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Author Topic: Spam Free ToD - Decal update [Locked]
Half_Naked_Thespian
Posts: 3
Registered:
I just wanted to stop and shoot a hello to an old friend. Hiya Drak


-Aziriphale
Vydarz
Posts: 2
Registered:
Well it has now been 2 days since the last update. I wonder if the testing is going well? Perhaps we will know soon on the Decal Dev's task should they be able to break away from their desks to let us know.
kgober  1 star
Posts: 77
Registered:
Gouru is still on vacation. Drakier I think is on a trip somewhere; I'm not sure (before he left he was working on some of the internal tools used to automate some of the memlocs processing each month; the old tools were inadequate to deal with some of the memlocs in the new AC:ToD client's very-highly-object-oriented design).


Between Hazridi, Paradox and Mekle, work is proceeding on the new ACHooks, fixing the CharacterStats filter, implementing the .NET hosting framework, and on finishing the job of breaking Decal compatibility.


That last bit is important. The goal is to make the new Decal so completely incompatible with the old, that it is possible to add backward compatibility back in again when we're done. As things were, we were in a middle-state. Not compatible with the old Decal, yet just compatible enough that the old Decal (or anything resembling it) could never co-exist with the new Decal.


That is, we're making sure the new Decal is *NOT* incompatible with any compatibility/translation layer anyone might want to add in later, by removing all possible conflicts that might prevent the two from coexisting on the same machine (for the technically-minded, we're changing CLSIDs and IIDs so that the old CLSIDs and IIDs can be assigned to a new DecalCompatibility module, should someone be inclined to work on it later).


With Hazridi's help, I have been trying to track down some messages.xml bugs that Gouru found while working on the WorldFilter updates.


-ken
Nueromancer1
Posts: 3
Registered: 2003-5-9 08:34:17
thanks for the update and also for all the hard work you guys are doing.

 

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Baltorn….”Its like trying to understand a retarded Yoda”(vn_anon63xxx).
Vydarz
Posts: 2
Registered:
Thank you for the update.
Cystoid
Posts: 7
Registered:
Thanks for all the hard work and effort guys. Tedium is a trying thing and you guys handle it extremely well.


::maddpropzz::
Tiltowait
Posts: 14
Registered:
Thanks for the hard work and updates. Also, thanks for confirming that "crap counter" is an actual profession.
Woodlock
Posts: 2
Registered:
Bump to bring this back up.
Shang_HG
Posts: 12
Registered: 2001-12-31 13:27:57
Decal can't be fixed.

 

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Og
Bearforce1
Posts: 10
Registered:
Shang_HG posted:

Decal can't be fixed.



What makes you say that?

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