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Author Topic: Ghost UI version G [Locked]
Sentack
Posts: 2
Registered:
Glam_Rock posted:

now for mythic to make it so the artifact buttons gray out when they are used/down.



Also when you use the last charge of an item like a potion and the item is spent, the icon is removed as well. (i.e. Use a potion and have the icon go poof so you know it was used.)


Shameless bump anyways for the best UI out now.
Glam_Rock
Posts: 6
Registered: 2003-2-15 10:28:56
BUMP!

 

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Standx
Posts: 3
Registered:
bump and qq @ impossible options.
Tazzelhoff
Posts: 2
Registered:
I normally use Deridas but wanted to try something new for a while im having a problem though and not sure if user error or not. When i hover over something on my Qbar it shows time till i can use again or how long is left on the mezz i have on me so on and so on. Does ghost not have this or did i accidently screw something up?
enfi
Posts: 6
Registered:
Make sure you have tool tips on when you go through the setup.
Mtnside1
Posts: 3
Registered:
Great Ui, thanks


In the recent G version you added the groupmate numbers to the minimap, I really like this. However for some reason my minimap also has had an invisiable 1" portion to the base of it which I can not click through. Took me a minute the other day in rvr to figure out why I couldn't target poeple in certian situations, realizing later what was going on when the alpha chooser poped up on the invis lower portion of the map.

I am guessing that this lower invis portion is where the discription of the zone might lay, though my map window has no disciption button to toggle it off.

So my question is, did I screw up something or is the minimap this way for all the users of this Ui since the recent update to the group number display on the map?

Also, is there a way for me to fix this?


Thanks
TheSerialSelf-Killer
Posts: 1
Registered:
hey you!


very nice ui, in fact the best one i know. nevertheless i found a minor bug (or i'm too stupid ): if i change the alpha of the target and/or the summary window, the new alpha is only stored until the next zonechange. after zoning the alpha is reset to 100/100. if i rightclick the window after zoning, the set values still stand there, but they work only, if i click accept again. so i would have to rightclick and accept the alpha after every zonechange. of course this is just a small thing, but in some ways a little bit disturbing i just love low level alpha windows


greets


tris
TheTk  1 star
Posts: 66
Registered:
"However for some reason my minimap also has had an invisiable 1" portion to the base of it which I can not click through. Took me a minute the other day in rvr to figure out why I couldn't target poeple in certian situations, realizing later what was going on when the alpha chooser poped up on the invis lower portion of the map.

I am guessing that this lower invis portion is where the discription of the zone might lay, though my map window has no disciption button to toggle it off.

So my question is, did I screw up something or is the minimap this way for all the users of this Ui since the recent update to the group number display on the map?"


The problem is if the map actual window size is not tall enough, you will not be able to choose other zones that fall outside of the window space. So while transparent, it isn't so you can click on hadrians wall from other map zones.


"Also, is there a way for me to fix this?"


If you don't care about clicking on other map zones (but you probably do) then yes--you would have to go to the map_window.xml file and change the window height to something smaller.


I'm looking into making the items on the drop list smaller so the total window height can be smaller.
TheTk  1 star
Posts: 66
Registered:
"if i change the alpha of the target and/or the summary window, the new alpha is only stored until the next zonechange. after zoning the alpha is reset to 100/100. if i rightclick the window after zoning, the set values still stand there, but they work only, if i click accept again. so i would have to rightclick and accept the alpha after every zonechange"


Appears to be a Mythic bug. I would report this via their feedback form and such. I don't know of any option to make the alpha "stick" on custom windows and the summary window.
allgoodnamesaregone
Posts: 3
Registered:
I have a slight problem..


I can't us the salvage/repair/combine buttons on items when I click on them. Info works fine but the other three are dead.


Is there a fix or something for this?


This is a great UI.


Thanks a lot!

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