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Author Topic: Decal is now dead [Locked]
thoreaxe1
Posts: 1
Registered:
"This is all retarded. If decal were to die. (and I don't believe it will) Turbine would be in big trouble. " Hobartbouregarde


AH Turbine kind of confirmed this!

They changed COC, when Mt_Gouru said decal was basicaly useless as all the plugins whould be in violation of COC, and stated Decal was dead, Turbine (IBN) came back and changed the tune to it was an accident "cough" typo and would be changed back to reflect the old COC in the next day or so.


Why would it no longer be just slight wording change to it was an accident, if they don't see what the demise of decal would be.

It changed because...... if decal goes so does the already dwindeling population.


only aisir and a handful would be left.
-More-
Posts: 10
Registered:
ok so what did they mean to change the CoC too? I'm kinda in the dark.


So they made a mistake on wording?
Fight-VT
Title: Rhodacious
Posts: 13
Registered: 2004-7-6 10:59:32
My word that was scary


whew!

 

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MonsterMadness
Posts: 27
Registered:
This is the wording they posted for the new CoC.


The CoC now says,

"Use of unauthorized third-party software or macros with the Software may be prohibited in the sole discretion of Turbine. Specifically, you may not use third-party software which allows your character to gain experience points or items without being at the keyboard, ready to respond to Turbine staff on demand (this activity is commonly called an “Unattended Macro”). Logging off as soon as an admin appears (visible or invisible) or when an admin tries to speak with you will be taken into consideration in determining the use of Unattended Macros."
deamadar
Posts: 47
Registered: 2004-1-27 05:44:56
I seen this post on the decal website


Decal and ToD 2005-07-19 by paradox

ToD has finally arrived, and decal is busted. We've made good progress on the memlocs, but we still need to coordinate getting the graphics system upgraded. It's a busy time for most of us, so just be patient, and we'll let you know when it's done.


this was great to watch but looks likeit is still going

 

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Gdinero_FF
Posts: 22
Registered:
Quote:

Aisir posted on 7/19/05 7:33pmSubscription statistics over the past five years make that obvious.



This is what we like to call flawed logic.
Tevatron  1 star
Posts: 56
Registered:
"Aisir posted on 7/19/05 7:33pm

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Subscription statistics over the past five years make that obvious.


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LOL!


Just thought I should add this.


But the fence was so pleasant!


I think everyone agrees the PR releases for Asheron's Call has been terrible, but there's one line they've used that's particularly pertinent to what we have to say today...


"Asheron's Call is not a static game. . . . The threat changes"


At the moment, I think this has never been more true. The face of AC has changed dramatically from when we all unwrapped our little cardboard boxes two years ago, ready to dive into a realm of magic and live the promises of adventure. And dive in we did - I can safely say I've never played a game so much in my life.


Then, as it must, the magic faded a bit. Some of us left the proverbial garden of Eden, and started to eat from the tree of knowledge - How did the world work? Disparate people, looking at it individually pooled their knowledge, and formed the community that has given rise to so much. Most of us didn't do it because it was "uber" or we wanted to cheat, we did it because it was interesting, and the byproducts could be used to enhance both our gaming experience, and that of others.


Many will argue against it, but for the main, we think what we produced was for the better. As more people joined in, more and more sophisticated tools were created. Decal is probably at the pinnacle - it has the potential to create some of the most game enhancing additions that MMRPG's have seen. However, with that power comes the temptation - the creation of the most game devastating exploits MMRPG's has seen.


Everyone has their own opinions on what a 'cheat' consists of. I myself despise combat macroing, because I feel it detracts from the purpose of the game. It's a massively multiplayer game, where every single persons actions affect everyone else's - We've seen time and time again in any system where people interact, power must be earned. Macroing provides power to precisely the people who do not deserve it - the people who have not worked for it. But this is my opinion, and no one can say whether I'm right or wrong.


There are, however, some areas which we think any sane person will agree are well over the bounds of tools and into the bounds of cheats. The best classification (and sadly, the most ambiguous) is "Anything that adversely affects the game of others". A few examples, to clarify then - Some are currently hypothetical, some sadly are not...


Skim Macros in populated dungeons

PK Tracking/selection/automated killing

Anything designed to damage/crash the server

There are many, many more, and most are not covered by the Code of Conduct. We have no power to enforce a CoC ourselves - The genie is out of the bottle as they say. However, we state our purpose here: to create, by consensus, a set of tools that will allow people to expand their enjoyment of AC without detracting from other people's. Anything that falls outside of this, we cannot condone nor support. But to stop the good things that have come out of these because of the few bad ones would be, in our opinion, a terrible waste.


The fact that we've been working at this for over a year now, and have with some success morally policed ourselves. Everything that was ambiguous was generally discussed to death, and more code has been written than has ever been released. But, with the rise of easy to expand toolsets, the barrier to entry is gone, and we must rely on the morals of everyone to be vigilant in deciding "This is a selfish act" or "This is a helpful act". We'd ask before anyone designs, creates or runs a program that interfaces with something that so many people pour so many hours into (such as AC), they ask themselves "Will this help me at the expense of others". If the answer is yes, put it down and walk away.


adamw


(with editing by Your God)


Original can be found here http://decal.acdev.org/ethics.html
Aisir
Posts: 7
Registered: 2005-5-28 14:39:25
Exactly! Thanks for proving my point. There is nothing wrong with being an immature and illiterate teenager. Don't get me wrong, somebody needs to work for minimum wage pumping gas, or cleaning up puke on aisle nine. It takes all kinds.

 

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Danilo_Thann
Posts: 9
Registered:
I've always like the Decal Code of Ethics.


Good to re-post it.
KPD157
Posts: 6
Registered:
The only ones to blame are the plugin makers themselves. I dare anyone who knows how to get access to my plugin VBDemo, to try and Macro Unattended with it


I say this because I have been trying my best to make sure that those who would use my plugin Improperly to the point of even trying to stop Speed hacks, would meet with a Ban or the inability to use the plugin.


So many functions that Decal should be allowed to have access for "good things" can also be used to make a Bot or even worse a Bot that can fight for you while you are away. Its the Plugin developers that must take a stand and stop the insanity.. Decal Developers and Turbine working together and an API would be all great but for the fact that anything they do could be twisted into something that breaks the COC.


I have made a Plugin that to my knowledge cannot be used to break the COC as a Base Plugin. All the Failsafes and other goodies I programmed into it require you to be there behind the Keyboard most of the time. I just don't like doing things repetativly and my plugin is intended to aid not play for you.


Think about that before you ask any more of Turbine or any of the Decal Core Programmers. The Plugin makers have to get ethical and truely make their plugins follow and restrict players to playing within the rules


Food for thought

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