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Author Topic: Little help if you please [Locked]
DakRT  1 star
Posts: 69
Registered: 2005-2-28 05:50:16
No need to respond on my feedback thread, you were spying and you know it.

For the rest of what you responded on, you made very good points. The wizard hit me pretty damn hard, and they normally do. But let's say we're at a tower or CK and trying to either take it or defend. Normally the wizards won't have the range to debuff first so they will just 3 bolt. Since no debuff is factored, why would they still bolt so hard on a class with 50% heat resists. Makes me wonder what the resists bring.

As for the infil, he did indeed use poison spike. And yes, being my only DoT is baseline, the variance minus spell pierce and relics probably hurt my damage versus his own. Still, I would have figured I'd do more than 20 a tic with a red spell. Going back to baseline and such...I guess its not fair to compare that either to other baselines? For example, I log my cleric bot on with 4 in smite...she nukes for 400+ on my test dummy. But I recall DoTs are calculated slightly different.

You are right that Mid is the "melee" realm, no question there. But, even so, I know in the grand scheme of things we shouldn't compare classes to classes, however mid's casters seem a bit weaker compared to the other two realms. Again, I know warlocks can chamber dump and have primers, to which even looking at character builder confuses me how they even work, but SM's and Runies seem to fall slightly behind to what Alb and Hib bring. Just stating what I see, not QQing, not curious if I'm seeing this right. BD's damage is fairly pathetic but are more for interrupts anyways.

I've been aug specced my entire shaman career so I know how its played. I even tried 39/37 spec which seemed to be a good 'all-around" spec. As I previously stated, I respec almost weekly trying to find the happy medium for me. The 48 Aug spec is 'ok' at best...helps little bit. Even when I was 37 cave, I didn't really kill anything, just annoyed more than anything. I could clear pets with it if the Thane didn't. My guildee that's 46/47 cave (I forget which) does decent damage but has tons in passives.
DarkPCK  2 stars
Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
DakRT posted:

No need to respond on my feedback thread, you were spying and you know it.


Again, I wasn't, it was someone else who was giving us the info and recordings. Either way it doesn't invalidate all the other points~


DakRT posted:

Going back to baseline and such...I guess its not fair to compare that either to other baselines? For example, I log my cleric bot on with 4 in smite...she nukes for 400+ on my test dummy. But I recall DoTs are calculated slightly different.


The comparison fails because it's between a nuke and a dot, not because they're baseline. Baseline nuke is already about double the delve of a DoT. Plus you're comparing a player to a test dummy without resists. And thirdly, you didn't even look at the amount mitigated by resists on that player...


DakRT posted:

You are right that Mid is the "melee" realm, no question there. But, even so, I know in the grand scheme of things we shouldn't compare classes to classes, however mid's casters seem a bit weaker compared to the other two realms. Again, I know warlocks can chamber dump and have primers, to which even looking at character builder confuses me how they even work, but SM's and Runies seem to fall slightly behind to what Alb and Hib bring. Just stating what I see, not QQing, not curious if I'm seeing this right. BD's damage is fairly pathetic but are more for interrupts anyways.


Other than BDs (and only due to the very recent body debuff fix), not at all. Mid casters get the flexibility of two damage types in basically any combination of casters in a group. There also is root to peel off each other, and two casters that can debuff the root 'damage' type (body in Mid) to keep melee rooted out of a fight for significant periods of time. Yes, you will say "but Hib has stun," and everyone else will tell you "root is better in every situation outside a keep or tower." Casted CC is affected by resists, det, stoic, etc, and stun being 9 seconds cuts it down immediately to 5-6 on casters/support, and 2-3 on melee even with 25% duration templates. Root on the other hand will keep casters/support out for 30 seconds, at which point you pull away from them and separate them from the fight, and melee for 10-20 seconds depending on if they have stoicism or not (and longer when you body debuff for it).


DakRT posted:

As I previously stated, I respec almost weekly trying to find the happy medium for me. The 48 Aug spec is 'ok' at best...helps little bit.


Going over 44 is dumb.


DakRT posted:

Even when I was 37 cave, I didn't really kill anything, just annoyed more than anything. I could clear pets with it if the Thane didn't.


Going over 31 is dumb (and most don't go over 27).

 

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DakRT: And 4 Scouts makes a [stealth] zerg huh?
Zyzyg: What anytime snare are you talking about?...Your anytime style should be Polar Rift. Clearly you don't play a Shadowblade.
Steot: Its fact, I just dont have proof.
DakRT  1 star
Posts: 69
Registered: 2005-2-28 05:50:16
As I clearly stated, I respec often. I've always been 44/31m. I was trying something new.

Since you brought up stun vs root argument, didn't Hib get root as well now? Lemme see...Bainshee's get an aoe root, and baseline root, and enchanters have free baseline stun AND free baseline root. So if you purge 1, the second will get you. Not discussing encounters, just realm to realm. I agree some classes can nuke 2 different nukes (like BDs), but its also baseline. RM's will spec RC for the double bolt and AOE damage, but still not exactly up to par with the other realms, I think.
Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
DakRT posted:

Normally the wizards won't have the range to debuff first so they will just 3 bolt. Since no debuff is factored, why would they still bolt so hard on a class with 50% heat resists. Makes me wonder what the resists bring.



No they won't. If they have a clue they will nuke. As already mentioned bolts factor in armor for 50%. Bolting a chain wearing shaman is not a good idea.


DakRT posted:

As for the infil, he did indeed use poison spike. And yes, being my only DoT is baseline, the variance minus spell pierce and relics probably hurt my damage versus his own. Still, I would have figured I'd do more than 20 a tic with a red spell. Going back to baseline and such...I guess its not fair to compare that either to other baselines? For example, I log my cleric bot on with 4 in smite...she nukes for 400+ on my test dummy. But I recall DoTs are calculated slightly different.



God if it was poison spike... You couldn't have just said that to begin with. It's not a new thing and all 3 realms have it equally.

And log in your cleric bot and with something close to your 6% no sp template your shaman has duel someone and log me 100 nukes for 400+ on a level 50 with just 26% spirit resist. And lets see how many nukes it takes..


DarkPCK posted:

DakRT posted:

You are right that Mid is the "melee" realm, no question there. But, even so, I know in the grand scheme of things we shouldn't compare classes to classes, however mid's casters seem a bit weaker compared to the other two realms. Again, I know warlocks can chamber dump and have primers, to which even looking at character builder confuses me how they even work, but SM's and Runies seem to fall slightly behind to what Alb and Hib bring. Just stating what I see, not QQing, not curious if I'm seeing this right. BD's damage is fairly pathetic but are more for interrupts anyways.


Other than BDs (and only due to the very recent body debuff fix), not at all. Mid casters get the flexibility of two damage types in basically any combination of casters in a group. There also is root to peel off each other, and two casters that can debuff the root 'damage' type (body in Mid) to keep melee rooted out of a fight for significant periods of time. Yes, you will say "but Hib has stun," and everyone else will tell you "root is better in every situation outside a keep or tower." Casted CC is affected by resists, det, stoic, etc, and stun being 9 seconds cuts it down immediately to 5-6 on casters/support, and 2-3 on melee even with 25% duration templates. Root on the other hand will keep casters/support out for 30 seconds, at which point you pull away from them and separate them from the fight, and melee for 10-20 seconds depending on if they have stoicism or not (and longer when you body debuff for it).



this.

 

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DarkPCK  2 stars
Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
DakRT posted:

Since you brought up stun vs root argument, didn't Hib get root as well now?


Chanter got root most recently, that's it. Backfield roots are pretty important...


DakRT posted:

Lemme see...Bainshee's get an aoe root, and baseline root, and enchanters have free baseline stun AND free baseline root. So if you purge 1, the second will get you. Not discussing encounters, just realm to realm.


Bainshees have very little synergy with other Hib casters, unless you make a very specific body train, and that means the inclusion of Void Eld, etc to attempt to make it work. You rarely if ever purge a casted stun, call preheals instead and interrupt the casters... Purging roots will stop an enemy group from spreading you out and getting space, or at least force them to Ichor (which is only on VWs in Hib) to reset root immunity. Open Field Without a Zerg 101.


DakRT posted:

I agree some classes can nuke 2 different nukes (like BDs), but its also baseline. RM's will spec RC for the double bolt and AOE damage, but still not exactly up to par with the other realms, I think.


Actually 3/4 Mid casters get both spirit and dark, not just BDs. And baseline doesn't matter, since it's a debuff train. When a RC RM debuffs cold, it is for baseline nukes for itself and any BDs, and spec nukes for Dark SMs and RMs. And when a Dark SM debuffs spirit, it is for everyone other than Warlocks. When a Mana Chanter debuffs heat, it's for baseline nuke for itself, spec for Light Mentalists, and then a separately casted cold debuff for Light Elds. It should be obvious that Mid has caster trains that come together with fewer debuffs cast.

 

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DakRT: And 4 Scouts makes a [stealth] zerg huh?
Zyzyg: What anytime snare are you talking about?...Your anytime style should be Polar Rift. Clearly you don't play a Shadowblade.
Steot: Its fact, I just dont have proof.
Pillowjunky
Posts: 45
Registered: 2008-6-13 06:30:13
DAOC now stands for Dark Ages of Castalot.

I know it's not very creative, but it's a reality. And on top of this super damage you have nukes that shoot like machine guns. The balance is out of whack and the fun begins once you enter cathal valley.
DakRT  1 star
Posts: 69
Registered: 2005-2-28 05:50:16
I tend to agree the game has definitely catered to the casting side of things, why I ask about Mids.
DarkPCK  2 stars
Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
DakRT posted:

I tend to agree the game has definitely catered to the casting side of things, why I ask about Mids.


Mid casters are fine... There is no realm that is designated for melee, magic, etc.

 

-----signature-----
http://tinyurl.com/l6vz3g
DakRT: And 4 Scouts makes a [stealth] zerg huh?
Zyzyg: What anytime snare are you talking about?...Your anytime style should be Polar Rift. Clearly you don't play a Shadowblade.
Steot: Its fact, I just dont have proof.
UnscrupulousDulu  1 star
Posts: 152
Registered:
There is a lot to cover in this post, but let me start with a basic clarification.

Resist debuffs are misleading. -50% resist to heat for example, is not going to take away all of your resists. It will cut your current resists in half.

Meaning, if you have 26% resistance to heat, after suffering a -50% debuff, you will have 13% resistances.


Secondly, there isn't an MMO I know of where you can take two casters free-casting on you, and expect to survive. LoS, interrupts, and someone healing you are essential to survival in RvR. There are also some RA's which reduce magic damage taken.. Avoidance of Magic and Bedazzling Aura come to mind.


With all of that said, I still think the resist system in this game needs an update. And I'm a caster. I think we need to cut the power of debuffs in half against players. Keep them how they are for PVE, but make them only half as effective in RvR.
DakRT  1 star
Posts: 69
Registered: 2005-2-28 05:50:16
You may have misread my post friend...I had 50% heat resists on my shaman and was being nuked for over 800 a pop. 2 assisting I know i will die. Point being though what if I didn't have 50% and only a standard 26%, would they be hitting me for say, 1200? My very basic question is does casted resists matter. Thats all. If they can bolt that heavy with 50% heat with 15% debuff, then either (1) they both are high RR or (2) casted resists mean jack shit.

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