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Topic:
What would you like to see "ADDED" in the patches to come? [Locked] |
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Date Posted:
1/1/00 12:01am
Subject:
What would you like to see "ADDED" in the patches to come? |
So being able to move at the same speed in NF as in PvE areas is a bad idea?
Having no travel speed reduction while in combat is a bad idea? (unless poisoned, snared, rooted or mezzed)
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A zerg is more than 8 so stop your crying.
Evolution is inevitable. Get over it!
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Soazak Posts: 152
Registered: 2002-2-8 06:46:03
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Date Posted:
1/1/00 12:01am
Subject:
What would you like to see "ADDED" in the patches to come? |
It used to be the same speed iirc, I think it was changed around the same time they changed rezill to make you slower.
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therinS Title: Camelot Vault Staff
Artist
Posts: 161
Registered: 2006-1-4 04:27:28
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Date Posted:
1/1/00 12:01am
Subject:
What would you like to see "ADDED" in the patches to come? |
Idealistgamer posted:
So being able to move at the same speed in NF as in PvE areas is a bad idea?
Having no travel speed reduction while in combat is a bad idea? (unless poisoned, snared, rooted or mezzed)
No, they should not slow down the PvE speed to NF speed. I don't like crawling in PvE. The speed has allready been boosted in both parts of the game. Try remembering back to before that, it was a virtual crawl.
Yes, having no travel speed reduction in combat would be one more bone for stupid players. I like having to consider my options and weigh the consequences of my actions.
While we are at it, I feel that offensive spell casting should once again use a small portion of endurance, to prevent casters from blowing a full power bar and STILL sprinting away. This would be a throwback to the way it was just before Mythic began increasing regen rates. With that and the use of regen potions, there is no reason NOT to roll this back. It could be said that spell casting exhausts the player mentally, and represented in game with endurance usage. Different from a Power Pool, which is representative of material components required to cast spells in classic D&D.
Being able to play stupid and expect to still win is.....stupid.
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Date Posted:
1/1/00 12:01am
Subject:
What would you like to see "ADDED" in the patches to come? |
therinS posted:
Idealistgamer posted:
So being able to move at the same speed in NF as in PvE areas is a bad idea?
Having no travel speed reduction while in combat is a bad idea? (unless poisoned, snared, rooted or mezzed)
No, they should not slow down the PvE speed to NF speed. I don't like crawling in PvE. The speed has allready been boosted in both parts of the game. Try remembering back to before that, it was a virtual crawl.
Yes, having no travel speed reduction in combat would be one more bone for stupid players. I like having to consider my options and weigh the consequences of my actions.
Being able to play stupid and expect to still win is.....stupid.
Idealistgamer posted:
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They need to make normal travel speed in NF what sprint speed in NF is now. (speed clases would still be faster, so chill)
On top of that, they need to get rid of the movement reduction speed while in combat.
You speed in and out of combat should remain the same. (unless poisoned, snared, rooted or mezzed)
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The hole point of my latest thread was to increase the speed in NF. Not slow it down to the speed in the PVE side. Read.
Only a fricking tool would request the speed to be droped.
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A zerg is more than 8 so stop your crying.
Evolution is inevitable. Get over it!
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Thak0r Posts: 170
Registered: 2009-7-21 02:56:50
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Date Posted:
1/1/00 12:01am
Subject:
What would you like to see "ADDED" in the patches to come? |
if you want speed, play a speedclass, grp a speedclass, use your horse, use a hastener or use bountypoint speed. there are lots of options.
regardings more stupid ports - this is the last thing rvr needs. the game needs to spread the action to more spots of the fz, the whole hotspot gangbanging is already really bad if you compare it to times when people actually had to move when they wanted to get somehwere.
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Date Posted:
1/1/00 12:01am
Subject:
What would you like to see "ADDED" in the patches to come? |
All at once. Boom!
1. A Mail System (mailbox) similar to the one in today's MMOs. To be able to mail items and plat to your ALT characters would save alot of time and pain. Relying on other players to make a trade is too risky. Someone new to the game doesn't really want to take that risk. No need for an Auction House though. The Housing System and Merchants work great.
2. A UI that's more user friendly like the one's we see in today's MMOs, but not an exact clone. Seperating the buffs from the debuffs for starters. A Looting System that caters to the class to prevents ninjas. A Party/WarBand Grouping System to save hours of time looking for groups/warbands to join. A Layout Editor allows you to move, multiply or hide any object on your screen. An advanced chat system. Right click on names for menu options, join party, whisper, ect. BOB's UI is great and it's the best Usermade UI I've ever used, but its time for an overhual.
3. Ofcourse above all else I think having your characters move more limber and smooth is the most needed upgrade. The characters movement mechanics compared to today's MMO is like playing the original Vitual Fighter. Very robotic compared to today's MMO. Fixing this would make RvR a hundred times more fun and inviting for new subs.
4. How bout a port system to towers which you control so you can get back in the fight almost instantly. This running down to the dock, taking the boat, then trying to make it across miles of NF to get back to the fight is just stupid. For one, if you're a vizzy 9 times out of 10 you're toast. Plus the travel speed in NF is twice as slow as in PVE areas. So that makes it even harder.
5. Make normal travel speed in NF what sprint speed in NF is now. Or at the very least make the travel speed in NF as fast as it is in PVE areas. On top of that, they need to get rid of the movement reduction speed while in combat. Your speed in and out of combat should remain the same. (unless poisoned, snared, rooted or mezzed)
6. Yes, the game is based on RvR, but it's Eye Candy and good PvE content that will catch the attention of today's gamer. I'm not saying to add PvE content. Please no more of that. Just polish it up to meet today's standards.
These are just 6 of my ideas that I believe would make the game much better.
In no way am I trying to insult anyone's intelligence. Thank you.
-----signature-----
A zerg is more than 8 so stop your crying.
Evolution is inevitable. Get over it!
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--Bjornn-- Posts: 27
Registered: 2007-10-11 15:01:36
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Date Posted:
1/1/00 12:01am
Subject:
What would you like to see "ADDED" in the patches to come? |
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Fix lag hacking
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Date Posted:
1/1/00 12:01am
Subject:
What would you like to see "ADDED" in the patches to come? |
--Bjornn-- posted:
Fix lag hacking
-----signature-----
A zerg is more than 8 so stop your crying.
Evolution is inevitable. Get over it!
http://img201.imageshack.us/f/featuresi.jpg/
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therinS Title: Camelot Vault Staff
Artist
Posts: 161
Registered: 2006-1-4 04:27:28
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Date Posted:
1/1/00 12:01am
Subject:
What would you like to see "ADDED" in the patches to come? |
Idealistgamer posted:
therinS posted:
Idealistgamer posted:
So being able to move at the same speed in NF as in PvE areas is a bad idea?
Having no travel speed reduction while in combat is a bad idea? (unless poisoned, snared, rooted or mezzed)
No, they should not slow down the PvE speed to NF speed. I don't like crawling in PvE. The speed has allready been boosted in both parts of the game. Try remembering back to before that, it was a virtual crawl.
Yes, having no travel speed reduction in combat would be one more bone for stupid players. I like having to consider my options and weigh the consequences of my actions.
Being able to play stupid and expect to still win is.....stupid.
Idealistgamer posted:
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They need to make normal travel speed in NF what sprint speed in NF is now. (speed clases would still be faster, so chill)
On top of that, they need to get rid of the movement reduction speed while in combat.
You speed in and out of combat should remain the same. (unless poisoned, snared, rooted or mezzed)
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The hole point of my latest thread was to increase the speed in NF. Not slow it down to the speed in the PVE side. Read.
Only a fricking tool would request the speed to be droped.
Yes, I read your previous post, but the way you worded your later response was soooo easy to twist the meaning and get your panties in a bunch. Looks like it worked!
Most of your suggestions have beaten the dead horse into a bloody pulp. Requesting the same things that are not going to happen over and over is making you look like a 'freaking tool'. Stop it.
-----signature-----
Eggi/Sohwyn custom ui download site
BETA http://www.4shared.com/archive/LllGqvhe/eggisohwyn1110dbeta_1_.html
(:^
I will stop procrastinating tomorrow.
DAoC desktop calender collection http://db.tt/GnHh5Sc
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Date Posted:
1/1/00 12:01am
Subject:
What would you like to see "ADDED" in the patches to come? |
need better ideas.
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