Idealistgamer posted:
No new player of any MMO wants to feel like a straw house being hit by a nuke.
Instakill = boring.
Burkuagh posted:
One thing I don't like about the PvP vids of GW2 is that it seems to take like 5 minutes to even kill someone with 3 people attacking them.
One thing I don't like about the PvP vids of GW2 is that it seems to take like 5 minutes to even kill someone with 3 people attacking them.
No new player of any MMO wants to feel like a straw house being hit by a nuke.
Instakill = boring.
Heh talking out our arses about a game that isn't even live and most or none of us have actually played, certainly not in it's final state. If you read a little about the classes you'll find there are no strong heals in this game either, and every class has (minor) forms of self-healing. So I agree, it's a boon that there are no insta kills for 3v1 or even 5v1, because that would put far too great a reward on simple DPSing people down. Look at DAoC it's all about DPS or reverse-DPS, and debuffs, DoTs, and thus many hybrids play no significant role in even 8v8, much less RvR.
AoC had a very similar position on healing, but they kinda ended up screwing the pooch on DPS and had various insta kill combos early on (not sure about now), and you could still often kill people during the duration of a stun despite the fact that stuns didn't tend to last as long as DAoC stuns.
I don't mind a new approach that avoids both insta death and huge instant heals. I saw mostly HoTs that don't stack or other highly timered forms of healing, and obviously --and I LOVE this part-- no true healer/support classes.
I love hybrids as I find non-hybrids to be boring and too one dimensional, and while some lament that hybrids in other games were too powerful, I will say that for pure classes to be viable they basically have to be OPd in order to coexist with hybrids. So you either should make a full team-work oriented game in which all classes are pure and only have one primary duty that no other class in the game can perform nearly as well, or you need to have a game full of hybrid classes that can do a variety of things.
DAoC tried to mix them both and generally favored keeping hybrids a little gimped in order to make pure classes more viable, so personally I welcome a game that takes a different approach by making pretty much all classes hybrid in some way. (On the "pure" looking classes they just hide their hybrid abilities a little better in order to appease the purists. ;-) )
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Windwalker
DAoC Research Wiki: http://tinyurl.com/35564tf
Minstrel Mentor Column: http://tinyurl.com/2uog2ur
DAoC Research Wiki: http://tinyurl.com/35564tf
Minstrel Mentor Column: http://tinyurl.com/2uog2ur



