Kennet_Daibhidh posted:
Everyone's right, there are bigger problems than NS's for class balance.
When light tanks can charge in and put out enough damage to drop someone every 5 minutes for free RP, that's a problem.
When warlocks can port anywhere in labyrinth and chamber dump for free RP, that's a problem.
When necros have like 90% abs and melees can't touch them, and they can cast lifetaps with the shade, netting them free RP, that's a problem.
When hunters get pets that disease and garrote, plus all the other tolls they get, making it basically free RP, that's a problem.
When I have to use every tool available to me just to kill a light armored caster on my fully templated, 10/10 style damage, 10/10 melee damage, capped resists, 101/101 strength, fully buffed, that's a problem.
When any caster in the game basically gets a free kill if they have enough range on someone because they cast at .5 seconds per nuke, that's a problem.
Sure, nightshades are a problem, but so is almost any other class, given the situation.
Quite honestly, I disagree with the bolded statement. Light tanks have never really had it easy, at the very least in a very long time, and to me, this is acceptable. I don't play a light tank but their plights far outweigh their ability to drop 1 person, possibly, every 5 minutes. I don't disagree that they have good burst DPS combined with immunity, but I think this is what they were meant for. And right now I think the light tanks are fairly well balanced, I still think the merc needs a SLIGHT adjustment, but overall not sure they can complain about too many things. Zerk has been hit with many a nerf, but I still to this day think they are the best light tank of the original 3, a well designed class imo, or perhaps a better designed group platform for midgard relating to melee. While the zerk against either the merc or BM has a disadvantage, its ability to take down others, at least imo, is far superior.
As for the other points in your post, I would generally disagree as well. Necros need adjustments, their melee abs is not one of them. Warlocks...really the only problem with them is heavy frontload dmg and UI aoes, chamber dumping is not exactly what it used to be. Hunter...eh class design, with the changes to archery it put them on top sure, but it wasn't always that way.
I dunno what class you play because you never finished telling us what it was. I will assume tank? When you have to use every tool you have to kill a caster, you are generally playing someone that is good or at the very least decent playing a caster. With det9 etc you shouldnt be locked down for more than a few seconds at a time.
I am a hib so I am partial to the NS but while their magic may be op, long was it their magic that prevented them getting much of a buff. Infs have more spec pts, SBs can 2handed perf, the nightshade can cast, and only until recently did it ever make much of a difference. The instant helped in melee a bit, the casted DD helped against runners.
This is not a game where every single class will be able to take out any other class. Good players can make this true, but it's not a fact.
I won't count how many times I've raged something is OP like wizard 3 bolts, theurgs having tons of pets etc, warlocks chamber dumping originally, or zerks going gerbil on my ass and dropping me like a sack of potatoes. Do I whine? Yes, I do. But I still get my ass back up and go back out there, because I know that classes never appear to be as OP as you think they are. In some cases, you are right, but 90-95% of the time its not true. You or someone in your group was not performing to the capability that the other party was, or they just weren't doing their job.
wizards? druid needs to pay attn when wizards are about and see when their groupmates are offering themselves like candy in front a ck/tower
theurgs? someone needs to be bombing or confusing those pets.
Warlocks (as of today)? UI is hard to deal with, a well placed stun or zephyr can go a long way.
just my ...well more than 2 cents but...wow I wrote way too much
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