All the wind line needs is to have the mez range normalized with EVERY OTHER secondary mez in the game.
At least a real explanation should come from Mythic about why they think that having a 1500 range ghetto AE mez in the wind line would be overpowering. (Since after a year of lobbying, it seems that they think that having a normal range ghetto ae mez and a spec dd in the same spec line would be overpowering)
Earth needs--to be brought up to relative par with the runie supression spec. Give the earth line a 180 snare + DD like the suppression line has, and earth theurgs would be happy.
Ice needs--Make the dd a dd+resist or something, and put in a mild GTAE or something. Fix the ice pets so they are "cast only" and can't be goaded into melee mode by casting instas and cc spells on them. Fix the problem with the game engine that treats snare the same as root, so they are on the same timer. Remove snare effects from all immunity timers.
Give all theurg pets the 35% damage bonus that DOTs and "controllable pets" got in spring of last year. Theurg pets are either pets, or DOTs, don't give them the disadvantages of both, but not give them the advantages as well.


