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Author Topic: Necro's Next? [Locked]
Kamlauaut  1 star
Posts: 84
Registered: 2010-8-19 10:40:13
Its been word of mouth that Mythic is Focusing on the SI pet classes for this round of patches, First BD, Now Animist, Next Necromancer? Now i am completely for a Necromancer nerf / FIX. I have Played the Necromancer for 13,455,928 Realm points and needless to say i did not solo that. Moving on...

I am Creating this Post as a Checklist for what Should be Fixed that is Broken on the necromancer. I will start the list off with everything that comes to my mind about this class.

Exploits:

A. Necroservant Spells are Uncapped by 10% spell Pierce.

Stats:

A. Casting speed, Melee Speed Should Transfer to pet.
B. Allow for a Defensive and Offensive Proc Pet Buff to Rectify the Armor nontransferable Procs.
C. Allow Necromancers Access to All Items that require /use

Realm Abilitys:

A. RA's Such as Aug Dex,acuity,strength need to transfer to the pet.
B. MoC needs to be Fixed so that it properly lessens the pets dammmage and not also the shades already uninturuptable Life-tap damage. Also make it work on the pet in general. ( As of now both shade and pet are weakened and pet is still inturuptable.)

Appearance and Pets:

A. Rework shadeform to reflect a ghost see through version of the Avatar.
B. would be nice if all pets Below Greater necroservant & Abomination. Mez,Root Immune.
C. Allow Abomination access to a Shield and Sword instead of souly 2 handed
D. Due to Nearly impossible to fix pet pathing issues Allow for Pet to be unlimited distance away from the Necromancer. ( if the pet gets more than 6000 units away allow for a short temporary speed buff on pet for it to catch up quickly. This wont remedy Pet pathing but its a good patch job).
E. Allow for Necroservants to follow off Keep/tower/bridge Edges, and Walls.
F. Allow for Pet to be Targeted Through the Mini Window instead of the Avatar. Allow for Necroservant's Negative Effect to also be shown in the Mini Window.

Necromancer Abilities.
General:
A. Allow increase of accuracy of necromancer spells on high level PvE Encounters ( Similar to Animist Pet spell )
B. Allow Champion resist buffs to be Shade castable.
C. Rework RR5 Ability. Prefered: (Ability that allows full buffs on pet)
D. Allow for ML9 Convoker Ability to be used in PVE Zones

1. Death-sight
A. Allow for Shade castable "Group ABS buff"
B. Decrease Casting Speed of Theft of Liveliness (and all over baseline lifetap spells)from 3.0 to 2.8 Increase Delve Damage to 183

2. Pain-working
A. Increase Range of Infinite Death to 1500 with 350 Radius instead of 500 radius PBAOE.
B. Increase Delve of Infinite Death to 83, and 89 (per tick) for Poison wind

3. Death Servant
A. Allow for Channeled Frenzy(PBAOE) to act as other PBAOE with damage remaining consistent throughout the PBAOE Area of 350 and Decrease cast time to 2.5
Stangkilla  2 stars
Title: I
Posts: 330
Registered: 2002-1-26 16:09:33
Let's give em freakin laser beams too.

 

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basiliskUSN  1 star
Posts: 70
Registered: 2011-3-4 09:30:08
You forgot to add nerf the profanity out of their ABS.

 

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"I believe we should give all political leaders guns, send them to war, and bring our troops back. Let them suffer their own actions and give them a reason to want to be "global police"
Stangkilla  2 stars
Title: I
Posts: 330
Registered: 2002-1-26 16:09:33
Just amazes me that you actually took the time to type that up all nice and neat, and not one time did you say to yourself "Wow these ideas sound stupid!" and just continue on with your day without this post.

 

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Nawtt - 50 Ranger | Oooof - CV Minstrel | Exninja - 50 Minstrel
"1 billion dollars for a stadium you can watch other teams win a trophy in, really?" - Draybook
DakRT  1 star
Posts: 69
Registered: 2005-2-28 05:50:16
LOL @ OP
Simon387  1 star
Title: Camelot Vault Staff
Mid Stealth Mentor

Posts: 54
Registered: 2008-11-2 05:59:14
necromancer is the more bugged character

 

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orrime  1 star
Title: Camelot Vault Staff
Hib Melee Mentor

Posts: 85
Registered: 2010-4-15 03:34:07
When did they remove the damage mitigation depending on distance for all other PBAEs ?


Also 15% piercing is a cheap price to have your necro damage boosted through other means while also keeping their root/mez immunity, abs, etc.
DoorknobMLF  3 stars
Posts: 627
Registered: 2008-3-2 09:16:57
DUDE WTF YOU CAN'T BE SERIOUS

I'm not trolling, i'm serious. I'm talking to the OP.

 

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Zyzyg  1 star
Title: Geniuss Extraordinaire
Posts: 109
Registered: 2002-12-30 23:35:23
xx.xx.xx Abomination hits your torso for 586 damage.
xx.xx.xx You hit the Abomination for 21 damage.

 

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Everywhere is walking distance if you have enough time.
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DarkPCK  2 stars
Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
Zyzyg posted:

xx.xx.xx Abomination hits your torso for 586 damage.
xx.xx.xx You hit the Abomination for 21 damage.


It wouldn't say it hits your torso since it is the lifetap with uncapped resist pierce that hits for that kind of damage.

 

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DakRT: And 4 Scouts makes a [stealth] zerg huh?
Zyzyg: What anytime snare are you talking about?...Your anytime style should be Polar Rift. Clearly you don't play a Shadowblade.
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