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Author Topic: Little help if you please [Locked]
DakRT  1 star
Posts: 69
Registered: 2005-2-28 05:50:16
I'm going to put myself out there, so let your insults fly if you feel the need to empower yourself...but I'm trying to understand the game alittle more than I do now. I am wondering how DPS vs. resists is calculated on a player. I'm also trying to understand realms 'caster' classes and how they even balance out. So...first questions...

On my Shaman (which I respec almost weekly) is currently 48A. With my template and red resists, the three together put me right at 50% (H, C, M). With that said... Today I went out and ran into 2 wizards. As I'm watching the log he hit me with his debuff nuke first, reducing my resists some. Mathematically speaking if I'm 50% heat, his debuff does 15%, that should put me at 35% resists which is still more than most. His follow up bolts did 888 then 793, with secondary clown assisting him for 901 and 840. Effectively killing me. So, why have magical resists at all? If I had a standard template at 26% heat and no Aug at all for extra resists, then one could gather they would have debuffed me and nuked me for well over 1100 each...right? So again why have resists when they seem so irrelevant?

Two days ago my group was at a CK defending when Albs pushed. A group mate thats rr9 and 46 cave specced did her AoE Dot and was pulsing at 200ish a tick. Some matter cabbie outside landed his AOE Dot and it was hitting me for 300 a pop IIRC...was very very high. So again, if I through up my resists (again red) on 26% template, how can a matter cabbie hit me so hard? My overall questions here are basically asking why have yellow/red resists on top of your template when it seems easily negated.


next question...what affects DoTs? Spell Damage + Pierce in template correct? And how much into cave? Earlier a rr5 Infil popped my warrior friend and used some area Dot on us. His Dots were doing 113/115/110 effectively on me. I sheared him, diseased him, and used my baseline red DoT on him. Log revealed you hit xxxx for 13/22/11/18. Um wtf is that? How is he doing 100+ and I'm doing under 20? yes I'm not cave specced nor have spell pierce, but I do have 6 to spell damage. I would have expected more than this. Again, I'm asking for game advise/knowledge on how spells work.

Lastly...in a game full of casters, I'm asking for a fair reason of the realms. If Albs roll a caster class, 90% of them roll a Wizard with most speaking 50f/19 earth. Sorcs/Thuergs/etc. I'm mainly interested in the leading class per realm. I think we all agree wizards are the primary dps class for Albion. Hibernia mostly likely main is the elderitch. Although 3 DPS classes in this realm get free stun making them effective killers. Now, midgard has SM/Warlock/Runies/BD. I think Runies are supposed to be the main in this realm with double bolt option. Warlocks certainly come to mind but this is a catacombs class, not really the realms main dps class I would say. Even if they were...how does Midgard DPS compare to the other realms? Ionly ask to not start a flame war, but to know the truth not speculation. I can compare the classes on paper and see what brings what. Runies specced bolt does pretty nice damage but no debuff like a wizard gets. No stun like a hib caster gets. This is of course comparing popular specs which I believe most runies want dps, so RC specced.

I know some will come out and go 'get good, l2p' etc...but I want to know how things truly get calculated. I see no reason for runies to spec RC when compared to other realms abilities. I see no reason for me as a shaman to spec high AUG except for aoe shears and my own buffs/field buffs. And from what I'm told no one likes warlocks for w/e reason. So again I ask the l33tists out there for alittle insight help. I appreciate your time.

Thanks.
Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
Ok I'll play.


DakRT posted:

Mathematically speaking if I'm 50% heat, his debuff does 15%, that should put me at 35% resists which is still more than most.



10% resist pierce put you at 40 to start with...

DakRT posted:

Two days ago my group was at a CK defending when Albs pushed. A group mate thats rr9 and 46 cave specced did her AoE Dot and was pulsing at 200ish a tick. Some matter cabbie outside landed his AOE Dot and it was hitting me for 300 a pop IIRC...



Acuity, templating and RA builds for casters are all about maximizing damage and Albs have had 3x power relics for couple months.


DakRT posted:

His Dots were doing 113/115/110 effectively on me. I sheared him, diseased him, and used my baseline red DoT on him. Log revealed you hit xxxx for 13/22/11/18. Um wtf is that?



Not sure which one the whine is directed at so let's start with you.

You are Aug spec. Your baseline dot is cave. When you cast you have a large variation on the damage roll because you aren't cave spec'd (like your friend who you reported doing 200ish). And you aren't templated for damage. Not sure why you mentioned that you sheared and diseased him. It doesn't make your DoT damage go up. However if you str/con sheared him you took in ~2 seconds ~500-700 hp. If mythic added in a combat log that told you how much con/hp was lost would that make you feel better?

His poisons are body. He's got 3x relics. He could easily built his template around maximizing the damage of poisons. And then he also has access to the RA Viper.


DakRT posted:

Lastly...in a game full of casters....I'm mainly interested in the leading class per realm



I have no idea what your criteria for 'leading class' is but by completely arbitrarily deciding bolt casters are X and catacombs classes are Y makes it no surprise to me that other than noticing that wizards are a pretty high dps class you got pretty much everything else wrong.

Paper daoc ends up working out that way a lot.

 

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DakRT  1 star
Posts: 69
Registered: 2005-2-28 05:50:16
Its not a whine session, I'm asking for answers. I appreciate your breakdown. yes, I'm not built for damage, agreed. Just wouldn't have thought my baseline DoT would be so weak. True, Albs have the power relics and that has a large margin of assistance, granted. I mentioned I sheared/diseased him cause, well that's my job as a aug specced shaman.

next, again not a whine as you seem to point out. But I'm trying to understand the realms dps classes and realm balance. Put it this way, if I wanted to make a DPS class on mid to combat the wizards/elds/enchanters/bainshees would I make a RC runie or a warlock, and why?

Lastly, my question still stands...why go Aug on a shaman? Besides aoe shears. Not seeing the benefit. The red resists don't seem to be of much help....
Stangkilla  2 stars
Title: I
Posts: 330
Registered: 2002-1-26 16:09:33
I didn't read any of this.

 

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DakRT  1 star
Posts: 69
Registered: 2005-2-28 05:50:16
Thx for stopping by Stang
Asmodar
Posts: 30
Registered: 2011-11-8 01:11:23
DakRT posted:

I'm going to put myself out there, so let your insults fly if you feel the need to empower yourself...but I'm trying to understand the game alittle more than I do now. I am wondering how DPS vs. resists is calculated on a player. I'm also trying to understand realms 'caster' classes and how they even balance out. So...first questions...

On my Shaman (which I respec almost weekly) is currently 48A. With my template and red resists, the three together put me right at 50% (H, C, M). With that said... Today I went out and ran into 2 wizards. As I'm watching the log he hit me with his debuff nuke first, reducing my resists some. Mathematically speaking if I'm 50% heat, his debuff does 15%, that should put me at 35% resists which is still more than most. His follow up bolts did 888 then 793, with secondary clown assisting him for 901 and 840. Effectively killing me. So, why have magical resists at all? If I had a standard template at 26% heat and no Aug at all for extra resists, then one could gather they would have debuffed me and nuked me for well over 1100 each...right? So again why have resists when they seem so irrelevant?



10% resist pierce is standard on any caster
5% resistpierce from traldor is likley in a duo with two casters
maybe you got debuffed by a body sorc for 50% heat...

two assisting fire wiz on a debuffed target should defintley kill it. Magic damage can get sick in this game so spec some additional AoM and use the magic ablativ buffers from Dragon jewlery.


DakRT posted:

Two days ago my group was at a CK defending when Albs pushed. A group mate thats rr9 and 46 cave specced did her AoE Dot and was pulsing at 200ish a tick. Some matter cabbie outside landed his AOE Dot and it was hitting me for 300 a pop IIRC...was very very high. So again, if I through up my resists (again red) on 26% template, how can a matter cabbie hit me so hard? My overall questions here are basically asking why have yellow/red resists on top of your template when it seems easily negated.



higher delve? more RA points specced for damage? crit on dot? added resist pierce ...
There is a lot thatt can effect damage done and damage taken. without further info this is just a guessing game


DakRT posted:

next question...what affects DoTs? Spell Damage + Pierce in template correct? And how much into cave? Earlier a rr5 Infil popped my warrior friend and used some area Dot on us. His Dots were doing 113/115/110 effectively on me. I sheared him, diseased him, and used my baseline red DoT on him. Log revealed you hit xxxx for 13/22/11/18. Um wtf is that? How is he doing 100+ and I'm doing under 20? yes I'm not cave specced nor have spell pierce, but I do have 6 to spell damage. I would have expected more than this. Again, I'm asking for game advise/knowledge on how spells work.



maybe he had a warlord close by... you sure you hit him for 20 through dot and not through a damage shield? sounds more likley


DakRT posted:

Lastly...in a game full of casters, I'm asking for a fair reason of the realms. If Albs roll a caster class, 90% of them roll a Wizard with most speaking 50f/19 earth. Sorcs/Thuergs/etc. I'm mainly interested in the leading class per realm. I think we all agree wizards are the primary dps class for Albion. Hibernia mostly likely main is the elderitch. Although 3 DPS classes in this realm get free stun making them effective killers. Now, midgard has SM/Warlock/Runies/BD. I think Runies are supposed to be the main in this realm with double bolt option. Warlocks certainly come to mind but this is a catacombs class, not really the realms main dps class I would say. Even if they were...how does Midgard DPS compare to the other realms? Ionly ask to not start a flame war, but to know the truth not speculation. I can compare the classes on paper and see what brings what. Runies specced bolt does pretty nice damage but no debuff like a wizard gets. No stun like a hib caster gets. This is of course comparing popular specs which I believe most runies want dps, so RC specced.



90% of albs are not wizards... infact every other caster brings a lot more util to the table than a wizard.
midgard has always been a more melee orientated realm. hib and mid can utilize stun a lot better than alb. mid best by far... better caster for mids would not be very good.

i start to sense that this is QQ Thread for underpowered mid casters...


DakRT posted:

I know some will come out and go 'get good, l2p' etc...but I want to know how things truly get calculated. I see no reason for runies to spec RC when compared to other realms abilities. I see no reason for me as a shaman to spec high AUG except for aoe shears and my own buffs/field buffs. And from what I'm told no one likes warlocks for w/e reason. So again I ask the l33tists out there for alittle insight help. I appreciate your time.

Thanks.



well if you do not see a reason for AUG on a Shamy than you maybe should not play that class you do not spec that for yourself but for your mates as well. firewizz is a pretty dull class if you ask me. locks are just silly and most classes have no counter against them as sonn as they get som RR under their belt.

in general you can not look at one class and comapre their skills to their "equvivalents" in the other realms....

i bet you will find some wizards that would love to have speed baseline...

runis can have bolts and effectivly debuff a baseline damage spell...

you are looking at the issue at oinly one angle

sry that i have not mor detailed information for you on how resits work buti dont think thats you major concern anyway
DarkPCK  2 stars
Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
DakRT posted:

On my Shaman (which I respec almost weekly) is currently 48A. With my template and red resists, the three together put me right at 50% (H, C, M). With that said... Today I went out and ran into 2 wizards. As I'm watching the log he hit me with his debuff nuke first, reducing my resists some. Mathematically speaking if I'm 50% heat, his debuff does 15%, that should put me at 35% resists which is still more than most. His follow up bolts did 888 then 793, with secondary clown assisting him for 901 and 840. Effectively killing me. So, why have magical resists at all? If I had a standard template at 26% heat and no Aug at all for extra resists, then one could gather they would have debuffed me and nuked me for well over 1100 each...right? So again why have resists when they seem so irrelevant?


Bolts work off AF in addition to resists. You've had a Wizard yourself at least since Devon was five servers...


DakRT posted:

Two days ago my group was at a CK defending when Albs pushed. A group mate thats rr9 and 46 cave specced did her AoE Dot and was pulsing at 200ish a tick. Some matter cabbie outside landed his AOE Dot and it was hitting me for 300 a pop IIRC...was very very high. So again, if I through up my resists (again red) on 26% template, how can a matter cabbie hit me so hard? My overall questions here are basically asking why have yellow/red resists on top of your template when it seems easily negated.


Lucky crit on a dot with resist pierce...?


DakRT posted:

next question...what affects DoTs? Spell Damage + Pierce in template correct? And how much into cave? Earlier a rr5 Infil popped my warrior friend and used some area Dot on us. His Dots were doing 113/115/110 effectively on me.


Poisonspike? It's likely essence damage, and likely affected by spell pierce, viper, etc.


DakRT posted:

I sheared him, diseased him, and used my baseline red DoT on him. Log revealed you hit xxxx for 13/22/11/18. Um wtf is that? How is he doing 100+ and I'm doing under 20? yes I'm not cave specced nor have spell pierce, but I do have 6 to spell damage. I would have expected more than this. Again, I'm asking for game advise/knowledge on how spells work.


Shears and diseases have no effect on how hard dots hit them. And you're using baseline cave dots...


DakRT posted:

Lastly...in a game full of casters, I'm asking for a fair reason of the realms. If Albs roll a caster class, 90% of them roll a Wizard with most speaking 50f/19 earth.


Depends on the setting. If you're zerg surfing, then sure.


DakRT posted:

Sorcs/Thuergs/etc.


This is not a complete sentence and I have no clue what its inclusion is for.


DakRT posted:

I'm mainly interested in the leading class per realm. I think we all agree wizards are the primary dps class for Albion. Hibernia mostly likely main is the elderitch. Although 3 DPS classes in this realm get free stun making them effective killers.


Again, depends on the setting... Alb open field groups will likely have a body train instead. Hib open field groups are generally going to use a mixed heat and cold train.


DakRT posted:

Now, midgard has SM/Warlock/Runies/BD. I think Runies are supposed to be the main in this realm with double bolt option. Warlocks certainly come to mind but this is a catacombs class, not really the realms main dps class I would say. Even if they were...how does Midgard DPS compare to the other realms?


Fine, Mids have the ability to use either cold and spirit, since all of its originally casters get one spirit and one cold nuke. This attribute is only given to Mid casters, not Hib or Alb.


DakRT posted:

Ionly ask to not start a flame war, but to know the truth not speculation. I can compare the classes on paper and see what brings what. Runies specced bolt does pretty nice damage but no debuff like a wizard gets. No stun like a hib caster gets. This is of course comparing popular specs which I believe most runies want dps, so RC specced.


The real reason to go RC is for the cold debuff, and unless you're zerg surfing the bolts aren't particularly good. The matter debuff fits into specialized groups, but it's not particularly common.

P.S. No response to the feedback thread?

 

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DarkPCK  2 stars
Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
Vyxar posted:

Albs have had 3x power relics for couple months.


It's not a contiguous block of multiple months, and it hasn't lasted a significant amount of time in a while. They had it for two days, then a Euro BG recaptured one on Saturday.

 

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DakRT: And 4 Scouts makes a [stealth] zerg huh?
Zyzyg: What anytime snare are you talking about?...Your anytime style should be Polar Rift. Clearly you don't play a Shadowblade.
Steot: Its fact, I just dont have proof.
DarkPCK  2 stars
Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
DakRT posted:

Lastly, my question still stands...why go Aug on a shaman? Besides aoe shears. Not seeing the benefit. The red resists don't seem to be of much help....


Why would you want to go Cave? DoTs are the dumbest way to add dps, and are generally only used for pet clears.

 

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http://tinyurl.com/l6vz3g
DakRT: And 4 Scouts makes a [stealth] zerg huh?
Zyzyg: What anytime snare are you talking about?...Your anytime style should be Polar Rift. Clearly you don't play a Shadowblade.
Steot: Its fact, I just dont have proof.
Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
DarkPCK posted:

Vyxar posted:

Albs have had 3x power relics for couple months.


It's not a contiguous block of multiple months, and it hasn't lasted a significant amount of time in a while. They had it for two days, then a Euro BG recaptured one on Saturday.



Ok. Maybe I overstated that somewhat. However, I do believe the Hib Power relic has continuosly sat in Renaris for at least that long and that the vast majority of that time Alb has had their power relic and that a significant chunk of that time they have also had mids.

 

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Vyxar
Master Eldritch
Shadow Legacy
12,11,11,11,10,10,10,9,8,7,7,7,6,6,6,6,5 etc...
Marubaloobalah - "Mediocre people that don't know they are mediocre are like the homosexual to your hate crime."

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