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Author Topic: Quickie Dragonsworn/Enhanced/Legendary tutorial for Molvik and Thid toons [Locked]
AngharadMacsen  1 star
Posts: 155
Registered: 2003-3-11 08:41:31
103 is going live this AM, so a lot of people using DS/enhanced/legendary gear in Molvik and Thid are going to have to be redoing their temps. Here's what I've found about the new limits:

Molvik:

1) Dragonsworn hauberks are not restricted in any way. You can still do five point OC on them and they will always be usable in Molvik.

2) The above also applies to the DS hats with +2% magic damage.

3) Any piece with +40 hits or hits cap is limited to 35.0 imbue points.

3) Any Legendary weapon is limited to 32.5 imbue points.

4) Any other piece is limited to 34.5 imbue points.

All of the above limits apply at level 39. At lower levels, the specified limits must be lowered by one imbue point per level below 39. So don't go into Molvik with this sort of gear before level 39.

Thidranki:

1) DS hauberks are limited to 23 imbue points.

2) Ditto DS hats with +2% magic damage.

3) +40 hits/cap pieces are limited to 15.5 imbue points.

4) Legendaries are limited to 11 imbue points.

5) Any other piece is limited to 14.5 imbue points.

Again, all limits are for max level (24). Lower levels lower those limits as for Molvik.

Notes:

For Thid, the assumption is fairly balanced spellcrafting. The limits above don't necessarily apply if you're in the habit of putting one very large (generally, greater than 10 imbue points, or 13 imbue points for a Legendary) gem and several small gems into the piece. In that case, add five to the limits specified above.

For non-DS/enhanced/Legendary level 51 gear, there are no limits beyond the usual 5.5 point OC limit for Molvik. For thid, those pieces are limited to 24.5 imbue points.

For level 31 gear in thid, you are limited to 4.5 points of overcharge.
Level 30 and lower gear has no new limits.
Since you can easily cap everything with less than 4 points OC on level 31 gear, this should have no real impact on level 31 templates other than to require that you SC all pieces more or less evenly, rather than heavily SC some pieces, and have some pieces with little or no SC.

Looking a little deeper under the hood, all inherent bonuses on DS/enhanced/legendary gear are treated as if they were a fifth gem. Each % bonus is worth 2 imbue points, each point of cap is worth 2 imbue points, 40 hits/cap are worth 9 imbue points.
Since these are treated as a fifth gem, their imbue values are, of course, halved if they aren't the largest gem in the SC. This will typically be true in Molvik temps, and seldom be true in Thid templates, hence the values mentioned above.
The "Bonus Level" is the imbue value of the piece after SC'ing, with the "fifth slot" included if applicable.

 

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dwwood1
Posts: 1
Registered: 2006-10-21 08:17:01
thanks, i am sure i will be checking this post as time goes by. useful.

 

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sinhika
Posts: 7
Registered: 2002-8-14 06:12:31
Note: alchemist procs do NOT appear to affect the Bonus Level.

 

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tokkahontas
Posts: 21
Registered: 2010-1-8 19:27:19
damn nice man, this is really helpful im gonna bookmark this thread

 

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sinhika
Posts: 7
Registered: 2002-8-14 06:12:31
Bog-simple summary:


The really simple formula spellcrafters need to be aware of: IMBUE POINTS == BONUS LEVEL.

5th slot on Enhanced/Sigil/Dragonsworn/Legendary COUNTS as a 5th gem.

Alchemy procs do not affect imbue value.


See notes above for how many imbue points of gem it counts as. Normal spellcrafting rules apply--all but largest imbue value gem is HALVED, this includes the "5th gem".

 

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Hib - Culliket LGM AC, Teiglin LGM SC
Mid - Sazdorf LGM AC/Tailor, Sameda LGM Tailor, Mogris LGM Alch, Chishan LGM SC
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Schezza
Posts: 32
Registered: 2004-7-20 06:22:04
Quote:

posted:4) Legendaries are limited to 11 imbue points.

For Thid, the assumption is fairly balanced spellcrafting. The limits above don't necessarily apply if you're in the habit of putting one very large (generally, greater than 10 imbue points, or 13 imbue points for a Legendary) gem and several small gems into the piece. In that case, add five to the limits specified above.



Wrong...
I just crafted 3x 5 resists... = 16 imbue points
the 1st jewel got 8 imbue points, the rest both 4... yet the bonus level is 23..

But the thing with the 40 hits cap sleeves is correct.. 4x 5 resists = 20 imbue points... lvl25

Just did 20 imbue points with one gem over 10 imbue on 10 af feet.... so the "any other item 14.5" + "add 5" isn't right either...

Did a balanced craft with some points over 14.5 and it didn't work though on 1 item only.

 

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Schezza
Posts: 32
Registered: 2004-7-20 06:22:04
5) Any other piece is limited to 14.5 imbue points.
The limits above don't necessarily apply if you're in the habit of putting one very large (generally, greater than 10 imbue points, or 13 imbue points for a Legendary

Just did a balanced craft

13str, 2 sword, 5 body, 10 con; 19 imbue points, 9 pts highest on a circlet lvl24
10str, 10 piety, 5 body, 10 con; 18.5 imbue points, 8.0 highest gem lvl 24


3 skill, 13 str, 13 con, 13 dex; 23.5 imbue points, 10.0 highest gem lvl24 HAUBERK


just did a "balanced" craft for my temp actually 5heat, 2 sword, 13dex, 36 hits 20 imbue points, 9.0 highest lvl25 gah.. guess 19.5 works...

 

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Nostalgia -_- Nameless -@- Morgan Le Fay
Schezza, R7Lx Healer -_- ML10, CL10
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Schezza
Posts: 32
Registered: 2004-7-20 06:22:04
"guess 19.5 works" -> 10 piety, 2 sword, 13dex, 36 hits, 19.5 imbue 9.0 highest is lvl24

5 crush, 5 energy, 5 thrust, 28 hits 19.5 imbue 8.0 highest is lvl25...


jesus....
where's the system???????

 

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Schezza, R7Lx Healer -_- ML10, CL10
Schezzchen, R11L1 Spiritmaster -_- ML10, CL10
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_Amasa_
Posts: 6
Registered: 2009-3-4 18:27:50
Welcome to EA

 

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-Maji-
Title: Genetic Mutation
Posts: 10
Registered: 2008-3-4 14:30:30
tag

 

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