Kahzee posted:
udumbbro The lore is all over the place
UnscrupulousDulu posted:
What lore?
Hibernia wasn't even supposed to be in the game at launch. They made something up on the fly to have a third faction. Every aspect of this game, especially the horrible post-SI expansions, have all been hodge-podge at best, and not based on any real "lore".
Vladasa posted:
Lurikeen don't fit under the "nature" umbrella of Hibernia, they fit under the "magic" category.
They split it up perfectly in Hibernia (but I doubt anyone here has ever noticed it), into two groups.
Firbolgs, Sylvans --> Nature
Lurikeen, Elves, Shar --> Magic
Cows --> no one cares.
Take a look at the classes, and you'll notice trends.
Relies on Nature, Relies on traditionally "magical" objects (Sun, Moon).
Nature: Animists, Druids, Wardens, Bards, Valewalkers (all have lines that have something natural, or "outdoorsy"
Magic: Chanters, Elds, Mentalists, Bainshees (to a lesser extent) Vampiir.
So, Dislike. Has to be within the Lore of the game for me to approve it.
Lurikeen don't fit under the "nature" umbrella of Hibernia, they fit under the "magic" category.
They split it up perfectly in Hibernia (but I doubt anyone here has ever noticed it), into two groups.
Firbolgs, Sylvans --> Nature
Lurikeen, Elves, Shar --> Magic
Cows --> no one cares.
Take a look at the classes, and you'll notice trends.
Relies on Nature, Relies on traditionally "magical" objects (Sun, Moon).
Nature: Animists, Druids, Wardens, Bards, Valewalkers (all have lines that have something natural, or "outdoorsy"

Magic: Chanters, Elds, Mentalists, Bainshees (to a lesser extent) Vampiir.
So, Dislike. Has to be within the Lore of the game for me to approve it.
What lore?
Hibernia wasn't even supposed to be in the game at launch. They made something up on the fly to have a third faction. Every aspect of this game, especially the horrible post-SI expansions, have all been hodge-podge at best, and not based on any real "lore".
udumbbro The lore is all over the place
Ill reply to this again and say...Celts. Vladasa forgets them. They can be both Nature(example:druid) and Magic(example:bainshees). So right from here you're excluding stuff from your argument of lore. If the Celt can cross the boundary, then so too can the Keen.
All it would take is some creative writing. Lurikeens are from the Otherworld, thus leaving nature magic quite unobtainable. Now for this to happen we could say it would take a couple of things. Firstly, we'd need something to start happening. SO after all of these years, since the elves and lurikeen moved Marrach Briollag into a place between the Otherworld and Hibernia, we could say something has started to happen. In both the Otherworld and Hibernia(this will also support my case for Celtic enchanters) the magics once holding Marrach Briollag in place between the worlds has faded. A new magic is seeping into the lands, corrupting the Lurikeen natives of the Otherworld, and the Celts of Hibernia. Marrach Briollag has begun seeping nature magic into the Otherworld, and arcane magic into the lands of Hibernia. The elves have no resources left to attempt a fix. As they are still keeping close watch on the Shar and their movements in the labyrinth. Thus leaving the Lurikeen to fend for themselves.
Lurikeens near this border of Marrach Briollag have become partially attuned to the worship of nature.
Celts near the border of Marrach Briollag have become partially attuned to the arcane arts.
Lurikeens can now become Valewalkers.
Celts can now become Enchanters.
Valewalkers are hybrids whihc would support this.
Enchanters summon pets from the ground or "under the hill" from the Otherworld.
All of this supported by Lore produced by Mythic.
edit to add: for those who don't know the history behind Marrach Briollag.
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Veteran DAoCer
Survivor of Guinevere
Mostly known as "Card"
Survivor of Guinevere
Mostly known as "Card"



