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Author Topic: Here is the fix. [Locked]
runkor
Posts: 17
Registered: 2004-9-3 21:45:42
SaiyanOfDarkness posted:

Only half of these ideas are good imo.

Good: Mail System, Battle Group Display (needs to be smaller not that huge pos), Seperated Buff/Debuffs.

Bad: Roll System (would make housing worthless almost), Parties & BGs window (DAoC already covers the Party window.. aka LFG under group window, and really there isn't enough raids to keep using /who bg and if u can't type /bg join ur lazy).



Mail system - someone pointed out in general discussion that mythic doesn't what you to transfer items to your alt.. it is in TOS. They want each characters to earn their own items. Maybe that's why they didn't implement the mail system yet? DAoC survived with out a mail system so far.. it's not hard to ask someone else to do transfer for you. It also helps build community..

Battle Group - DAoC battle group is designed to handle unlimited number of ppl.. so if the Battle group has 80+ members there do you really want to see all of them on your screen?? think about it... this is not WAR battle group.. I hated that thing...

Separated buffs/debuffs - well it's not really necessary.. people are doing okay without this feature.. it's not hard to identify which one is buff n which one is debuff.

 

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Idealistgamer  2 stars
Posts: 274
Registered: 2011-1-9 21:38:25
runkor posted:

Separated buffs/debuffs - well it's not really necessary.. people are doing okay without this feature.. it's not hard to identify which one is buff n which one is debuff.



O'RLY, you honestly think there are that many that share your opinion on this?


You are one of the few that think knowing what debuff is on you vs what buff is on you is usless.


You are one of the few if not the only one that thinks separating buffs from debuffs is usless.


I shouldn't have to look but at a glance to see what is damaging and what is beneficial.

 

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runkor
Posts: 17
Registered: 2004-9-3 21:45:42
Idealistgamer posted:

runkor posted:

Separated buffs/debuffs - well it's not really necessary.. people are doing okay without this feature.. it's not hard to identify which one is buff n which one is debuff.



O'RLY, you honestly think there are that many that share your opinion on this?

You are one of the few that think knowing what debuff is on you vs what buff is on you is usless.

You are one of the few if not the only one that thinks separating buffs from debuffs is usless.

I shouldn't have to look but at a glance to see what is damaging and what is beneficial.



It takes skills and knowledge to play this game.. this is not your typical WoW type game... if you play this game without knowing what's buff and what's debuff then this is not a game for you. DAoC is more complex than any other game out there.. this complexity is what makes DAoC unique.

It is nice to have them separate but it's not a #1 thing mythic must do. Players can survive in this game without buffs and debuffs being separate.

 

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Alb/Merlin, Mid/Gareth, Order/Skull Throne < Myth >
Idealistgamer  2 stars
Posts: 274
Registered: 2011-1-9 21:38:25
Seriously, why do so many of you carry a hard on for DAOC day one?


You really want that stoneage crap back?

 

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poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
Idealistgamer posted:

Seriously, why do so many of you carry a hard on for DAOC day one?

Endorphin high memories.

Grass-is-always-greener belief.

I'm susceptible to it, too.

 

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Pitts_The_Great_One
Posts: 16
Registered:
cause i had a hard on for daoc day one. pretty flaccid for the newest iterations coming out
jvh24
Posts: 25
Registered: 2008-7-17 15:03:33
I just want to be able to know which which of my /use are available.

your spell icons darken when not available why not potions and /use on items and artifacts?
SaiyanOfDarkness  1 star
Title: Prince of Saiyans
Posts: 176
Registered: 2005-12-8 13:41:54
Idealistgamer posted:

Seriously, why do so many of you carry a hard on for DAOC day one?


You really want that stoneage crap back?



Daoc Day 1 was probably one of the best days.

 

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Idealistgamer  2 stars
Posts: 274
Registered: 2011-1-9 21:38:25
Catacombs was the best expansion. Too bad they waiting almost 7 years for another change in progression.

 

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Idealistgamer  2 stars
Posts: 274
Registered: 2011-1-9 21:38:25
1. A Mail System (mailbox) similar to the one in today's MMOs. To be able to mail items and plat to your ALT characters would save alot of time and pain. Relying on other players to make a trade is too risky. Someone new to the game doesn't really want to take that risk. No need for an Auction House though. The Housing System and Merchants work great.


2. A UI that's more user friendly like the one's we see in today's MMOs, but not an exact clone. Seperating the buffs from the debuffs for starters. A Looting System that caters to the class to prevents ninjas. A Party/WarBand Grouping System to save hours of time looking for groups/warbands to join. A Layout Editor allows you to move, multiply or hide any object on your screen. An advanced chat system. Right click on names for menu options, join party, whisper, ect. BOB's UI is great and it's the best Usermade UI I've ever used, but its time for an overhual.


3. Ofcourse above all else I think having your characters move more limber and smooth is the most needed upgrade. The characters movement mechanics compared to today's MMO is like playing the original Vitual Fighter. Very robotic compared to today's MMO. Fixing this would make RvR a hundred times more fun and inviting for new subs.


4. How bout a port system to towers which you control so you can get back in the fight almost instantly. This running down to the dock, taking the boat, then trying to make it across miles of NF to get back to the fight is just stupid. For one, if you're a vizzy 9 times out of 10 you're toast. Plus the travel speed in NF is twice as slow as in PVE areas. So that makes it even harder.


5. Make normal travel speed in NF what sprint speed in NF is now. Or at the very least make the travel speed in NF as fast as it is in PVE areas. On top of that, they need to get rid of the movement reduction speed while in combat. Your speed in and out of combat should remain the same. (unless poisoned, snared, rooted or mezzed)


6. Yes, the game is based on RvR, but it's Eye Candy and good PvE content that will catch the attention of today's gamer. I'm not saying to add PvE content. Please no more of that. Just polish it up to meet today's standards.


These are just 6 of my ideas that I believe would make the game much better.

In no way am I trying to insult anyone's intelligence. Thank you.

 

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