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Author Topic: GW2 ? Wasnt Too Sure Till This short Video [Locked]
Windwalkr  1 star
Title: Camelot Vault Staff
Senior Mentor

Posts: 180
Registered: 2002-7-26 11:47:42
Fuzzion posted:

GW2 stole, i mean borrowed alot of rvr concepts into their WvWvW.

So far, the only main thing lacking is RA skills.

Almost everything else is DAOC. Map fight signs,zergs,siege, NPC, castles, 3 realms,realm bonuses,keep lord , etc etc......



I'd have to agree. Don't watch the video the OP links IMO, but look at the beta footage video of WvW that is listed to the side right below it.

This is DAoC 2.0, or as close as it looks we're going to get anytime soon.

I was really very skeptical of GW2, and even downright disappointed from some other PvP footage I've seen that was instanced PvP though, but seeing the beta WvW PvP video has really caught my attention.

I think for zerg/siege focused PvP it looks like someone finally managed to reproduce DAoCs best aspects and wrapped them in a very shiny new modern MMO. It is amazing that it took 10+ years for someone to apparently finally see the light on this one. However, I think the disappointing part of GW2 will be actual PvP, as in 1v1 or small-scale fights like 2v2, 3v2, 2v1, etc. It looks like these situations will be tedious and time-consuming to say the least, and it maybe not even possible to have a resolution based on the pace of combat shown. People have huge HP pools and do fairly small damage amounts in general attacks anyway. That could be actually be really cool and allow for more tactical/strategical play, but sadly it most likely will simply lead to the situation where only overwhelming focus-fire ever kills anyone. In small-scale it looks like everyone will probably simply be able to run to safety almost at will. So when things don't go your way you run for the hills, and there won't be much of a means to stop you from doing so. (Just a guess based on what I've seen. It seems there is no/little CC, lots of HPs, and everyone seems to have some healing abilities as well, so if all fights are Nickel & Diming people to death, then basically they have to choose to stay and die unless they get focus fired to death by 4+ attackers.)

Still I'm excited about it now. Even if it won't kill DAoC or (lol) WoW, it looks like it'll be a fun game. The instant-on action of world PvP will be interesting to see. If everyone has the same gear, is max level, etc. I wonder how they will keep those people interested who almost exclusively want to play WvW. Will ranks eventually lead to something like RAs, and if so, doesn't that go against the very design they specified of keeping things entirely focused on player skill in world PvP?

The idea of pitting servers against each other and thus constantly cycling out enemies sounds really nice, but it's hard to tell right now if this is a stroke of genius, or simply turns out to be a bad idea in reality. The main thing that bothers me about the idea is that enemies will basically never become noteworthy. You can gain notoriety in your own world for sure, and you can farm yourself a shiny title that no one cares about, but it'll be very hard to gain notoriety with your enemy since you're constantly facing a set of new enemies. (And I imagine people will game the system anyway due to the instant-on nature of WvW. Wonder how they will deal with server hopping, since you can be instantly competitive on any server.)

 

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Windwalker
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Asmodar
Posts: 30
Registered: 2011-11-8 01:11:23
Windwalkr posted:

The idea of pitting servers against each other and thus constantly cycling out enemies sounds really nice, but it's hard to tell right now if this is a stroke of genius, or simply turns out to be a bad idea in reality. The main thing that bothers me about the idea is that enemies will basically never become noteworthy. You can gain notoriety in your own world for sure, and you can farm yourself a shiny title that no one cares about, but it'll be very hard to gain notoriety with your enemy since you're constantly facing a set of new enemies. (And I imagine people will game the system anyway due to the instant-on nature of WvW. Wonder how they will deal with server hopping, since you can be instantly competitive on any server.)



i wouldn't worry about that...

its a matter of the system in which th servers are pitted against each other. For instance lets say the make clusters like leagues. 6 Servers rotate in WvW. Afer 3 month there might be a server-wide poll if the opponent servers are not challengign enough and those servers will form a new cluster. i am pretty sure that the player base will figure out a system that a majority favors that will be pretty awsome. the only thing GW2 will need to do is to keep the "pitting-mechanics" flexible.

as i said i a diffretn thread: server pride is easy achievable - even outside of the game. I do think every server should get its own sigil and colours... you can even make a server campaign out of it creating this ... and again make an ingame poll...
options are determined by server achievements in crafting, favorite zones, percentage of male vs. female... whatever..


oh man polls are super cool..


i actually can remeber one in daoc.. dont not what it was though
Galaniel  1 star
Posts: 95
Registered: 2002-11-11 03:52:27
This gonna be awesome too see the fallout after this game flops hard. blind fanbois that post in green text to make it looks like they know what they are talking about particularly.

 

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wiciri
Posts: 30
Registered: 2004-1-26 22:21:02
I like the WvWvW concept. Not really sold on the classes, or what I've read/seen of the actual pvp though.

 

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Rodann
Posts: 25
Registered: 2002-1-11 22:58:48
i really dont get the hype. Also why does the water get quiet at night?

 

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angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
Galaniel posted:

This gonna be awesome too see the fallout after this game flops hard. blind fanbois that post in green text to make it looks like they know what they are talking about particularly.



They've learned from DAOC. I doubt it will be a disaster. I can't say that it will be a raging success, but GW1 still has a healthy population. Healthy enough to fund GW2. LOL.
PenAnonymous
Posts: 7
Registered:
Semi4 posted:

Too long to quote (although I did read it).



What your basically saying is that you're concerned with GW2 because people that worked on DAoC are involved and they have already shown to be incompetent because they didn't do things the way you would have which would have clearly made DAoC exponentially better?

So, people who developed a game which still has many paying customers after 11 years (relative to other games of that era) and which has, in one case that I'm aware of, been touted as the best PvP experience of the decade are cause for concern? Mythic has kept three realms with a total of 45 very different classes relatively balanced in PvP on multiple scales for 11 years: this is an extraordinary achievement. In this midst of this evidence, you're arrogant enough to claim that the developers should not be trusted with making another MMO? Honestly, that's a bit insane.

Did you quit DAoC after 6 months because it was clear that it was a terrible game? Did you quit after the 1st expansion that you experienced because it was clear they could not implement new content without making the game unplayable? Or did you keep playing for years because, ultimately the game was still fun? Considering your statements, I'm hoping it's the former but, if it's the latter, you have very little room to be so critical of the skills of the developers. It's easy to claim that one can make an MMO superior from the sidelines but it's a whole different story when you actually have to do it and see the results of your choices.

In any case, your entitled to your opinion, of course. I'm just saying, perhaps you shouldn't be so pessimistic based purely off the skill of these particular developers.
angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
PenAnonymous posted:

Semi4 posted:

Too long to quote (although I did read it).



What your basically saying is that you're concerned with GW2 because people that worked on DAoC are involved and they have already shown to be incompetent because they didn't do things the way you would have which would have clearly made DAoC exponentially better?


So, people who developed a game which still has many paying customers after 11 years (relative to other games of that era) and which has, in one case that I'm aware of, been touted as the best PvP experience of the decade are cause for concern? Mythic has kept three realms with a total of 45 very different classes relatively balanced in PvP on multiple scales for 11 years: this is an extraordinary achievement. In this midst of this evidence, you're arrogant enough to claim that the developers should not be trusted with making another MMO? Honestly, that's a bit insane.


Did you quit DAoC after 6 months because it was clear that it was a terrible game? Did you quit after the 1st expansion that you experienced because it was clear they could not implement new content without making the game unplayable? Or did you keep playing for years because, ultimately the game was still fun? Considering your statements, I'm hoping it's the former but, if it's the latter, you have very little room to be so critical of the skills of the developers. It's easy to claim that one can make an MMO superior from the sidelines but it's a whole different story when you actually have to do it and see the results of your choices.


In any case, your entitled to your opinion, of course. I'm just saying, perhaps you shouldn't be so pessimistic based purely off the skill of these particular developers.



Agreed. It's not the DAOC people who worry mee. In fact, I am delighted they are on GW2. They probably were the original brains behind DAOC. The ex- Lolhammer clowns worry me greatly. That game was a POS from day one.
Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
PenAnonymous posted:

Semi4 posted:

Too long to quote (although I did read it).



What your basically saying is that you're concerned with GW2 because people that worked on DAoC are involved and they have already shown to be incompetent . . . .

Don’t read into it what is not there. I am not concerned at all about GW2.


I said


Semi4 posted:

While a short video can give an idea of what a game will be like, only time will actually tell.

and most of the rest of my post was giving reasons/examples showing why “only time will actually tell”.


Edit: Perhaps my being so long winded and giving so many examples as to why, “only time will actually tell” confused things. Sorry. Being long winded is a knee-jerk preemptive habit I have acquired on VN.

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
EmerraldX posted:

Oh dear sweet Semi, I've always loved reading your deep and thoughtful posts over the years but I dare say you've become a touch bitter and jaded, have you not? . . . .

Yes, I have.


Thank you for all the great information.

 

-----signature-----
The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato

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