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Author Topic: For the Gank Groups of the Lance server: [Locked]
xearojc  1 star
Posts: 71
Registered: 2002-1-4 01:08:44
The problem with most Hibernia 8 man teams is that they neglate the caster classes.


SoS and BoF really don't do jack when you have casters /assist, debuff nuking targets away.


Try running a balanced group...

 

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Xearoii ® - Chosen
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^X^ © 2008
ConclaveLGM
Posts: 23
Registered:
the funniest thing i've seen from Free Rp's was a day that I was getting beat up by 4LW tanks. They couldn't take me down and I still hadn't gone through any of my insta's. Our other healer was doing an incredible job of keepming me alive until one thing happened:


4 friggin moossesses came chasing me down.


Of course our healer couldn't keep up so I died. But just as they turned tailed and ran he PR'd me and it was my turn to keep him alive. Was pretty funny to watch hehe.
Zaelerion
Posts: 7
Registered:
The only one in this thread making any sense is Vlad.
xearojc  1 star
Posts: 71
Registered: 2002-1-4 01:08:44
I laugh at most Hib groups that run around with 5 naturalist and 3 dmg dealers (all melee) and expect to beat a good group of Albs...


Perhaps that is best vs Midgard, but you need to run a balance group that can beat Albs & Mids.


3 damager dealers that are all melee will NOT cut it vs any good Alb group.

 

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Xearoii ® - Chosen
Skull Throne - <KoS>
^X^ © 2008
ConclaveLGM
Posts: 23
Registered:
My favorite set up from my guild on alb/merlin


Our grp set up:

name: "Wicon and crew"


1 fire wizard (me)

1 body/mind sorc

1 paladin

1 armsman

2 clerics

1 minstrel

1 reaver


Wicon runs pretty good grp's and he's a damn good pally.


(Mystic Council of Camelot) if you want to go look it up. My characters name is Phake. That imo is a pretty balanced grp. we dealt a lot of damage and we took a lot of damage.


as to what content this had to add to this post...i dunno, but i know its not an FOTM gank grp.
Anty_
Posts: 17
Registered:
Yeah Cutyy we felt the lag, looked over the hill and wham we were already on top of you. Was no way we could stay out of the 1875 range to avoid engaging, we had no other choice there. But as for TF, they often come in from higher ground and have us on target well before they reach 1875 range.


You'd be a flat out liar if you tried to claim that EVERY time you jumped us, it was because of the same LOS problem we experienced.


-Anty
Anty_
Posts: 17
Registered:
Who are we kidding, the best Alb group is obviously 2 Minstrels/2 Clerics/4 Wizards. Wipe 5fg zergs once every 30 minutes :-\ Pop SOS going into fight, pop VP going into fight, Wizards MOC and PBAE in the center with BOF up - Clerics heal with SOS up.


Minstrels can uh AE mez and demez too omg :-\


-Anty
ConclaveLGM
Posts: 23
Registered:
bolt range mez pwnz. wish i had bolt range mez.
Speedmole
Posts: 19
Registered: 2001-12-20 03:26:00
we don't have 4 lw heros. right now we only have 2, and may have less than that soon. some of us are considering trying CS and one already respec'd to it.

 

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Virtuaso
Posts: 4
Registered:
<--Spear now.. It's a nice change from Lw.

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