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Taken from the wiki:
Location and access
World PvP takes place in the Mists, a proto-reality between worlds and realms such as Tyria. It will be accessible to characters almost immediately from character creation. However, players joining World PvP enter with their current equipment and skills and their level is increased to level 80 automatically through sidekicking.
In terms of numbers, there is no defined limit to the number of players accessing World PvP for a world at the same time. As such, it has been suggested that there could be several hundred players on each side of a World PvP battle. Currently, only characters that have recently changed worlds are restricted from World vs World combat for a limited time; players may otherwise leave or join the battle as desired.
Mechanics
Every two weeks, three worlds are matched together for a battle.[1] The match-up favors matching worlds of similar strength or ranking. A world's rank increases as it wins more often.[2] During combat there is no direct way for these worlds to communicate with each other.[3]
There will be one battlefield upon launch which will be broken up into four sub-maps: an initially neutral central zone, and a home map for each of the three worlds participating.[4] Each map is filled with resources and objectives which can be captured by a world, including castles, fortresses, mercenary camps, mines, lumber mills and villages. These sites, with the management of their capture and defense, allow teams of all different sizes to find a way to participate. For example, larger groups or guilds may take or hold keeps, while smaller group sizes or even individual participants might assist by disrupting supply caravans, weakening defenses, or capturing other objectives that will stop reinforcements.[5] Maps will also be populated with defensively-oriented NPCs to set the pace of gameplay, but their presence is to allow defending players a chance to join in the defense as opposed to being a credible or reliable threat.[6] WvW will not only feature PvP, but also PvE content and dynamic events.[7]
When a new match begins, players can join at any time to start from their home map and capture locations there. Resources gained from mines and lumber mills are used to rebuild walls, create siege engines, and generally defend the world's fortress. Once they move to the central map, players joining will start at their world's portal keep. From there they may continue to capture objectives while dealing with players from other worlds seeking to invade opposing home maps via the central map zone.[4] Thus, play will travel between the central map and home maps as worlds gain and lose footholds such as keeps and strategic points that influence bonuses for their home world. At the end of the two weeks, the match concludes, the rank of the world is updated, and a new match begins.
Rewards
There are global and individual rewards available in World vs World combat.
World benefits
Territories and control points within the map will confer benefits to the world that controls them, such as faster energy/health regeneration, increased drop rate or increased experience gain for a time.
Individual rewards
Players can gain experience and level their character, including rangers charming pets, entirely in World PvP. Killing people in World vs World gives the player loot which means a player doesn't need to leave World PvP to get better gear.
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