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Author Topic: [Pendragon] Level a New Character, Send Feedback, Win Loot!!! [Locked]
Nydirech1  1 star
Posts: 57
Registered: 2009-5-4 15:34:57
Vault_News posted:

Any player who completes at least one hub of the New User Journey (and hopefully provide constructive feedback) will have a good chance to receive one of the rings for a character of their choice on the live servers. If you complete all five parts in one realm, you will have five chances to win one of the rings..<br><br>Please note that an account can get only one ring per realm and that the live character has to be on the same account as the one doing the tests.



Could we get come clearification on completes at least one hub?
Do we have to complete all quest?
Just the epic encounter at the end?
Both ?

 

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GardianAngel  2 stars
Posts: 333
Registered: 2003-7-29 21:47:48
I has to be a "chance" with more "chances" if you complete the other hubs


OR


people will only do 1 hub and get the reward. If you got it 100% for 1 hub,

how many people would really do all the hubs?


And they need it tested, or it will be beta on release. So they need bait.


As far as the reward and its stats, the same thing goes, its a bait and switch

to get the "oh so shiny" we might need and be able to sell for huge platsz! It

is typical marketing. It makes it seem like a must have since it is a one shot.


Then rock perez will be all about making it come back for 6 months and Obe will

try and get the charges replaced with greater heals and spec groupheals.

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
GardianAngel posted:

I has to be a "chance" with more "chances" if you complete the other hubs


OR


people will only do 1 hub and get the reward. If you got it 100% for 1 hub,

how many people would really do all the hubs?


And they need it tested, or it will be beta on release. So they need bait.


As far as the reward and its stats, the same thing goes, its a bait and switch

to get the "oh so shiny" we might need and be able to sell for huge platsz! It

is typical marketing. It makes it seem like a must have since it is a one shot.


Then rock perez will be all about making it come back for 6 months and Obe will

try and get the charges replaced with greater heals and spec groupheals.



Typical marketing. . . sorry but they are not marketing the game. The game is already marketed. This is just stupid. They are guaranteed to piss off players. There are other ways.


If they want all levels tested, give a 100% chance for any that test all levels. Rather than have players compete for a vague and arbitrary number of rings, let the players compete against themselves. If a player should complete half the levels they get a 50% chance to get a ring. If they complete 75% of the levels they get a 75% chance to get a ring.


This way a player can guarantee themselves a ring by completing all the levels or the player can choose to go for a percentage chance.


The way it is now, if Mythic should decide that only 10 rings will be handed out but 500 players end up testing. Huge numbers of players could put in vast amounts of testing time yet very few rings could end up being handed out.


If the rings cost IRL $10,000 each then I could see how Mythic, with limited resources, could only afford a certain number of rings yet they would also want as many testers as possible. BUT. . . .It is not as if Mythic has to purchase the extra rings and it is not as if any extra rings cost extra money or as if extra rings cost extra resources/money or etc . . .. . . Once the different rings are designed, Mythic can generate millions of them if they want.


There is no reason for the rules to be stupidly set up so that they frustrate players.


Look. The greatest game concept in existence "DAoC" is thriving or dieing while inferior game concepts are thriving. If I am wrong, and Mythic really does have a clue, then the game must be thriving and clustering never ever happened.


Or


Mythic has been doing (and is still doing) self-destructive things that continue to kill the game.


This is a great patch with great potential to improve the game. It is sad that Mythic always feels the need to take one or two steps back for each step forward.

 

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Lacunar
Posts: 40
Registered: 2008-6-8 07:55:44
So far the highest population I have seen on Midgard Pendragon this weekend is seven for /who.

 

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"Everyone loves to see justice done... on somebody else."
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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Lacunar posted:

So far the highest population I have seen on Midgard Pendragon this weekend is seven for /who.

I really expected a comment like this one and almost covered it in my previous post.


First, the numbers vary up and down. There could be 20 or 30 on Pendragon when you are not on.


Second, 20 on line now and a different 20 later and a different 10 later and a different 7 later and . . . .continue that over a two or three week time and the actual number could easily end up being in the mid to high hundreds (of different players running tests). Just because you only see 7 in one realm at any given time does not mean the end number that participate in the contest is only 20 or 30 or 60.


Third, based on Mythic holding a contest for those who test, it would seem that Mythic wants players to go to Pendragon to test. Creating a rule set that has the potential to piss of many who test is not a good thing while trying to attract players to the test server.


Fourth, even if the number of participants is small relative to the actual number of subscribers, that does not validate a faulty set of contest rules.

 

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The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
Sem, I hear you and understand your points. I still think your vehemence is misplaced.

BTW, I live in a glass house.

If Mythic offers me a ring I will turn it down.

I want one of every trophy instead!

 

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What kind of god would admit to creating us?
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Thak0r  1 star
Posts: 170
Registered: 2009-7-21 02:56:50
someone needs to get a life. oO

 

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Lacunar
Posts: 40
Registered: 2008-6-8 07:55:44
Semi, I played for two hours at a time, and in all period of the day. Often I saw the same names. Sometimes I saw only two other people on line. This was over the weekend, Friday through Sunday. I am only speaking for Midgard, because I was leveling a RM from zero forward. I do not care if I win the prize in the crackerjack box. But seeing as it takes less than five minutes to patch and load Pendragon, everyone could easily had done a hub or two.

When I used to test on Pendragon in 2003, the avg population per realm at any given time was around 40. I am quite familiar with the various world time zones and the impact they have have on server populations. When i say the most I ever saw was seven, I mean that was the peak for the weekend, and it was only hit twice out of five sessions. And of those seven, two were level 50 bots both times.

When were you online this weekend?

 

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"Everyone loves to see justice done... on somebody else."
- Bruce Cockburn, "Justice"
All Quiet on the Inner City Front
Wafflestompyn
Posts: 49
Registered: 2001-12-10 02:22:14
I don't really care if the contest is ambiguous or not. They're trying to entice people to test their new quests, which we should be doing anyway. I don't care about winning anything. I've been on Pendragon because this is the biggest patch we've had in years and we should reward their work with proper testing. Report bugs, typos, and anything you can find so that this patch is well-polished for the 10th anniversary.

 

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Wafflebuffyn 51 Melee Druid
Grrsnatch 51 Bladeshade
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http://www.cultofnyarlathotep.com
Windwalkr  1 star
Title: Camelot Vault Staff
Senior Mentor

Posts: 180
Registered: 2002-7-26 11:47:42
It took me roughly 3 hours on a Friar to run though the Cotswald hub and get to 15, although I flopped on the Epic for about an 30 minutes before giving up...and that's on a Friar, so don't try this with any weak-o PvE class.

So you're not going to just hop on Pendragon and do a hub or 2 without spending considerable time there.


Now I did take my time to go through the newbie zone, and have to say Mythic did a fine job there. It feels a bit like Tortage from AoC, and really makes the first few levels a lot more fun & intuitive to new players. I like the story & quests much better then the old newbie zone.

The epic quest is a cool idea, but it should probably be noted that it's a group encounter, as I'm guessing that the vast majority of classes will get their butts handed to them by the red con mob. (And 2 yellow cons who chain heal each other if they get below 50%, and send Animist-style bombers at you non-stop. Weak ones, but enough to hurt over time.) I literally fought this guy for 20 minutes one time and got him to 60%, because I kept having to beat on the yellows to get my health back up, then whittle the red some more, then back to yellows, etc...finally I ran outta timed buffs and went down like a sack of dirt.

Maybe if you /level a toon to the appropriate level then you can run through a hub in an hour or so.


I sincerely hope that Mythic excludes the Epic quest from this requirement, as it's a bit much to ask for people to find others to group with on Pendragon when there is hardly anyone on.

 

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Windwalker
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