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Author Topic: AC Client using 200 Mb of ram??? [Locked]
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
<<Running one client on an ATI 9600 pro chipset. I use on average 160-170k ish. It can go upto 270+ if I'm running around to a lot of places.>>


I bet you run with all your Eltank windows open. Those views really do hog resources...not really your fault, of course, but Eltank uses a lot of lists. The VCS gui lists seem to use a fair bit of memory, too. Apparently Decal in its current state is just not suited to complex views

 

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ElgarL  2 stars
Posts: 332
Registered:
Nope, never have the views up. I'm thinking it's the decal GUI too, but as I've not tested it without decal I cant be certain.


I've actually had my graphics card lockup (DX) twice today once the memory useage went over 270-280. AC still working fine but frozen graphics (bar the mouse). Was forced to ALT-F4 out of AC.
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Posts: 10
Registered:
I keep all Huds and windows closed, for that reason and don't use El Tank.
Masked_Profanity
Posts: 27
Registered:
A, just in case FYI...


If you are running dual client...


Be absolutely sure you have exactly the same ingame visual settings for each client you are running ... And be absolutely positive you have the identical if not better initial settings activated and/or available (game activated) in your video adapter settings...


After nearly 3 hours the other night of testing every setting possible... This is what I came up with for the best performance, stability and gameplay...


Besides being a resource hog... running dual client with decal increases Video GPU temperatures to dangerous levels...


Causing Lockups, Crashes and increased Case interior temperatures as well...


Excess Heat = PC Death!


I use a temperature monitor I can access from my taskbar that gives me real time temperatures of my CPU, Motherboard and interior temperatures are monitored by a LCD thermometer mounted in a spare CD drive slot...


I used a Laser Type Thermal Indicator pointed at the System memory, Video Memory and Video GPU...


I'm not sure anyone has ever taken this aspect under consideration... but I can tell you compared to other online games...


Dual Client + ACx2 + Decal + Various Plugins = High System Temperatures...


I have increased the cooling capacity of my system with larger Fans and to help compensate for the increased temperature and bringing them down to more tolerable levels through greater air circulation...


Another tip: Periodically remove the Heat Sink from your CPU and blow out the accumulated dust if any (Air Duster can also be used to clean up the inside of your case too... Then reapply (your choice of type) thermal compound... This will ensure you have lower CPU temperatures and longer system life!


It works for me!
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Posts: 10
Registered:
Crom, after 3 hours of testing mines using...162,404 on one client and 144,784 on the other after 5 hours. DO you have dual client running in the back round? If so close it. As I said before don't use any huds or have any plugin windows open! I run in 1152x864 texture detail on low, texture filtering on trilinear, and landscape dist on low. Try doing all that and see what happens.


Elgar, I tested your plugin out its a resorce hog. Depending on area you were in. I can see it locking up after long periods. Even before the client update for ToD your plugin lagged clients hardcore. Its still a great plugin if you run it solo, which is how he INTENDS it to be used, kinda hard to ACM 2 clients. If thats not your sytle there are other options
CromBenKarim  1 star
Posts: 50
Registered:
I tryed running without decal: still al 140.000k.


I never run with huds on since i noticed a lot of crashes with those, and i never keep windows open as well.


Resolution is 1024x768.


It's not a decal problem imho, but that's just a sensation being i am an ignorant and hav absolutely no real base on which to make such a statement


Imho Turbine implemented something related to the higher graphics for next patch already, and that is messing up everything.


I always had the idea Turbine implements changes before they actually confirm it, to test without whines on customer side, but that's just a dumb idea of mine prolly.
ElgarL  2 stars
Posts: 332
Registered:
I'd love to agree with you Crom, but I'd need to do a few tests before I could.


As for GUI and HUDs. The HUD rendering in decal is quite well optimised as far as memory useage goes (from personal testing). The HUDs are under a totally different rendering system from the GUIs.

The GUIs (and the Decal bar itself) are still rendered using the old code. Thats very unforgiving and a real resource hog.


Between decal alpha 4 and alpha 5 there does seem to have been something changed in the AC client. I've no idea if it's just an observational error or there truly has, but memory useage has gone through the roof.
ElgarL  2 stars
Posts: 332
Registered:
I just checked and the memory footprint of acclient.exe is still huge even without decal loaded. Just the client running and it's 220 at login in holt.


This is new for this patch or the last. I cant be certain as to when it began as I've not had much (if any) time to play over the past month.
Chazcon  3 stars
Title: FOR THE VITAE!
Posts: 524
Registered: 2001-12-11 13:57:12
tag, interesting thread.

 

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ElgarL  2 stars
Posts: 332
Registered:
Just to keep things connected and tidy - http://forums.ac.turbinegames.com/showthread.php?t=27310

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