Ethnad posted:
would be easier to just raise the plat cap on a cm, would piss off a bunch of people trying to manipulate the market too

This keeps coming up ever so often.
They can’t raise the CM Plat cap without rewriting most of the code for the entire game. This is one of those cases where Mythic was not fibbing when they said the cap can’t easily be raised.
The max number is based on the size of a standard 32 bit computer word. 31 bits for the number and one bit for + - . The database was designed to use a standard 32 bit computer word length. To make the word length longer Mythic/Bioware needs to build a new database for the entire game and they need to recode any part of the game that manipulates/accesses/moves Plat/Gold/Silver/Copper to start using a double length word (64 bits). So, to increase the Plat cap, the database needs to be scrapped and rebuilt and much of the game code needs to be scanned and rewritten.
A computer 32 bit word for the number 1 looks like:
0000000000000000000000000000001
A computer 32 bit word for the number 5 looks like:
0000000000000000000000000000101
214 748 36 48 is created by filling the word with ones:
1111111111111111111111111111111
Once the 32 bit word is full of ones the number cant get bigger without making the word longer. The only way to make the word longer is to use a double length word. It can be done but as I previously stated it would require rebuilding the database and much of the game code.
It would be easer if Mythic/Bioware simply let players purchase items from a CM full of Plat and allowed the money to vanish as a penalty for some player leaving their CM full of cash. This would actually be easy to do, as it was accidentally the default when Foundations first happened.
When Foundations first happened, if I recall correctly, players found that if their CM was full of cash and players purchased from the CM, the plat/gold that was used to purchase an item simply vanished. Players yelled and to fix the problem Mythic added code to shut off the ability to purchase from a CM when the CM was full of Plat. Bioware could simply reverse things and let players purchase from a full CM.
(Edit: Thinking about it a bit more I seem to recall that what really happened was when the CM when over the limit it set the first bit in the computer word which changed the way the computer viewed the number from positive to negative.
However or whatever. . . .It is still easer to simply let players purchase from a CM that is full of plat and then let the purchase money vanish as a penalty for keeping a CM full of cash. That would be a fix that is easy to code.)
Gloriena posted:
I also suggest keeping housingdoors UNLOCKED as standard, and if people
don't want you to enter, they should lock the door from the commandwindow - opposite way
of how it is done now.
Nothing like spending several plats on an item, and the damn door is locked, to
be able to port back hehe.. often its a whole area with locked doors..
This has been a request from the beginning of foundations.
I would also like to see a bright flame (blue, green, red, etc.) on the post out front of any home with an open door and an available teleporter. It would make finding an available teleporter much easer. But then we do have tin foil hats and port stones.
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