"Aisir posted on 7/19/05 7:33pm
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Subscription statistics over the past five years make that obvious.
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LOL!
Just thought I should add this.
But the fence was so pleasant!
I think everyone agrees the PR releases for Asheron's Call has been terrible, but there's one line they've used that's particularly pertinent to what we have to say today...
"Asheron's Call is not a static game. . . . The threat changes"
At the moment, I think this has never been more true. The face of AC has changed dramatically from when we all unwrapped our little cardboard boxes two years ago, ready to dive into a realm of magic and live the promises of adventure. And dive in we did - I can safely say I've never played a game so much in my life.
Then, as it must, the magic faded a bit. Some of us left the proverbial garden of Eden, and started to eat from the tree of knowledge - How did the world work? Disparate people, looking at it individually pooled their knowledge, and formed the community that has given rise to so much. Most of us didn't do it because it was "uber" or we wanted to cheat, we did it because it was interesting, and the byproducts could be used to enhance both our gaming experience, and that of others.
Many will argue against it, but for the main, we think what we produced was for the better. As more people joined in, more and more sophisticated tools were created. Decal is probably at the pinnacle - it has the potential to create some of the most game enhancing additions that MMRPG's have seen. However, with that power comes the temptation - the creation of the most game devastating exploits MMRPG's has seen.
Everyone has their own opinions on what a 'cheat' consists of. I myself despise combat macroing, because I feel it detracts from the purpose of the game. It's a massively multiplayer game, where every single persons actions affect everyone else's - We've seen time and time again in any system where people interact, power must be earned. Macroing provides power to precisely the people who do not deserve it - the people who have not worked for it. But this is my opinion, and no one can say whether I'm right or wrong.
There are, however, some areas which we think any sane person will agree are well over the bounds of tools and into the bounds of cheats. The best classification (and sadly, the most ambiguous) is "Anything that adversely affects the game of others". A few examples, to clarify then - Some are currently hypothetical, some sadly are not...
Skim Macros in populated dungeons
PK Tracking/selection/automated killing
Anything designed to damage/crash the server
There are many, many more, and most are not covered by the Code of Conduct. We have no power to enforce a CoC ourselves - The genie is out of the bottle as they say. However, we state our purpose here: to create, by consensus, a set of tools that will allow people to expand their enjoyment of AC without detracting from other people's. Anything that falls outside of this, we cannot condone nor support. But to stop the good things that have come out of these because of the few bad ones would be, in our opinion, a terrible waste.
The fact that we've been working at this for over a year now, and have with some success morally policed ourselves. Everything that was ambiguous was generally discussed to death, and more code has been written than has ever been released. But, with the rise of easy to expand toolsets, the barrier to entry is gone, and we must rely on the morals of everyone to be vigilant in deciding "This is a selfish act" or "This is a helpful act". We'd ask before anyone designs, creates or runs a program that interfaces with something that so many people pour so many hours into (such as AC), they ask themselves "Will this help me at the expense of others". If the answer is yes, put it down and walk away.
adamw
(with editing by Your God)
Original can be found here
http://decal.acdev.org/ethics.html