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Topic:
Resurrection Sickness - Needs attention [Locked] |
Vladasa Posts: 305
Registered: 2009-4-1 09:21:12
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Date Posted:
1/1/00 12:00am
Subject:
Resurrection Sickness - Needs attention |
It is very annoying if you're camping bridges, docks or playing in laby (we all need Rp PLs from time to time =oD).
I know for a fact there are certain guys in the lab (normally casters or sneaks) that will literally die 2-3 times in a row just for a single kill. So each time you're making 200-300 rps a kill, but they'll get their 1.7-3k from you if they kill you.
I would say res cure = no longer "recently killed"...
Or make res cure not work, and make people wait their timer out.
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Date Posted:
1/1/00 12:00am
Subject:
Resurrection Sickness - Needs attention |
Vladasa posted:
It is very annoying if you're camping bridges, docks or playing in laby (we all need Rp PLs from time to time =oD).
Easy fix. Dont camp bridges, docks and dont play in Lab.
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Corfel Posts: 510
Registered: 2008-4-3 12:02:45
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Date Posted:
1/1/00 12:00am
Subject:
Resurrection Sickness - Needs attention |
Jocke-Percival posted:
Easy fix. Dont camp bridges, docks and dont play in Lab.
For the record I don't play lab
You can get to the centre of agramon and still be rez sick... so where in all your wisdom do you recommend everyone camps?!
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 Coreline 9l1 Ranger & Corlina 11l1 NS
 Currently ~ Corella ~ 3l3 Bard 
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Corfel Posts: 510
Registered: 2008-4-3 12:02:45
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Date Posted:
1/1/00 12:00am
Subject:
Resurrection Sickness - Needs attention |
Darcstarr posted:
Get out of laby...
Don't play lab
Nor did I address the res sick issue being one area
The same applies to docks/bridges and even on Agramon.
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 Coreline 9l1 Ranger & Corlina 11l1 NS
 Currently ~ Corella ~ 3l3 Bard 
Ranger vid ~ http://tinyurl.com/Coreline
NS Vids ~ http://tinyurl.com/CorlinaVids
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Date Posted:
1/1/00 12:00am
Subject:
Resurrection Sickness - Needs attention |
A person could die, release, rebuff, cure res sick, and port to a keep in enemy territory before the timer lapses. Maybe the reduced realm points should be tied to the res sick itself rather than a separate timer. The only catch with that is how to handle PR, since it would be silly to get a 10% PR and be worth full RPs.
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Wafflebuffyn 51 Melee Druid
Grrsnatch 51 Bladeshade
<Cult of Nyarlathotep> Bors Hibernia
http://www.cultofnyarlathotep.com
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Date Posted:
1/1/00 12:00am
Subject:
Resurrection Sickness - Needs attention |
Or we can just do away with RvR Realm Sickness and call it good.
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Date Posted:
1/1/00 12:00am
Subject:
Resurrection Sickness - Needs attention |
Working as intended. This would just make the instant action in Lab that much more profitable. This would promote instant porting action even more in NF. No thanks.
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Devaster
Shadow Syndicate [-S-]
Chesapeake - Ultima Online
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Date Posted:
1/1/00 12:00am
Subject:
Resurrection Sickness - Needs attention |
Corfel posted:
Jocke-Percival posted:
Easy fix. Dont camp bridges, docks and dont play in Lab.
For the record I don't play lab
You can get to the centre of agramon and still be rez sick... so where in all your wisdom do you recommend everyone camps?!
Once upon a time, before patch 1.83 people where roaming around.
RipXaw posted:
Or we can just do away with RvR Realm Sickness and call it good. 
Or just lower the timer. What is it, 10minutes? It is insane in RvR zones.
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Kahzee Posts: 246
Registered: 2009-8-26 11:17:54
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Date Posted:
1/1/00 12:00am
Subject:
Resurrection Sickness - Needs attention |
Devaster-S- posted:
Working as intended. This would just make the instant action in Lab that much more profitable. This would promote instant porting action even more in NF. No thanks.
hes got a point tho someone who is killed recently can put up a hell of a fight yet you receive reduced rps
maybe make it so solos can get full rps but people who zerg recently killed people dont
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NeehiK Title: Perma-newb
Posts: 49
Registered: 2002-10-20 16:18:46
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Date Posted:
1/1/00 12:00am
Subject:
Resurrection Sickness - Needs attention |
Wafflestompyn posted:
Maybe the reduced realm points should be tied to the res sick itself rather than a separate timer. The only catch with that is how to handle PR, since it would be silly to get a 10% PR and be worth full RPs.
Tie it to the rez sick debuff, to hell with PR. No rez sick= full rp's, rez sick= reduced rp's. Seems easy enough.
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Thalatos
Sorcerer on Port Nowhere
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