VaultNetwork.netVault Network Boards
Author Topic: Dereth Explorer 0.2.0.0 is now available [Locked]
_Rascal_  2 stars
Posts: 270
Registered:
I'm unable to run the updater. I get this error, "http://www.thelostcorpses.com/derethexplorer/autoupdate/autoupdate.php?version=0.2.0.0

Download error: The underlying connection was closed: The proxy name could not be resolved, verify correct proxy configuration."


I'm not using a proxy and if I stick that URL in a browser, I get an XML page.

I'm using v0.2.1.0


Any suggestions for fixing this?
Gawa_Ibn_Edwas
Posts: 43
Registered:
Recalls currently work this way:


* On the "Route" tab, select a character profile that you'd like to add a recall to.

* On the map, rightclick near a location and choose the "Add as recall" option for that location. It will be added to the recall list, shown in the route tab.

* A recall can be enabled or disabled, this is done by changing the state of the checkbox of the recall on the route tab. Checked is enabled.

* You can change, add and delete character profiles by pressing the edit button near to the character list. A screen will popup with your current profiles. Select a profile to see its recalls, you can use the buttons to add and delete items. Tip: you can copy recalls from one profile to the other by selecting them on the right and dragging them on top of a profile on the right.


That's pretty much how they work. When generating a route, all enabled recalls for the selected profile will be taken into account.


_Rascal_: See my answer on the support forum: http://www.thelostcorpses.com/derethexplorer/forum/viewtopic.php?t=13
Lila_the_Cautious
Posts: 25
Registered:
fyi, you can set a recall to anything in the database, not just portals and lifestones.
Gawa_Ibn_Edwas
Posts: 43
Registered:
True and it also works for any coordinate on the map, which can be used for hookable portals and such (which have no objetc on the map).


Version 0.2.2.0 is available, it fixes some bugs and contains some optimizations. See http://www.thelostcorpses.com/derethexplorer/forum/viewtopic.php?t=14 for the exact changes and two screenshots that show the optimization in terrain sensitive routing.
-Absolution-
Title: Gimpalicious
Posts: 24
Registered: 2001-6-30 10:19:59
Very cool. I was really talking about recall spells like Aerlinthe and Sanctuary. I was able to get it to work by adding markers to the spot where they drop you.


Also when I ran a route to Sanctuary it ran a beeline path from Kryst to Sanc right through the water. Just fyi.

 

-----signature-----
Un-Retired
FUN > DRAMA
Don't hate the player. Hate Turbine.
Greece Ball and proud of it.
Gimp for Life
skiracer01
Posts: 7
Registered:
Great work!!
Gawa_Ibn_Edwas
Posts: 43
Registered:
Bee lines should occur a lot less in the next version.


Btw a bug just revised the spelling of some town names


http://www.thelostcorpses.com/gawa/de_development2.jpg
bartzHG  1 star
Posts: 155
Registered:
im using dereth explorer dserv with acexplorer 3.4, was trying to get the map to update with new island but when i looked for the Cell.dat it isnt there in actod anywhere.. i think it was changed to Client_cell_1 but not sure any ideas ?
Hellbound_SC
Posts: 14
Registered:
Deserves a bump I think :-)
Enoch_VN  1 star
Posts: 51
Registered:
(no message)

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.