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Topic:
Ghost UI version G [Locked] |
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Date Posted:
1/1/00 12:11am
Subject:
Ghost UI version G |
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anyone have a problem where u just get autologged out of nowhere while doing sumthing?
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tamvolan Posts: 6
Registered: 2004-7-8 08:05:43
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Date Posted:
1/1/00 12:11am
Subject:
Ghost UI version G |
Seprah,
Deleting a quest worked fine for me. You have to click on the body of the quest, not the title. The font goes into a little bit of a highlighted effect also, and the remove button becomes active.
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Date Posted:
1/1/00 12:11am
Subject:
Ghost UI version G |
He's got screenies on his website... http://teek.info/ghostui/
Guess I can throw one up of my reaver w/ghost UI too... note the icons are not his though http://s11.photobucket.com/albums/a191/maxomus/?action=view¤t=reaver.jpg
what icons are you useing? can u post a link to them plz
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XiizoR Title: æøå
Posts: 7
Registered: 2007-5-12 10:46:48
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Date Posted:
1/1/00 12:11am
Subject:
Ghost UI version G |
Ummm... nevermind got my problem solved.. My bad >_>
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Date Posted:
1/1/00 12:11am
Subject:
Ghost UI version G |
TheTK,
Anyway, you can have an option where on the main Health/Power/Endo bar we can remove the person we have targeted off since you have a "target" window. If I have my target window up, I don't see the point of having to have it up a second time. I notice in your manager you have a "Target" "Endo" "Power" separate window, so if you can just make a "Health" separate window and take it off the main one, it would make my positioning of windows a lot better.
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CherubXT Posts: 14
Registered: 2006-3-11 06:58:16
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Date Posted:
1/1/00 12:11am
Subject:
Ghost UI version G |
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I not sure if that window is even possible without a target and I doubt that Teek is going to remove the target from that window, because the window you mean is called summary and it includes endu, power, health and target in every daoc UI, Teek just changed the order (you can select different orders) - so you can't just leave one of those out.
Maybe you could include an option to make it disappear but you would need a single floating health option then among the floating power, end and target, that's just too much work/unnecessary imho.
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Azuell Posts: 1
Registered: 2006-7-17 22:25:47
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Date Posted:
1/1/00 12:11am
Subject:
Ghost UI version G |
I know the answer is probably somewhere in this thread but can someone please help me out and tell me why I cant use this skin? I get a message when going from char selection to the game saying windows has stopped working and this program needs to be closed.
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Date Posted:
1/1/00 12:12am
Subject:
Ghost UI version G |
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there are plenty of UI's that allow you to not even view the summary window and allow you to put up single windows of endo/health/power (MXN being one of them)... so, he can add a health window and add an option to hide the summary window, no?
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Date Posted:
1/1/00 12:12am
Subject:
Ghost UI version G |
ok i'm having a problem. i downloaded java, but it wont open the client file. :-(
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Date Posted:
1/1/00 12:12am
Subject:
Ghost UI version G |
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Technically, the summary window cannot be closed. However, some custom UIs have made it so that it is a tiny, blank window that is virtually invisible, and then create a new "summary" custom window.
I have not tested the Ghost UI, but if there is a regular summary window (summary.xml) with health, end, target, etc., then it cannot be closed.
You may wish to doublecheck and see if the UI has any options for summary windows. Many UIs do, and the developers have created multiple ways to choose them.
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