VaultNetwork.netVault Network Boards
Author Topic: I want Mythic to allow Lurikeen to become Valewalkers [Locked]
TropicanaJones  1 star
Posts: 220
Registered: 2008-9-23 23:57:38
BuffsteriaCantBuff posted:

Moocows were the worst idea ever in DAoC...other than giving Nightshades godmode.



Nightshades deserve godmode, as well as rangers. It's not everyday your class gets raped furiously and it's abilities are given to each of the other realms.

There is no way a single instant DD is going to put out more DPS than a 2handed perf. SO if you are arguing for mid...just stfu. It may be more useful in more situations such that you can't get a perf off, but please...

As for albs, I think they have a bit of a fight to put up here. For them I'd suggest adding this:

Remove their extra spec pts

New weapon ability: Crossbows

Dmg would scale as it does for nightshades with spec in stealth

Baseline Abilities:
Every 3-4 levels:
An Instant crossbow shot from the hip (animated crossbow action!)
2.5s crossbow shot (shorter cast time in exchange for shorter range) probably 850
Poison tipped bolt: Buff: Casted with either instant shot or casted: Added effect: DoT . Buff Lasts 10-20 minutes, reusable every 2 minutes.

Since you whine so much, what would you say to this for SBs

Same stuff but with Throwing Weapons.
Shorter cast time in exchange for shorter range, it is a throwing weapon after all: probably 550 maybe 600 with 2.2 cast?
Poison tipped throwing dagger buff same as mentioned with alb.


This would give the abilities to all realms, putting NSs back on the bottom where apparently they belong, but it's ok we've been there a long time. However, it would also put a spin on the class for the specific realm, while also bringing some of those lines up to speed with archery. What do you think?

edit to add: I don't know what the current ranges are for crossbow or throwing knives, just replace my said values with whatever they are currently

 

-----signature-----
Veteran DAoCer
Survivor of Guinevere
Mostly known as "Card"
TropicanaJones  1 star
Posts: 220
Registered: 2008-9-23 23:57:38
shameless bump.


No news of Lurikeen VWs.

EA Mythic Bioware needs to get on top of this.


srsly...

 

-----signature-----
Veteran DAoCer
Survivor of Guinevere
Mostly known as "Card"
ugo_phelix  1 star
Posts: 111
Registered: 2005-3-20 12:57:42
Vladasa posted:

Lurikeen don't fit under the "nature" umbrella of Hibernia, they fit under the "magic" category.
They split it up perfectly in Hibernia (but I doubt anyone here has ever noticed it), into two groups.
Firbolgs, Sylvans --> Nature
Lurikeen, Elves, Shar --> Magic
Cows --> no one cares.

Take a look at the classes, and you'll notice trends.
Relies on Nature, Relies on traditionally "magical" objects (Sun, Moon).

Nature: Animists, Druids, Wardens, Bards, Valewalkers (all have lines that have something natural, or "outdoorsy"
Magic: Chanters, Elds, Mentalists, Bainshees (to a lesser extent) Vampiir.

So, Dislike. Has to be within the Lore of the game for me to approve it.



is that why lurikeens can be heros?

 

-----signature-----
NF - Kitez Hunter | Runecarvinz RM
CV - Garrotez SB | Farsightz Eld | Slingz Theurg
Vids - http://tinyurl.com/kitez
Jim_Digriz  1 star
Posts: 119
Registered: 2001-11-10 07:09:49
Lurikeens were granted hero status after the Lurikeen Uprising of naught-two.


=======================================


Dark Age of Camelot


Version 1.55 Release Notes


Monday, November 25, 2002


=======================================


THE LURIKEEN UPRISING HAS PREVAILED


- As of this patch, Lurikeen can become Heroes. Thanks for the great roleplaying moments to everyone involved in the Uprising. Enjoy!

 

-----signature-----
A paradox arises when premature insight
clashes with prevailing nonsense
- Karl Kraus
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
I didn't post Tank classes >.>, they don't fit under the umbrella.

Mind = unblown

 

-----signature-----
Davolica, Fru Norsewoman Warlock. AMO Officer
Hayziis, Bantiarna Lurikeen Mentalist. GM Aes Dana
Macrina, Phoenix Knight Briton Cleric.
http://www.boandterri.net/winlok%20guide.pdf <-- My Warlock Guide
kancle  1 star
Posts: 86
Registered: 2011-8-2 03:54:57
Yes (18 votes)

 

-----signature-----
Joc 10Lx Sb (retired)
Justdont 7Lx Shaman (retired)
Barwhoore 8L1 VW (retired)
Chilliconcarvy  1 star
Posts: 92
Registered: 2008-8-2 03:23:46
Jim_Digriz posted:

Lurikeens were granted hero status after the Lurikeen Uprising of naught-two.


=======================================

Dark Age of Camelot

Version 1.55 Release Notes

Monday, November 25, 2002

=======================================


THE LURIKEEN UPRISING HAS PREVAILED

- As of this patch, Lurikeen can become Heroes. Thanks for the great roleplaying moments to everyone involved in the Uprising. Enjoy!



We need a new Lurikeen uprising!
TropicanaJones  1 star
Posts: 220
Registered: 2008-9-23 23:57:38
Oddly enough, the guy who started the original Lurikeen Uprising still plays. I'm guilded with him in fact. Maybe it's time....

 

-----signature-----
Veteran DAoCer
Survivor of Guinevere
Mostly known as "Card"
PowPowParn  2 stars
Posts: 374
Registered: 2005-6-12 19:11:48
elf vamps like THE BOOKLET THAT CAME WITH CATACOMBS SAID


srsly if you want to cry about lore not making sense, supposedly vamps and bains are descendants of some butthurt elf dude who did stuff, but elves cant be vamps

 

-----signature-----
(/ '-'/ From the windowwwww
('-' ) To the wall!!
(-(-(-(-(-(-( - . - )-)-)-)-)-)-) (^O^)/
Kahzee  1 star
Posts: 246
Registered: 2009-8-26 11:17:54
UnscrupulousDulu posted:

Vladasa posted:

Lurikeen don't fit under the "nature" umbrella of Hibernia, they fit under the "magic" category.
They split it up perfectly in Hibernia (but I doubt anyone here has ever noticed it), into two groups.
Firbolgs, Sylvans --> Nature
Lurikeen, Elves, Shar --> Magic
Cows --> no one cares.

Take a look at the classes, and you'll notice trends.
Relies on Nature, Relies on traditionally "magical" objects (Sun, Moon).

Nature: Animists, Druids, Wardens, Bards, Valewalkers (all have lines that have something natural, or "outdoorsy"
Magic: Chanters, Elds, Mentalists, Bainshees (to a lesser extent) Vampiir.

So, Dislike. Has to be within the Lore of the game for me to approve it.



What lore?

Hibernia wasn't even supposed to be in the game at launch. They made something up on the fly to have a third faction. Every aspect of this game, especially the horrible post-SI expansions, have all been hodge-podge at best, and not based on any real "lore".



udumbbro The lore is all over the place

 

-----signature-----
"thats why finding you is like winning in lottery, right? happens once in a lifetime (outside lollab)"<--Eul
I vendo/bs on Inc. Yes I'm natebruner.
In Hoc Signo Vinces BSU
http://gimpchimp.etilader.com/s.php?u=kahzee

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.