VaultNetwork.netVault Network Boards
Author Topic: Another Monkey Wrench towards zerker damage [Locked]
Cloudd006
Posts: 1
Registered:
<I'm sorry.... are you complaining because a R7L3 Zerker got some good Crits on you and kicked yer R4L9 behind?>


So me, being 7Lsomething, started hitting for 1k damage with my one handed weapon, it'd be ok? Because I'm RR7? LOL.


There is no justification for this type of damage on a tank class, jeez...especially at the rate of speed zerks swing at.
Sanger_BlessedFlight
Posts: 13
Registered:
Also notice the very FIRST hit Lanalae landed was cut off, her mainhand hit, which on average would put his hit points well over 3000.


So a guy that absorbed 4000 hit points of damage is crying?


Good crapalmighty...


Let's also look at who he was attacking: Gramse da healer. (mental note: must speak with Gramse about his resists, 19% too low)


Lanalae, being no RvR newb probably was getting a positional style off on your preoccupied arse.


Anyway...who cares?


She whupped ya good, right now our zerkers are one of the few things keeping Midgard competitive.


I guarantee she had end regen or you would have watched that damage drop drastically.


So chalk one up for the good guys, and sorry you gotta pick dirt out from between yer teeth.
{old}LastRegrets
Posts: 2
Registered:
bahahaha, love your sig sanger.
Staghorn_Moonlancer
Posts: 20
Registered:
If you look at my quickbar, you will notice 2 greyed out icons. One is purge and the other is Ignore Pain.


I have my spells text turned off (notice no blue text whatsoever)


I do not know if I got healed, but I did not channel Spirit of the Hunt (thus why the icon that looks like protect is still colored; SOTH is the same icon as protect)


I used Ignore Pain in that battle. So yes I had 3000+ hit points.


And I do not care if Lanalee was Rank 10, no melee class should hit for that much, not even 2h weapon users such as myself. Also, no style, i.e., back positionals (as one fellow assumed she used on me, which she didnt) should hit for that much.


And I do not care if all my gear was 100 AF and at 95 con, I still should not be hit that hard by melee. You will notice however that all my equipement is at 100 con except for a few pieces (at 99) and my boots are 102 AF. Even so, 2 extra AF per armor is not going to turn a 1082 hit into a more reasonable 400 hit, thus, spellcrafted and 102 AF armor would not change the damage outcome of this encounter by any considerable length.


I laugh harder every time i see someone defending zerker damage. Even if we present screenshots, chatlogs, proof out the ying-yang, the uber d00dz still defend thier broken zerker class.
Cronofire
Posts: 1
Registered: 2002-1-26 03:33:48
Nerf Right Axe.

 

-----signature-----
where art thou Meridian 59?
Barrtok
Posts: 6
Registered:
personally i dont have much problem with zerkers, so i dont know, nice hits for sure, maybe Jeager should take some classes


but one thing i notice is that you never see alb screenshots of these kind of hits.
Staghorn_Moonlancer
Posts: 20
Registered:
Albion has plate, but I doubt that plate would make much of a difference.


I literally have dozens of other screenshots of insane zerker damage, and from enemies that are not RR7+, so this excuse just doesnt hold ground.
Vector-
Posts: 2
Registered:
I would like to remind you that:


MELEE RESISTS INCREASE THE AMMOUNT OF DAMAGE BERZERKERS DO


because of the way critical damage is calculated, namely BEFORE resists, and BEFORE damage is capped, that's how over 50% crits are possible for non-berzerker classes, the ammount of melee resists you have is the chance that the zerker max crits on you when they crit, isn't that nice?
{old}Navneimu-Furystick
Posts: 8
Registered:
In reality a zerk would be so overcome with their rage they wouldn't be able to style OR defend themselves. This change will never happen but it's what would happen if you got 2.5x to 3x your strength from ANGER ALONE! *See being posessed by the God of Rage* A berserker would be more hindered from their ability and it wouldn't be something they could trigger. Just FYI


Why don't they just stop dicking around and put in the rocket launchers?
Rican_Perc
Posts: 7
Registered:
Of course they defend it. See, classes like the Healer benefit greatly from zerker damage by gaining them more realm points. Thus they have a vested interest in keeping zerkers in their current, Rambo killing state. (Really don't care how rare a 1000 damage hit is, it should NEVER, EVER happen from a one handed weapon swinging every 2.5 seconds on a TANK class with MAX melee resists. Even 700 is absurd.)


I mean, I look at mid groups these days, and I notice that a lot of them seem to have at least 3 berserkers in them. This makes me ponder to myself. I say, self, why are there so many berserkers these days? What great, divine force beckons to people at the character creation screen and makes them think berserker?


No doubt, it's some long, deep connection to viking mythology that drives them to their calling.

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.