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Author Topic: Dereth Explorer 0.2.0.0 is now available [Locked]
Gawa_Ibn_Edwas
Posts: 43
Registered:
Well, a little later than I had expected, but today I finished version 0.2.0.0 of Dereth Explorer. As you will see, a lot of changes have been made in this version, you will be able to find them in the release notes which can be found at http://www.thelostcorpses.com/derethexplorer/readme_0.2.0.0.rtf


As part of this release I've started working at the online documentation. You will be able to find it at the Dereth Explorer website (see below). I've also created a support forum (no registration required) which will be the central place for feedback and support questions.


I'm aware that a few people (3 so far) are having problems with the update functionality. I do not have any idea yet what may be the cause of this, so if you are experiencing the same problem please let me know and I'll try to get it fixed. I've made the update functionality a little more verbose to help track down the problem.


The the previous thread, someone asked about Win64 compatibility. I've made some changes to avoid problems, though I am currently unable to test any of it since I have only 32 bit hardware. If you happen to be running on a 64 bit platform and are experiencing problems, check http://www.thelostcorpses.com/derethexplorer/documentation/index.php/Requirements for a possible solution. Let me know if it's still not working.


Version 0.2.0.0 comes with the following changes:


* Fixed out-of-bounds bug in tracking functionality.

* Fixed several bugs in the display of dungeon maps.

* 99% of the GUI has been rewritten

* Major changes to the internal structure to support changes in this version.

* DServ will now ship as part of Dereth Explorer.

* Updater has been rewritten and is more verbose. This may help to track down update problems (see: Known Bugs)

* The text and icon of each type of object can be toggled on and off independently. This should clarify the map a lot.

* Text on the map can be made opaque to make it easier to read labels

* Visibility profiles can be stored and modified to predefine the way the map looks and easily change between views.

* Tracking has had a few bugs removed.

* The trail of a tracking client can now be wider and partially transparent. This function can be used to keep track of all parts of the landscape that you've already searched for that hard-to-find creature.

* DServ uses a different algorithm for determining its position.

* A new tracking client will default to 127.0.0.1

* The start and end of a route can now be a specific object, a location on the map or a tracking client. The latter allows you to plot a course from your current position to the selected place, without having to reset the start of the route every time you move.

* Recalls can now be defined per character. This allows you to predefine the recalls of your characters and simply switch to the desired profile upon calculating the route.

* Static recalls have been removed.

* The current route can be copied to the clipboard by right clicking it.

* You can select an item on the map. A square will appear around it and the navigation tab displays all known information about this location.

* The Navigation tab contains a field to copy & paste a location to and quickly focus the map at it.

* Improved the context menu which is shown upon right clicking the map. Should be more clear and contains some additional features.

* Right clicking on a dungeon on the map may give you an option to display a map of the dungeon. This feature may not always work as expected due to the difference in data structure between AC Maps data and Cod / AC Spedia data.

* Waypoint lists have been removed. They may return in a later version.

* Display of the map has 2 versions: normal mode and 'safe mode'. The options panel can be used to switch between them. In normal mode, the map is drawn using calls to (much faster) GDI functions. In case this mode is giving any problems, 'safe mode' will use only (slow) GDI+ calls which are guaranteed to work. Use safe mode only if you have problems with normal mode, since the latter is a lot faster.

* Switch between the Crossroads of Dereth and the AC Spedia database at any time by selecting the 'database' menu option at the top of the screen. No restart is required. Please note that upon changing the database, the current start and end on the route tab will be erased.

* The database tab has been revised. Search more easily in either CoD or Spedia data (or both at the same time).

* You can right click items from the database tab to quickly access specific features.

* The quest tab has been revised to allow you to find a specific quest more easily. This tab will contain a search function in a future version.

* The Dungeon map functionality has been revised. It should be more easy to find a map.

* The options panel contains extra options for specifying which mouse buttons should be used for which functions.

* The quick help has been replaced with links to the online support and documentation pages.

* The feedback tab has been altered slightly.

* Added an online support forum (no registration required to post messages)

* Added online documentation

* Removed several unused functions. Specifically removed the ingame functionality (Decal plugin), this will be completely rewritten in the future.

* A few other, small improvements

* Better algorithm for updating AC Spedia data.

* Drawing trial and on dungeon maps with better quality.


Most of the planned features made it in this version, with two exceptions. The favorites panel has been postponed to the next version and visibility of objects based on your current zoom level is not fully implemented. I've also stripped away everything for the ingame functionality, since it is broken due to the changes in Decal and Dereth Explorer. All of it will probably be rewritten in the .NET framework for Decal.


I'll be posting more detailed plans for the next version(s) later this week. There will be more improvements to the core functionality and I'll start working on some new features, like displaying Navi 3 data, extract your own map from the cell.dat, display different map types (normal, heightmap, creature map) and what else I can think of Besides that I'll eventually be porting the code to .NET 2.0, since that isn't far from the final release. This week I'll be improving the online documentation.


You can find 0.2.0.0 at http://www.thelostcorpses.com/derethexplorer


Gawa
Bellecco
Posts: 1
Registered:
Thank you for the update


My laptop loves you. Being able to get refocus the map without the middle mouse button was a very nice change.


Dh of WintersEbb
Nine_Penny
Posts: 24
Registered: 2001-6-19 18:06:47
thank you!!

 

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Nine Penny --- Xbow with a knife fetish
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alderonny
Posts: 35
Registered:
Looks awesome so far.....

ummmm except one tiny problem ....

the tracker portion said I was in a building

I am using new version of Dserv

I was thinking that maybe memory location was messed up so I used the value of 7C9184 from previous Dserv thread, that doesn't seem to help

The marker shows me in lower left corner of map now *shrug*

Otherwise it looks very slick
Gawa_Ibn_Edwas
Posts: 43
Registered:
Ok, I'll check out the tracker stuff, maybe there's a bug somewhere. The old values won't work, but the default new one should. The marker should only be at the lower left bottom when the client is disconnected, that needs some improvement.
trallic
Posts: 4
Registered:
Bravo!


Looks great, especially the inclusion of the comments.. I can't think of a single reason to use ACexplorer anymore.
Lila_the_Cautious
Posts: 25
Registered:
Thanks!
Lorentil
Posts: 2
Registered:
wow, great stuff
bartzHG  1 star
Posts: 155
Registered:
is there a possiblility in the near future that instead of only being able to zoom in and out on the fixed position map that perhaps one could scroll up and down the map, and to the left and right as well? i think it would add more fuctionality to the program which is great btw 8).
Lila_the_Cautious
Posts: 25
Registered:
bartz, use your right mouse button.

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