stealther is not a good choice as a first character, unless the player enjoys additional challenges. I guess I was being a bit picky when I read the word “communityâ€. [/color]
About the UI, I still prefer daoc's against pretty much every other MMO I've tried. Am I biased, sure. Again, the default UI is utter crap and hopefully some day will be changed for the better.
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urple]I agree that the default UI is horrible. Custom UIs are a great deal better but even so, if a function is not available in the code then even a custom UI can’t offer it. Even if Mythic did not overhaul the UI, it would be nice for them to make new features available for use with custom UIs.[/color]
Finding a good guild has always been a challenge. Ever since launch, nothing has changed here except there are fewer active guilds to choose from. What would you suggest EA do to help keep idiots from creating guilds?
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urple] You are correct that the things that can be done are limited. One thing that I used in the past to locate guilds, to identify active guilds, to differentiate between small and the larger guilds, etc. . . was the Herald ranking of Alliances and of Guilds. That was a great feature. [/color]
I wasn't trying to say you are a bad person for not having time/desire to create your own guild. Just letting you know that it is the player base's job to build the community, not EA. All that we can do is help people when they ask for it and hope that they pass it on.
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urple]In a way you are correct but in another way the challenge is more complex. While it is true that players build the community, they build that community on the structure that Mythic designs. If the underlying structure is faulty then the player’s job of forming a community becomes more difficult or almost impossible. If the underlying structure is psychotic, then situations can arise where the community of players won't have be ability to overcome the failings of the underlying design problems.
Example: RPs and Realm Pride.
In the past it was, “If it’s red it’s dead†but today it is, “if you add on to a fight and steal any of my precious, precious RPs I will find you IRL, rip off your head and. . . .â€
A few years ago a player came onto the boards spitting venom about a IRL friend that added onto one of his battles and leached some RPs. The poster said they were going to end the IRL friendship with the RP leach.
In the past players who helped each other in RvR were welcomed. Today hatred of leaches is now the norm in DAoC.
Players did not code RPs into the game, Mythic did. I am not saying that RPs are bad or that RAs are bad, just the way RPs/RAs are coded into the game, and the benefits that players get from RAs, pushes the players in the wrong direction. Mythic should have shown better judgment when coding RPs/RAs.
There is nothing that players can do to effectively counter this change that Mythic coded into the game. If Mythic codes to benefit the dark side of a players psyche, then they get what they have been getting.
Example: TOA gear/abilities and the PUG.
In the past a level 47, 48 or 49 player could show up to a portal ceremony and without even spamming LFG a single time, the player would often find they were invited to a group. After TOA if a player was not level 50 AND decked out in TOA gear the player had a difficult time getting a PUG together.
Nothing that players do can effectively counter this change to the game that Mythic coded.
Example: Rapid leveling and realm hopping.
In the past it would take a typical player 15 to 25 days /played just to level a single toon to 50 (for a typical player that was about a year just to level a single toon). Yes it was a pain to level and there were many fixes that Mythic should have implemented but did not, but one thing the slow leveling gave the game . . . players picked a realm and stuck with it.
Because it took so much effort to level a single toon to 50 almost no one leveled toons in more than one realm (yes players checked out all three realms but most players ended up picking one main realm and stuck with it). There was simply not enough time for a typical players to level characters, and fully outfit them for RvR, in enemy realms which meant that realm hopping could not (mostly not) take place.
Most players leveled more than one toon. Most players leveled 3, 4 or 5 toons and leveled a bit in crafting. The slow leveling locked players into a realm and added to the feeling of realm pride.
Today a player can easily level and outfit many toons in all three realms (no PL required) which makes realm hopping an easy thing (it makes realm hopping a common thing).
Nothing players do can counter this code that Mythic put into the game.
There are many, many other examples . . . .
Each of the above changes that Mythic coded into the game cause harm to the community of the game and even if the community wanted to counter the changes, they could not. Human nature is human nature and if Mythic creates code that brings out the negative in the typical nature of the human condition then what we see is a game heading down like DAoC is today. If on the other hand a game company codes a game to bring out the best of human nature, then that is what the game gets from its players.
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The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato