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Author Topic: [FEEDBACK]@Mythic: Hunter Class necessities! [Locked]
TropicanaJones  1 star
Posts: 220
Registered: 2008-9-23 23:57:38
So...you basically got pathfinding for free when speccing in bow...you get 2handed....you get a pet....you want more? Really?

Also, this is a game of war, if you died, it's because you didn't bring enough.


It's not 300.

 

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BuffsteriaCantBuff  2 stars
Posts: 470
Registered: 2008-11-3 22:29:57
TropicanaJones posted:

So...you basically got pathfinding for free when speccing in bow...you get 2handed....you get a pet....you want more? Really?

Also, this is a game of war, if you died, it's because you didn't bring enough.


It's not 300.



What's pathfinding? 2handed is useless when you have like 0 points in it.

 

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ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
BuffsteriaCantBuff posted:

TropicanaJones posted:

So...you basically got pathfinding for free when speccing in bow...you get 2handed....you get a pet....you want more? Really?

Also, this is a game of war, if you died, it's because you didn't bring enough.


It's not 300.



What's pathfinding? 2handed is useless when you have like 0 points in it.



pathfinding used to be rangers advantage over the other archer classes, then the other archers got there abilities for free.. and rangers didnt get compensated for loosing there edge...

2hand... all mid classes get for free, the other two realms have to dual spec for 1h/2h, mid gets it free.. specing any weapon line in mid gets you 2h...

and by you not knowing what pathfinding is... means you have absolutely no credibility or reason to be crying or suggestion ways to fix a class...

if you dont know what the history of your class is, or other simular classes, or what there abilities are, you have absolutely no idea how the classes are balanced to be able to suggest improvements that are balanced

 

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BuffsteriaCantBuff  2 stars
Posts: 470
Registered: 2008-11-3 22:29:57
ArkadyTepes posted:

if you dont know what the history of your class is, or other simular classes, or what there abilities are, you have absolutely no idea how the classes are balanced to be able to suggest improvements that are balanced



Kidding, right? You can't even spell similar or use "their" instead of "there".

The history of my class doesn't mean a hill of beans, what matter is that it's screwed up NOW and needs fixing. Urgently.

 

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Mooshaka  1 star
Posts: 124
Registered: 2008-9-27 09:04:20
lol @ pathfinding argument

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
BuffsteriaCantBuff posted:

ArkadyTepes posted:

if you dont know what the history of your class is, or other simular classes, or what there abilities are, you have absolutely no idea how the classes are balanced to be able to suggest improvements that are balanced



Kidding, right? You can't even spell similar or use "their" instead of "there".


The history of my class doesn't mean a hill of beans, what matter is that it's screwed up NOW and needs fixing. Urgently.

It is a cheap shot to play the typo police, unless of course the post is incomprehensible. . . which is not the case here. In the above cases where typos infect this thread the typos do not detract from the overall meaning or intent.


I can see the logic that someone could use to conclude that past knowledge is not very important when considering suggestions made in the game of today. After all many classes are completely different from long ago. But some past knowledge can be more insightful than it initially seems. To improve the validity of a suggestion most would consider it beneficial to be knowledgeable about past Mythic mistakes or successes concerning a class’s balance.


So, I can see how some would consider it a bit silly for another to make suggestions concerning a class when that person making the suggestion does not really know how much the class has been nerfed in the past, or how much the class has been pushed up and been given added benefits, . . . or why it all took place. . . or all the yelling and discussions that took place concerning past balancing fiascos etc. . .


Some may think that knowing a classes history does not matter much but without knowing why a past nerf was implemented or why some benefits were not implemented (or why some benefits were implemented) a person could be asking for things that were evaluated/tested long ago and found to be damaging to the overall game.


This does not mean that all noobs (or someone new to a class or someone with less experience than another) have poorly considered suggestions. Many who have been playing a class for a while can have insight without knowing the complete history of a class, but the person without a detailed knowledge of past balance challenge and how those past balancing challenges may have dictated the past character changes, which lead directly to where the classes are today. . . . they should recognize how the blank spots in their knowledge of a character can limit their ability to see why others may consider a suggestion a bit strange.


Gaining past knowledge can take effort, but increasing knowledge improves the quality of suggestions.

 

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slajzer  1 star
Posts: 196
Registered: 2006-9-22 14:59:56
Gaining "past knowledge" takes more than some effort. Reading up on old patch notes is a fkn mess and in the end it doesn't really give you anything anyways unless maybe if you experienced first hand, in which case old notes are mostly pointless anyways.

Saying your points are less credible when it comes to class balance because "OU WEREN'T THERE MAN!!!" is just stupid.


Is pre archery patch stuff relevant to todays archers? Not really... You could bring up points like "I prefered it this way", but thats it.
Same goes for wardens pre shield patch
Or valk/thane/friar pre style patches
Or animists pre shroom cap

etc...

Or any other major change to any class that effectively changed how it played.


That said, I don't agree with anything she said in her original post

 

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AngharadMacsen  1 star
Posts: 155
Registered: 2003-3-11 08:41:31
BuffsteriaCantBuff posted:

Toughest posted:

If he's playing in a visi-pug he won't be stealthing. /assist MA with bow, snare peel, dog disease peel, interrupt casters/healers, etc.



I see...still...it would be annoying to respec every time you want to solo unless you're planning on a group-only hunter on the side.

I'd also be concerned about loss of stealth detection even though you do get the MoS bonus.



Stealth detection is NOT based on the stealth skill of the detector at all. Only on your level, your MoS, and HIS stealth.

So 5 (or zero) stealth doesn't impact your ability to detect other sneaks in any way...

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
slajzer posted:

Gaining "past knowledge" takes more than some effort. Reading up on old patch notes is a fkn mess and in the end it doesn't really give you anything anyways unless maybe if you experienced first hand, in which case old notes are mostly pointless anyways.


[colorurple] lol yes you are correct. It would be rather mind numbing. But if one does not want to undertake such a task then that person needs to recognize when to defer to others who have more knowledge/experience. [/color]


Saying your points are less credible when it comes to class balance because "OU WEREN'T THERE MAN!!!" is just stupid.


[colorurple]Well yes, that would be rather stupid.


If that is what you read then I did not say what I intended. I did not think I was invalidating all ideas put forth by those with less experience. I believe that I did say there are many with limited experience that could (and do) have valid points.


When I was validating the idea of past/old knowledge being of importance (rather than it being of no importance as the OP was saying), I was primarily meaning the specific instance where a player with limited experience comes up with a seemingly illogical concept and someone with more knowledge from the past would use a more complete knowledge base to give advice as to why the idea put forth by the less-experienced was not as good as the less-experienced would think. Then the less-experienced ignores the logical reasoning and sticks to their original suggestion like it was the Holy Grail, or perhaps the less-experienced player defends their position and then adds more unbalanced suggestions.


I was trying to make the point that less-experienced players can have valid ideas but the less-experienced should also be more open to those with a more experienced opinion, because those with less-experience are often handicapped by their lack of knowledge (not ‘always’ handicapped).


Noobs (less-experienced players) can, and often do, have valid ideas/suggestions.


In this case though the OP’s ideas seem ill conceived yet no matter how it is explained, the OP seems to refuse to see the logic of others who are more knowledgeable concerning the way Mythic balances the game. [/color]


Is pre archery patch stuff relevant to todays archers? Not really... You could bring up points like "I prefered it this way", but thats it.

Same goes for wardens pre shield patch

Or valk/thane/friar pre style patches

Or animists pre shroom cap



etc...


Or any other major change to any class that effectively changed how it played.


[colorurple]I agree. Very specific and old character skills that no longer apply are not the general old experience that is important when considering changes to characters.


What is important is the reasoning as to why Mythic would have buffed or nerfed one of those abilities. Also of importance is how Mythic more heavily balances around groups and is less likely to favor balancing individual characters against individual enemy characters, or that Mythic does not balance characters because someone died, or that there may be a class of character a players toon may never be able to kill one on one, etc. . . Then there is all the extensive Pendragon testing (by players) of specific character abilities and pet buffs and pet levels, etc. . . that many old players are familiar with (just because I limited my examples does not mean the number of examples is as limited). The examples given should make the point that there is old knowledge that can, and is often, valuable to know when considering suggestions that strengthen a characters abilities..[/color]


That said, I don't agree with anything she said in her original post


[colorurple] I concur.[/color]

 

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The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
TropicanaJones  1 star
Posts: 220
Registered: 2008-9-23 23:57:38
Mooshaka posted:

lol @ pathfinding argument



Well...If you can name another instance where a classes defining ability was given to each of the other realms, I'd like to know about it.


The only other time it happened was (again Hibernia getting raped) when NS's rr5 got passed around like hotcakes.


My overall point is this: Hunters and Scouts have nothing really to complain about. I would sooner give scouts a slight boost for the slam nerf/blocking nerfs than give hunters anything. They are working just fine.


The only things rangers have gotten since the archery patch was a root style and a passive bonus to penetrate shields. And if they hadn't had Celtic Dual, they wouldn't have even gotten that. And I'm not crying for Ranger boosts. I think they work fine as is.

All I'm saying is that there is no reason a Hunter should be getting anything at this point. Nothing justifies a need for a Hunter boost.

However, I don't play a Hunter or mid (rvr) so you can disregard everything I have said if you wish. But just because someone dies in RvR is not justification for a boost. All imo of course.

 

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