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Author Topic: Heroes of Newerth/DOTA Mechanics in DAoC [Locked]
Meddyck24  1 star
Posts: 223
Registered: 2010-11-5 10:58:36
Garbmut posted:

[1.) A heal that does AE damage to anyone near the target healed. This would be one of the best ways to give healers a way to increase their damage specs. Demented Shaman has this ability in HoN.



I really like that idea. That would be a great counter for melee trains assisting on a caster.


Garbmut posted:

2.) Unbreakable: You throw this buff on a person that lasts for about 4 seconds, and if the target loses all of his health during this time, he is instantly healed back a certain amount. This would be kind of like Divine Intervention. Also demented shaman's ability in HoN.



That sounds exactly like the shell ability in the buff line for shamans/druids/clerics.


Garbmut posted:

3.) Stone Hide: I don't think this ability exists in the game, the closest thing I can think of is purge. But basically you turn it on and you're magic immune for a few seconds so you can't be CCed or nuked unless its a physical stun. If you were stunned before you activated it, you could not activate it to get out of the stun. This is predator and the shrunken head item in HoN.



So... Charge.


Garbmut posted:

4.) Taunt: This is a real taunt that causes anyone in your pbae to lose control of their character and start autoattacking you for a few seconds. Its basically a CC ability. This is legionaire's skill in HoN.



There's enough CC in DAOC.


Garbmut posted:

5.) Hook abilities: Ones that either draw an individual to you or that take you to the person. Devourer/Pudge and Gauntlet have this ability.



WAR had abilities like that. They were frakking terrible. Please don't add them to DAOC.


Garbmut posted:

6.) Blinks and Disjoints: Blinks are obvious and they are in other games too. Disjoints are usually associated with some kind of blink and basically if you do a disjoint while a bolt is coming at you for example, the bolt won't hit you.



Those sound promising.


Garbmut posted:

7.) Blood sense: If a enemy is below a certain percentage of health and close enough, you gain a move speed increase. This is bloodhunter's ability.



That sounds like a nice addition to light tanks.


Garbmut posted:

8.) As One: You are able to "jump in" to another player's body and ride in them and still cast spells while you can't be attacked. This is good if you are being targeted or about to die. This is Empath's ability.



Ugh. No.


Garbmut posted:

9.) Silences: Aura silences, target silences, etc. In the aura silence, if someone casts a spell in your aura, they are silenced for a certain amount of time. It counters combination spells.



Silences are already in DAOC (have you not played in years?).

Garbmut posted:

10.) Conduit: You target an enemy and over time you begin sapping his base attack damage and add it to yours, building up charges til a max amount is sapped. If the target run's away and gets far enough range, the sap is broken. This is corrupted deciple/razor's ability.


Meh.

 

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GW 2: Next!
DAOC [retired]: Meddyck R11 Cleric / Meddyck R11 Druid / Alysson R11 Minstrel / Alyssen R9 Eldritch
Other cancelled MMOs: WAR, SWTOR
Soazak  1 star
Posts: 152
Registered: 2002-2-8 06:46:03
No, it's never crossed my mind.


If I wanted those mechanics, I would play those games.

 

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ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Soazak posted:

No, it's never crossed my mind.


If I wanted those mechanics, I would play those games.



exactly, i never understood people always wanting to turn DAoC into other games...

 

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-=no pity for the majority=-

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