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Author Topic: Mythic. Give us soloable plat quest at level 50. [Locked]
Der_Huhn_Teufel  1 star
Posts: 57
Registered:
That's really only true when the entire system is capable of adjusting. NPC merchants always charge the same prices, housing rent never changes, etc. If your expenses don't increase, having more money doesn't necessarily cause inflation.
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Der_Huhn_Teufel posted:

That's really only true when the entire system is capable of adjusting. NPC merchants always charge the same prices, housing rent never changes, etc. If your expenses don't increase, having more money doesn't necessarily cause inflation.



when player A has item X, but 20 players all wont that 1 item..... player A will sell to the 1 guy that offers the most..

if plat is even easier to get then it is now.. then the item will sell for 210 plat.. because thats what the highest bidder would be willing to pay...

if mythic would increase expenses in the game, for repairs, rent, and what not.. and reduce the amount of coin entering the game... then it may be hard to gather up 20 plat.. but thats what the item would sell for because thats all people could afford..

adding more and more coin, just makes player controlled prices raise and raise

 

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Glowstuff  1 star
Posts: 69
Registered: 2003-6-9 15:44:56
Veekz posted:

Stangkilla posted:

kancle posted:

I'm up for it. I don't think plat is hard to come by to begin with, but anything to help out with templating the millions of alts i have is always a good thing.



FYI if you add more plat into the economy that causes inflation. Hence the prices of everything will go up even more...

Economics 101~



While true, you don't have the depth here of real economics. If a sword is worth 1plat, and you acquire that sword through the game you can now enter the market with 1plat when you sell it. If it's worth 1,000plat you enter the market on par with 1,000plat. Anyone who can find the sword can enter the market with the same value that sword has relative to other items in the game, regardless of how inflated it is. If it's worth half as much as what you want, you still need two swords. If it's worth twice as much, you can still get two for one sword.

Bottom line: You don't want a 1plat quest subject to inflation, you want a quest that gives items which will have a price relative to the current state of inflation. For DAoC the best items would be Essences, Glass, Scales, or some other segway to a selection of desirable items. This will get you maximum profit if you want to sell them, because you can sell the items most desirable by those unable or unwilling to do the quest, and it gives you maximum efficiency since if you can do it, you can just get some of your own items directly without going through the market at all.


As a side note: Interestingly, an inflated market is GOOD for players (a fun thing to note when gold farming comes up) because your NPC merchants do not adjust. Spare change from a 1plat item will get you less than spare change from a 1,000 plat sword for buying materials from NPCs to craft or dyes/horses. As soon as you find one item worth selling to the inflated market or someone already participating gives you a relatively small amount of charity, you are now Bill Gates to the NPC community.



underrated post.

 

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Ethnad  1 star
Posts: 67
Registered: 2005-7-10 01:41:59
um, plat is easy to get already. farm scales, 150 scales selling for 3 plat and i can do 300 per hour on my animist, or 150 an hour on my hero. um, someone said leirvik quests, spec a level 44 bard to have red speed, run spy quest repeatedly, red speed plus yellow endo and long wind equals permanent max speed. suicide on guards repeat. sell the bounty points to people wanting ml's and bounty items. i recently did ebon hide bracer quest on 8 of my characters, can do quest in 20 minutes if you follow an online guide, sold each bracer for 2 plat. hell if i sit on a leprecaun camp for an hour they drop enough loot that after i salvage/trinket i have several plat. and keep in mind, im solo, no bot, just me on one toon. dont just look for cash reward, look for items drops that can become a cash reward when sold. if you change your way of looking at it you will find alot more plat laying around.

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Veekz posted:

Semi4 posted:

Also, inflation is not good for a games economy. Eventually the inflation will ruin the game for noobs. When noobs find that the game is not fun they tend to leave. Kind of like what is happening with DAoC today. While the inflated economy is not the only reason the game is in the toilet, it is one of the reasons.



This makes no sense and you haven't said anything to explain it.

[colorurple]Yes, there have been explanations why excessive money in the game economy is not good for the game. Perhaps you should not skim or speed read.[/color]


What's not good about it in a game economy?

How does it ruin the game for a noob?

How does it make a game not fun?


BP gear and the new quest lines are entirely separate from the economy and well laid out just like Aurulite before that. A noob never participates in anything that can inflate, and hasn't since aurulite was introduced. Then as others have said over and over again in this thread, any noob in epic with a CV BP weapon can farm plat without issue. There are quests for fast people, quests like stealing supplies for stealthy people, and of course all kinds of things to farm through all types of combat.


Stop getting choked up over this buzz word 'inflation'. This is not real life. The goods appear from thin air and NPC's do not care to adjust for inflation. Higher buy prices just means higher sale prices. The numbers go up on both sides. More money to spend after selling things, more money required to be spent to buy things, all without any greater consequence.


No noob can enter any economy, inflated or not, when it takes so much plat to raise a trade skill to LGM (The only way to get goods without them dropping.) They HAVE to farm something that drops by clear game design and intent. Whatever they farm, it's value will be relative to the inflation when they sell it, and the value of the items they want to buy with their coin will be equally relative to the state of inflation.


The one and only way inflation can hurt someone is when they hoard a large amount of coin for a long period of time, during which inflation reduces the value of that coin vs the items they sold to get that coin. If you're hoarding, you obviously don't need to buy anything anyway.



"The one and only way inflation can hurt someone. . ."


There are other ways to be harmed by inflation. One obvious way is when a person’s income remains steady. In that case the persons income is actually moving negative, their purchasing power is moving negative and their ability to compete in a inflated game economy is harmed. The more there is inflation the more harm.


When a noob or casual player is in a game with runaway inflation the noob/casual player is constrained by normal methods of earning money. With high inflation some of the game items (even lower level game items), that are necessary for players to be able to compete, can have a cost that rises excessively and can even exceed the maximum amount of money that can be held by a toon (which happens in DAoC today) which can twist the game into a job.


Inflation is not a buzzword. It is a quantifiable economic event that can be benign or catastrophic. Redefining inflation, or saying that inflation does not matter, in an attempt to make valid a position that is untenable is . . .existential. It is illogical. While this is a game and not a real economy, that does not exclude some aspects of economics from existing in the game, including "inflation".


For many years now players have been discussing and advocating that additional money sinks need to be added to the game. I agree with that. The game needs more money sinks.


If inflation were not a problem for games then there would be no reason for a game to need money sinks. That games do need money sinks completely invalidates almost everything that you have posted on this thread. Inflation, excessive money existing in a game and money sinks are all tied together. This all should be self-evident.

 

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Der_Huhn_Teufel  1 star
Posts: 57
Registered:
ArkadyTepes posted:

Der_Huhn_Teufel posted:

That's really only true when the entire system is capable of adjusting. NPC merchants always charge the same prices, housing rent never changes, etc. If your expenses don't increase, having more money doesn't necessarily cause inflation.



when player A has item X, but 20 players all wont that 1 item..... player A will sell to the 1 guy that offers the most..

if plat is even easier to get then it is now.. then the item will sell for 210 plat.. because thats what the highest bidder would be willing to pay...

if mythic would increase expenses in the game, for repairs, rent, and what not.. and reduce the amount of coin entering the game... then it may be hard to gather up 20 plat.. but thats what the item would sell for because thats all people could afford..

adding more and more coin, just makes player controlled prices raise and raise



Person A still can't sell it above market value, or at least not often enough to justify trying to sell it way above market value. Just because Player Z will buy it at 20 plat, does not mean that players B through Y will.
Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Der_Huhn_Teufel posted:

Person A still can't sell it above market value, or at least not often enough to justify trying to sell it way above market value. Just because Player Z will buy it at 20 plat, does not mean that players B through Y will.

This is only true of items that are fairly easy to come by. The more difficult items or rare items have different rules because typical noob/casual/single-account players cant go out and farm the items.


Also, in general, if the market price is 20 plat and players B through Y are not willing to pay 20 plat then players B through Y just do without.


In a game where there is a huge excess of money the situation of excess pricing arises. Example: person A has all their toons fully outfitted and has, spread over many toons, 2000 to 4000 plat and person A does not need any plat at all. In this case person A lists their rare item X for 100 plat and takes the stance, “if you can’t pay I do not care because I do not need the plat (and I may want to some day build a toon that may need this item) so you pay 100 or I do not part with it”.


To help sellers decide what to charge for items that the seller is putting on their CM, sellers first check the ME and they find that the typical price listed for item X is 100 plat. If sellers check with other players about the price they find that players acknowledge that while the item did at one time sell for 20 plat it is now selling for 95 - 100 plat. Because the typical price seen is 100 plat the new sellers list their item for 100 plat.


Person B also is rolling in plat and needs the item X that person A is selling for 100 plat. In checking the CM person B finds that there is, at this time, only a few of item X on the market and all are 100 plat. Person B purchase the item for 100 plat.


If any sellers put item X on the CM for under 50 plat, there are many players rolling in excess plat willing to remove/purchase item X at 50 so they can then put it on the market for 100. The glut of plat ensures that this item never again sells cheap because if it is listed at a low price, market players with lots of excess plat will snatch up what appear to be low priced items with the hope of marking it up and reselling it.


This hyperinflation or this rise of prices for hard to come by items is not an instant event but over time as the amount of plat in the game increases so go the prices of the more rare items. Then the slightly less rare item prices increase. The only items that are fully immune are those items sold by NPCs or items that noobs/casuals have a reasonable chance of farming.


Any that play the market would see this slow rise of pricing happening as the plat glut increases. It is something that happens. Denying it does not change what actually happens.


The more plat that builds in the game the more the problem grows. It just does.


Again if this problem did not exist then there would be NO need for money sinks. Money sinks are needed Q.E.D. it is a problem that actually exists in the game.

 

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GardianAngel  2 stars
Posts: 333
Registered: 2003-7-29 21:47:48
We should just be able to buy things with plat.

ML

CL

XP

Artifacts

Dragon merchant items

ML10 items

Crafting Skills


Just not Realm Points. It could be like the demon merchants 1 time a year on black Friday.

 

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Veekz
Posts: 20
Registered:
Semi4 your examples make no sense and your logic makes me facepalm.

I have nothing new to say. I think I've articulated my thoughts well and they are sound. I just didn't want you to think I was ignoring you, the conversation, or the subject.
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Get a friend, go to Labyrinth... chain kill the Drakorans; get 2-3 scales each kill... kill them for a few hours= 100 scales = 2-4P on the market atm... There's your plat.
Or, get a speed class; run the repeatable 150g per run elemental quest.
Or, level up SCing or Alchemy... Collect plat.
Or, keep a toon in Cathal Valley... Run the PvE quests in repeat, make plat + Bps, sell BPs....


Really there are SO many ways to make plat in this game. These were the things I thought of off the top of my head.

 

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