First, use your real account to troll.
KaneJS posted:
new players (from what I have seen) rarely make it to level 50 unless they have friends who play and can hold their hand or power-level them
Do you even play the game? New players not making it to 50 unless they are PLed? Are you serious? It used to take a casual player around a full year to hit 50 and now, with out any PLing, it only takes a casual 2-4 irl days to hit 50. With PL a toon can hit 50 in less than 12 hrs.
If a noob does not hit 50 and leaves, it is because they decided the game sucks and the noob has moved on.
KaneJS posted:
I always found the PvE content to be great
Again, do you even play the game? DAoCs PvE is a joke. Most of the PvE is pointless. Unless the player PvEs in the very few and UBAR PvE spots most drops are pointless, most PvE experience is pointless, most PvE gold is pointless. Each expansion that came out made the previous PvE areas obsolete and now almost al PvE areas are pointless.
1) Mythic did advertise DAoC and found that advertisement did not help subscription numbers
MJ long ago stated that Mythic advertised DAoC and saw no increase in subscription numbers. Unfortunately MJ’s ego got in his way and rather than conclude that noobs coming to the game found the game lacking and it was this lack that gave the impression that advertisement did not work, MJ concluded that the game was fine and advertisement was pointless.
The truth is DAoC began dieing around 9 to 12 months after launch. Yep, that is what I said and the population charts show it.
For the first 9 to 12 months the game was growing at about 20k subs per month. At around the 12th month mark the population suddenly leveled off. It is highly unlikely that the influx of 20k per month suddenly went to zero. More likely is the influx remained at around 20K per month and the game suddenly began bleeding as many as were coming to the game.
In the beginning, it took a casual around 25 to 35 days /played to level just ONE toon to 50. For a casual player 25-35 days /played was around a full year irl. Also, each realm had a large variety of toons that a new player could level as alts and there were three different realms.
DAoC at launch had enough content to keep a player busy for more than 2 or 3 years yet at the 12 month mark the number of players leaving rocketed up to about 20 k per month. Something was seriously wrong but Mythic just played ostrich and stuck their head in the sand, NEVER addressing the basic and fundamental problems of the game.
The basic fundamental problems that DAoC had at launch, the problems that caused players to leave the game after only 12 months of play, those problems have never been fixed ergo advertisement today is still pointless. Actually the old problems have been magnified which makes advertisement even more pointless.
2) WoW proves that one of DAoC’s fundamental problems is NOT DAoC’s low quality graphics.
While it is true that the game needs a modernized UI, the graphics of DAoC are better than WoW and need I point out that WoW is still pushing over 10 million subs. DAoC has grand graphics when comparing DAoC’s graphics to WoW.
It would be nice if DAoC had the option for players to select better graphics but this is not something that will make or break the game.
I have always said, most players would play stick figures in the Frontiers if the player felt that the reduced graphics setting would make battles run smoother and give the player an advantage over the enemy. While that statement may be a slight exaggeration, most players turn down their graphics settings when going out to the Frontiers to do battle. Graphics is not as important as many want to believe. Yes nice graphics are . . . nice, but WoW proves that DAoC’s graphics are not a hindrance to subscriptions.
3) The vast majority of MMO players are PvE centric and if a game does not have good PvE, the PvE centric players will not stay for long, and DAoC’s PvE sucks.
WoW and other games show that the vast majority of MMO players are PvE centric. This does not mean they only PvE. On the contrary most PvE centric players also PvP. Many PvE centric players PvP a lot. What PvE centric means is, When a PvE centric player happens to want to get their PvE fix the player needs good PvE that has a logical and intelligent progression. If a game does not have good PvE then the PvE centric player will move on to other games.
PvE centric players will PvP and that is what makes the PvE centric important to a game. Without the PvE centric player, DAoC flounders. In the beginning of DAoC most of the players in DAoC were PvE centric. Most of the PvE centric players also PvPed/RvRed, and that is one thing that made the Frontiers great, but at their heart the PvE centric players needed good PvE to keep them at DAoC.
Today most of DAoC’s PvE is pointless. Most of the old world areas for PvE are for sightseeing only. If a players wants to level at an adequate speed with reasonable drops there are only a very few places to level in the game today, other leveling areas are simply obsolete.
Today a player logs in with their new toon. They ask people where to level, they go to the suggested areas to level. The next day they hit 50 and ask, “is that all there is to the PvE?†Then the next day the player starts another toon and the very following day that new toon is also level 50. The noob quickly finds that DAoC’s PvE is pointlessly over in almost no time at all. Then they leave for other games that have a more challenging and better-coordinated PvE.
Any who post that DAoC’s PvE is great, they are clueless or they are trolls.
4) The number of MMO players that would like what DAoC is, are already playing DAoC.
Over the years millions and millions have tried out DAoC. Mostly, those still in the game are the only ones that like what DAoC is. Yes there are Millions who have not tried DAoC but most of those who have not tried DAoC are PvE centric (isolated exceptions do not change a general truth) .
Today DAoC has been twisted into an almost exclusive PvP/RvR game. A player can enter the game and in a week, without PLing and with only minimal instruction from a Guild, have a templated level 50 ready to PvP/RvR in the Frontiers. If the player decides they do not like the first toon they leveled up, the player can use their experience garnered from leveling the first toon and in less than a week the player can have a second toon at 50 and templated. Except for a small bit of PvE, DAoC is almost exclusively a PvP/RvR game.
For the most part, MMO players who want a neglected, eclectic game with a gutted PvE and a focus on PvP/RvR have, over the last decade, found or heard about DAoC.
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The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato